[V9.0] [INTERNATIONAL] [RNN] OtherShrinePlugin menu

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  1. #16
    RNN's Avatar Contributor CoreCoins User
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    Update:
    Show a popup for 3 seconds when you receive a buff from a pylon/Sanctuary

  2. #17
    RNN's Avatar Contributor CoreCoins User
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    Update: Reorganized code. Small improvements

  3. #18
    Saico's Avatar Member CoreCoins User
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    Wow, Nice improvements on plugin, I tested this one, but I liked most the modification that shows Pylon name caps

    Screenshot_6.png

    And Heal and XP Pools that I can edit "Pool", "Heal"
    Screenshot_7.png

    and remains the updates that Pops up the messagen when Pylon is poped and Nemesis messages and this one
    Screenshot_6.png

    when someone have nemesis, it messages

    I have the OtherSrinePlugins.cs and would like to merge with improvements of ShrineLabelsPlugin.cs

    This Code is from ShrineLabelsPlugin that i want to merge into OtherShrinePlugin updates u made

    public override void Load(IController hud)
    {
    base.Load(hud);
    ShrineDecorators = new Dictionary<ShrineType, WorldDecoratorCollection>();
    ShrineCustomNames = new Dictionary<ShrineType, string>();

    ShrineDecorators[ShrineType.BlessedShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.EnlightenedShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.FortuneShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.FrenziedShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.EmpoweredShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.FleetingShrine] = CreateDecorators(7f, 255, 208, 178, 0);
    ShrineDecorators[ShrineType.PowerPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.ConduitPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.ChannelingPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.ShieldPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.SpeedPylon] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.BanditShrine] = CreateDecorators(7f, 255, 255, 140, 255);
    ShrineDecorators[ShrineType.PoolOfReflection] = CreateDecorators(7f, 255, 255, 255, 0);
    ShrineDecorators[ShrineType.HealingWell] = CreateDecorators(7f, 255, 230, 184, 183);

    PossibleRiftPylonDecorators = CreateDecorators(7f, 255, 255, 255, 0);

    ShrineCustomNames[ShrineType.BlessedShrine] = "DR";
    ShrineCustomNames[ShrineType.EnlightenedShrine] = "XP";
    ShrineCustomNames[ShrineType.FortuneShrine] = "MF";
    ShrineCustomNames[ShrineType.FrenziedShrine] = "Frenzy";
    ShrineCustomNames[ShrineType.EmpoweredShrine] = "Empower";
    ShrineCustomNames[ShrineType.FleetingShrine] = "Fleeting";
    ShrineCustomNames[ShrineType.PowerPylon] = "* POWER *";
    ShrineCustomNames[ShrineType.ConduitPylon] = "* CONDUTROLL *";
    ShrineCustomNames[ShrineType.ChannelingPylon] = "* CHINELINHO *";
    ShrineCustomNames[ShrineType.ShieldPylon] = "* SHIELD *";
    ShrineCustomNames[ShrineType.SpeedPylon] = "* SPEED *";
    ShrineCustomNames[ShrineType.BanditShrine] = "..:: BANDIT ::..";
    ShrineCustomNames[ShrineType.PoolOfReflection] = "PISCININHA";
    ShrineCustomNames[ShrineType.HealingWell] = "Heal";


    PossibleRiftPylonName = "pylon?";
    }
    Last edited by Saico; 05-10-2019 at 06:23 PM.

  4. #19
    RNN's Avatar Contributor CoreCoins User
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    The name of the pylons can be changed with the custom code. Example:
    plugin.Config(ShrineType.PowerPylon,"*POWER*","Power","Active Power","POWER");
    It would show * POWER * next to the pylon, it's the part called <Label>

    To display the text in Heal and XP Pools, on lines 344 and 353 you will see this

    344 -> if (ShowHealingWells) DecoratorHealing.Paint(layer, shrine, shrine.FloorCoordinate, ""); //Replace this "" with "Heal" to show label on the minimap

    353 -> if (ShowPoolOfReflection) DecoratorCircle.Paint(layer, shrine, shrine.FloorCoordinate, ""); //Replace this "" with "Pool" to show label on the minimap

    replace in the first line "" with "Heal" and in the other line "" with "Pool"

    Here is the plugin with those two edited lines: [C#] OtherShrinePlugin - Pastebin.com

    The rest of the changes can not be made easily, you will have to choose between one and the other
    Last edited by RNN; 05-10-2019 at 07:18 PM.

  5. Thanks Saico (1 members gave Thanks to RNN for this useful post)
  6. #20
    f67716's Avatar Member
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    Can you give a simple hint to open the voice of tower bridge?

    The minimap does not need to indicate the name of the pylon Bridge


    Just prompt to open the name of the tower bridge and pop-up window

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