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  1. #1
    colincancer's Avatar Active Member
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    [GUIDE] How To Make Custom Portals.

    Step 1 :: Creating the TP spell
    >In this step, we will be updating a row in the DB<

    Open up SQLyog or Navicat and connect to your database.
    Next, open up the table ' teleport_coords '
    and here are the tables you will see


    ID
    These are the ID's of each teleport spell. Press CTRL + F and search for 11409.

    NAME
    Here, you will see the name " Teleport to Booty Bay ", you can change this name to anything you want. In this guide, i will change it to "Hyjal"

    MAPID
    Here is where you will need to enter the map ID that your portal will tele you to.
    You can use .gps to figure out your coordinates. In this guide, i will use the map " 1 "


    X
    This is the X coordinate ( North and South ) I will use " -8918 "

    Y
    This is the Y coordinate (East and West ). I will use " 540 "

    Z
    This is the Z coordinate ( Or height ) I will use " 118 "
    If you are unsure about this one, make sure you always round up a number or two, so that you dont port under the ground.


    TOTRIGGER
    This can be left at " 0 "


    Step 2 :: Creating the Game Object
    >In this step, we shall create the portal<

    Open up the table Gameobject_names
    You will see these fields:


    ENTRY
    This can be any number you choose, just make sure it hasn't been used already! In this guide, i will use " 1234567 "

    TYPE
    This is the type of game object it will be. Since we want a portal, put " 22 " in this field.

    DISPLAYID
    This is the display / model of the gameobject. You can take your pick from here:
    4393 = Darnassus
    4396 = Stormwind
    4394 = Ironforge
    4398 = Undercity
    4395 = Orgrimmar
    4397 = Thunder Bluff
    6956 = Silvermoon
    6955 = Exodar

    Since my portal will put you ontop of the stormwind walls, i will use " 4396 " for stormwind.

    Spellfocus

    This field is important! This must be the same number as the ID you used to create your Teleport spell. If you recall from the top of this guide, we edited the spell " 11409 ". So that is the number i will put there.

    Sound2 to Unknown14
    These fields remain at default " 0 "


    Step 3 :: Spawning the game object.

    Here is the fun part, start up your server and log in on a gm account.
    Now find an area you wish to place the portal, and use the command:
    .go spawn 1234567
    1234567 can be replaced with the ID you chose to create your GameObject with.


    DO NOT MOVE ONCE YOU'VE SPAWNED THE PORTAL. This is vital for step 4

    Sorry Didn't Realize This When I Made This Guide But Instead Of Doing This Upcoming Step When You Spawn The Portal Just Put 1 At The End
    Example: .go spawn 66678 1
    There Ya Go Now It's Permanent.

    Step 4 :: Getting the object to stay forever.
    This part will make it so the Portal will not disappear after server restart
    Assuming that you did not move when you spawned the game object, you should be on the same coordinate plane as the game object. What does that mean? Well, its simple. When you spawned the gameobject, it was assigned to a point on a coordinate plane ( X,Y,Z,O ), and since you didn't move, you are still on the same point as it. At this point, i want you to do a .gps to find out what coordinates you are on. now make sure you KEEP those points! If you know them, now you can move

    Open up navicat, and open the table ' Gameobject_spawns '
    And you will see these fields:


    ID
    This is a reserved space for your gameobject. Do not mistake this for your gameobject's entry ID! This is completely seperate. If you go to the end of the list, it gets pretty high. A free ID would be " 257655 " So that is what i will use.

    ENTRY

    This is the entry of the gameobject we created. Assuming you followed the guide, i would put " 1234567 "

    MAP

    Here is where we use the Coords from the earlier .GPS command. The next 4 fields are up to you, it just places your gameobject on the map when you restart the server. Since im putting this portal near the tree in the trade district (SW) i will put " 0 "

    X

    This is the X coordinate that your gameobject will be placed on. I will use " -235.95 "

    Y
    This is the Y coordinate that your gameobject will be placed on. I will use " 645.78 "

    Z
    This is the Z coordinate that your gameobject will be placed on. I will use " 23.001 "

    FACING
    This is the direction your Gameobject will be facing. Please note that if you leave it at default ( '0' ), then it will be facing directly north. I will use " 0 "

    O1
    This is an option field, but is not needed, so leave it at 0

    O2
    This is another option field, but is not needed, so leave it at 0

    O3
    Make sure this is set at 1

    O4
    Make sure this is set at 0

    STATE
    This is what type of state your gameobject will be in once its spawned. Since we want it at its normal state, put down " 1 ".

    FLAGS
    This is just another option you can assign to your game object, just leave this at 0.

    FACTION
    This is what faction will be able to see and use the portal. leaving it at " 0 " will allow all factions to use it.

    SCALE
    The size of your GO, i will use " 1 "

    StateNPClink
    If its linked to a quest or NPC, this field will be needed. But since it is not, leave this
    Field at " 0 ".
    Last edited by colincancer; 02-04-2008 at 07:41 PM. Reason: Easier Way

    How To Make Custom Portals!
  2. #2
    Albanez's Avatar Member
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    aah thx got it now =D

  3. #3
    ~Jagris's Avatar Contributor
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    wow your a mega leecher that may be an old thread it came from but i rember it but still + rep for bringing it back to life


  4. #4
    t3rm1ght6969's Avatar Member
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    How can i make all vendor items free?

  5. #5
    Murlock.'s Avatar Knight-Lieutenant
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    Originally Posted by t3rm1ght6969 View Post
    How can i make all vendor items free?
    Umm.. wtf does this have to do with his topic?

    Nice guide btw! +Rep

  6. #6
    Spartansp's Avatar Account not activated by Email
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    Originally Posted by t3rm1ght6969 View Post
    How can i make all vendor items free?
    lol nothing to do with this topic.... post your question in emu server discussion board

  7. #7
    13gaunt's Avatar Member
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    when i use the portal ist becomming World of recall

  8. #8
    colincancer's Avatar Active Member
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    Then you must have the spell source wrong.
    #JODYS'WATCHiN

  9. #9
    cheif tiger's Avatar Member
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    Thanks

    Thanks man this guide helped me out ALOT. I made a whole city out of tables and bookcases and got deleted when i restarted server . Im gonna make a guide when i get 5 posts in the antrix section on some codes for gameobjects so I wont be a leecher XD. But thanks for guide

  10. #10
    kungi's Avatar Member
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    Well i make the portal but wen i use it i just come to Bootybay
    Whats Wrong?

  11. #11
    rhylee's Avatar Member
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    It Doesnt Work!!!!! -1000 Rep!!!

  12. #12
    mrsunhill's Avatar Member
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    Originally Posted by rhylee View Post
    It Doesnt Work!!!!! -1000 Rep!!!
    there can be many reasons why it doesnt work

    1 his guide is wrong
    2 u didnt do it the right way
    3 ur DB is not the same as his
    4 i just wanted 4

  13. #13
    dandude's Avatar Member
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    Thanx

    woohoo thx it works great help +rep

  14. #14
    Da Tank's Avatar Active Member
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    Yo colin imma need u to do this for our server me and jsoggy tried and end up in booty Bay

  15. #15
    Lich King's Avatar Contributor
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    Awsome guide, good job +Rep

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