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  1. #1
    BasserFax's Avatar Member
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    Question regarding creating a poehud plugin

    Hi!
    First, huge thanks for PoeHud!

    I don't know where else to ask this, I'm trying to make my own plugin to poeHud which will try to estimate worth of rare items by looking at all of the item-mods (by machine learning).

    I have gathered data on all the possible mods an item can have, examples:
    Code:
    Adds <x> to <x> Chaos Damage to Attacks
    Grants Level <x> Aspect of the Cat Skill
    <x> Life Regenerated per second
    <x>% increased Attack Speed
    +<x>% to Cold Resistance
    +<x> Life gained for each Enemy hit by your Attacks
    etc..

    In my poehud plugin, I want to get all of these mods from a item i am holding my mouse cursor on, I got it working by using:
    Code:
    itemEntity.GetComponent<Mods>().ItemMods[i].Name
    The problem is the name of the mods scanned by poehud, it's a bit cryptic compared to the actual mod-names shown in game:
    Code:
    FireAndLightningResistImplicitRing <--- +X% to fire and lightning resistances
    IncreasedLife <--- "+X to maximum life" in game
    AllResistances <--- "+X% to all elemental resistances" in game
    FireDamagePercent <--- "X% increased fire damage" in game
    IncreasedMana <--- "+X to maximum mana" in game
    StrIntMasterManaCrafted <--- "+X to maximum mana" in game
    IncreasedAccuracy <--- "+X to accuracy rating" in game
    I figured I would need to map all these "cryptic" mod-descriptions to my existing list of mods.
    So my question: is there a list of all these possible "cryptic" mod-names somewhere?

    Question regarding creating a poehud plugin
  2. #2
    Sychotix's Avatar Moderator Authenticator enabled
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    To my knowledge there isn't any list. I think I remember there being another plugin that did something similar that may have a few of them mapped... but I think you'd need to manually make the list.

  3. #3
    BasserFax's Avatar Member
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    I was afraid of that oh well, thanks for your input!

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