Portable Morpher menu

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  1. #1
    Aldaus's Avatar Master Sergeant
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    Portable Morpher

    The Scripts are finally complete and successfully compiled.
    You may edit these and redistribute them but give credits.


    Portable Morpher

    Description:
    This script can morph you into a few different creatures from a item called Portable Morpher.

    Script:
    Code:
    ///////////////////////////////////////////////////////////////////////////////////////////
    //            htttp://CodeCraft.Emusoft.Info                                             //
    //                                                                                         //
    //                   Portable Morpher                                                     //
    //    Author: Aldaus                                                                       //
    //    Description: A ingame item that can morph you into different creatures               //
    //  Credits: Daikenkaiking - For giving me the idea =]                                   //
    //                                                                                         //
    //                                                                                         //
    ///////////////////////////////////////////////////////////////////////////////////////////
    
    #include "StdAfx.h"
    #include "Setup.h"
    
    #ifdef WIN32
    #pragma warning(disable:4305)        // warning C4305: 'argument' : truncation from 'double' to 'float'
    #endif
    
      //Start of Script
    class SCRIPT_DECL Morpher : public GossipScript
    {
    public:
        void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
        void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
        void GossipEnd(Object * pObject, Player* Plr);
        void Destroy()
        {
        delete this;
        }
    };
        void Morpher::GossipHello(Object* pObject, Player * Plr, bool AutoSend)
        {
            GossipMenu *Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr);
            Menu->AddItem(0, "Goblin", 0);
            Menu->AddItem(0, "Felguard", 2);
            Menu->AddItem(0, "Broken", 3);
            Menu->AddItem(0, "Ogre", 4);
            Menu->AddItem(0, "Pirate", 5);
            Menu->AddItem(0, "Skeleton", 6);
            Menu->AddItem(2, "Demorph", 7);
    
               if(AutoSend)
                Menu->SendTo(Plr);
        }
    
    
    //Defining Cases
    void Morpher::GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
        {
            GossipMenu * Menu;
            switch(IntId)
            { 
                //Goblin
            case 0:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 7109);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->Gossip_Complete();
                }break;
    
                
                //FelGuard
            case 2:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 18287);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->Gossip_Complete();
                }break;
                
                //Broken
            case 3:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 17833);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->Gossip_Complete();
                }break;
                
                //Ogre
            case 4:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1122);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->Gossip_Complete();
                }break;
                
                //Pirate
            case 5:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 2347);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->Gossip_Complete();
                }break;
    
                //Skeleton
            case 6:
                {
                    Plr->SetUInt32Value(UNIT_FIELD_DISPLAYID, 17970);
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->Gossip_Complete();
                }break;
                 //Demorphing :p
            case 7:
                {
                    Plr->Emote(EMOTE_ONESHOT_CHEER);
                    Plr->DeMorph();
                    Plr->Gossip_Complete();
                }break;
            
    
    
            }
    };
    
    void Morpher::GossipEnd(Object * pObject, Player* Plr)
    {
    GossipScript::GossipEnd(pObject, Plr);
    }
    
    void SetupMorpher(ScriptMgr * mgr)
    {
    GossipScript * gs = (GossipScript*) new Morpher();
    mgr->register_item_gossip_script(60002,gs);
    }
    Concluding Information: The ID for this item is 60002 from the script, you can change it if necessary.
    I will also provide a SQL file.
    Code:
    INSERT INTO `items` (`class`, `subclass`, `name1`, `name2`, `name3`, `name4`, `displayid`, `quality`, `buyprice`, `sellprice`, `itemlevel`, `ContainerSlots`, `unique`, `maxcount`, `bonding`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `dmg_min1`, `dmg_max1`, `dmg_type1`, `dmg_min2`, `dmg_max2`, `dmg_type2`, `dmg_min3`, `dmg_max3`, `dmg_type3`, `dmg_min4`, `dmg_max4`, `dmg_type4`, `dmg_min5`, `dmg_max5`, `dmg_type5`, `delay`, `range`, `holy_res`, `fire_res`, `nature_res`, `frost_res`, `shadow_res`, `arcane_res`, `armor`, `block`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `allowableclass`, `allowablerace`, `RequiredSkill`, `RequiredSkillRank`, `RequiredSkillSubRank`, `RequiredFaction`, `RequiredFactionStanding`, `requiredlevel`, `inventorytype`, `quest_id`, `sheathID`, `itemset`, `MaxDurability`, `Description`, `socket_color_1`, `socket_color_2`, `socket_color_3`, `socket_bonus`, `entry`) VALUES ('8', '-1', 'Portable Morpher', 'Portable Morpher', 'Portable Morpher', 'Portable Morpher', '42629', '1', '0', '0', '0', '0', '1', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '33208', '0', '579', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1503', '1791', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'All hail to the almighty morpher!', '0', '0', '0', '0', '60002');
    Original Post: Board Message
    Please direct any quests to that post, But compliments can be posted here :P

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  2. #2
    Haza's Avatar Corporal
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    what do u do with the script?

  3. #3
    sadgonewild's Avatar Master Sergeant
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    lolage i bet half the mmo community have nfi what to do with this ^^

  4. #4
    SectorSeven's Avatar Banned
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    pretty cool man ill try it out i would +rep if i could

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