Boss Names per TTS in Grater Rifts menu

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    Boss Names per TTS in Grater Rifts

    Is there a way to allow boss names in Grater Rifts to be issued via TTS.

    I have already found a post on this topic.
    But how and where to include the snippet?

    Maybe somebody can help me?






    public void PaintWorld(WorldLayer layer)
    {

    var shrines = Hud.Game.Shrines;
    foreach (var x in shrines)
    {
    if (!x.IsOperated) //already clicked?
    {
    if ((x.LastSpeak == null) && (Hud.LastSpeak.TimerTest(5000)))
    {
    //shrines texttospeech
    if ((x.Type != ShrineType.HealingWell) && (x.Type != ShrineType.PoolOfReflection))
    {
    Hud.Speak(x.SnoActor.NameLocalized);
    x.LastSpeak = Hud.CreateWatch();
    x.LastSpeak.Restart();
    }

    //pools texttospeech
    if (x.Type == ShrineType.PoolOfReflection)
    {
    Hud.Speak(x.SnoActor.NameLocalized);
    x.LastSpeak = Hud.CreateWatch();
    x.LastSpeak.Restart();
    }
    }
    }
    }


    var monsters = Hud.Game.AliveMonsters;
    foreach (var x in monsters)
    {
    //Boss texttospeech
    if (x.Rarity == ActorRarity.Boss)
    {
    if ((x.LastSpeak == null) && (Hud.LastSpeak.TimerTest(5000)))
    {
    Hud.Speak(x.SnoActor.NameLocalized);
    x.LastSpeak = Hud.CreateWatch();
    x.LastSpeak.Restart();
    }
    }
    }


    }

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