1.png
Hi buddies,
I have a problem when parse adt to obj.I use this algorithm to translate m2 relative vertexes to world vertexes.
In wow7.x there is no problem. In wow 8.0 beta, most of the m2 objects are correct position and scale but a small amount anre not. They are very close to there right positions and some scale are much bigger then normal .
The pictures below show the real scene and the obj file, the fence in both picture are correct, but the position of the tree looks wrong.(both the fence and tree are m2 object)
Anyone could tell me what's the differences between 7.x and 8.x when analyse the adt file.Thank you in advance.
obj.jpg
real_scene.jpeg