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    DysfunctionaI's Avatar Member
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    StandardMonsterPlugin.cs / RiftPlugin.cs

    A while back KJ, you added a line to filter out illusions from a few default plugins.

    But only for 'rare minion' illusions? Why not also 'rare' and 'champion' illusions?


    StandardMonsterPlugin.cs - Line 136

    Code:
    if (HideOnIllusions && (monster.SummonerAcdDynamicId != 0) && (monster.Rarity == ActorRarity.RareMinion)) continue;
    Proposed clarification:

    Code:
    if (HideOnIllusions && (monster.SummonerAcdDynamicId != 0)) continue;


    RiftPlugin.cs - Line 175

    Code:
    var monsters = Hud.Game.AliveMonsters.Where(x => (x.SnoMonster != null) && (x.NormalizedXyDistanceToMe <= range) && !((x.SummonerAcdDynamicId != 0) && (x.Rarity == ActorRarity.RareMinion)));
    Proposed clarification:

    Code:
    var monsters = Hud.Game.AliveMonsters.Where(x => (x.SnoMonster != null) && (x.NormalizedXyDistanceToMe <= range) && (x.SummonerAcdDynamicId == 0) );

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