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  1. #1
    BezTwarzy's Avatar Member
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    ocullus/sanctuary

    How to disable those circles from thud ?

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  2. #2
    SeaDragon's Avatar Contributor CoreCoins User
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    Default theme customization 101
    Hud.GetPlugin<OculusPlugin>().Enabled = false;
    Hud.GetPlugin<PlayerSkillPlugin>(). InnerSanctuarySanctifiedGroundDecorator = false;

  3. Thanks BezTwarzy (1 members gave Thanks to SeaDragon for this useful post)
  4. #3
    BezTwarzy's Avatar Member
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    Thanks for help SeaDragon, and last question can i add 50 yards circle to know if i fully use zai gem?

  5. #4
    MrOne's Avatar Contributor CoreCoins User
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    Originally Posted by BezTwarzy View Post
    Thanks for help SeaDragon, and last question can i add 50 yards circle to know if i fully use zai gem?
    Here you have:
    [v7.2] [INTERNATIONAL] [glq] ZeiCircleForBoss

  6. Thanks ADV2015 (1 members gave Thanks to MrOne for this useful post)
  7. #5
    franehr's Avatar Member
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    Hello, i didnt wanna open a new thread so i will just ask here. How do i change color for inner sanctuary(outer ring)? do i have to make change for each rune or i can change them all together at once ? I admit i am not to bright for scripting and searching for colors numbers from tables... ive seen from mr. BM some nice oculus black circle ring customization, i would like to make it like that.

  8. #6
    knight84's Avatar Member CoreCoins User
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    InnerSanctuarySafeHavenDecorator = new WorldDecoratorCollection(
    new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(100, 255, 26, 179, 4),
    Radius = 15,
    },
    new GroundLabelDecorator(Hud)
    {
    CountDownFrom = 6,
    TextFont = Hud.Render.CreateFont("tahoma", 8, 255, 3, 3, 3, true, false, 128, 0, 0, 0, true),
    },
    new GroundTimerDecorator(Hud)
    {
    CountDownFrom = 6,
    BackgroundBrushEmpty = Hud.Render.CreateBrush(128, 0, 0, 0, 0),
    BackgroundBrushFill = Hud.Render.CreateBrush(100, 255, 26, 179, 0),
    Radius = 35,
    }
    );
    }



    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    using System.Linq;

    namespace Turbo.Plugins.Default
    {

    public class OculusPlugin : BasePlugin, IInGameWorldPainter
    {

    public WorldDecoratorCollection Decorator { get; set; }

    public OculusPlugin()
    {
    Enabled = true;
    }

    public override void Load(IController hud)
    {
    base.Load(hud);

    Decorator = new WorldDecoratorCollection(
    new GroundCircleDecorator(Hud)
    {
    Brush = Hud.Render.CreateBrush(255, 128, 255, 0, -4),
    Radius = 10.0f,
    },
    new GroundLabelDecorator(Hud)
    {
    CountDownFrom = 7,
    TextFont = Hud.Render.CreateFont("tahoma", 11, 255, 96, 255, 96, true, false, 128, 0, 0, 0, true),
    },
    new GroundTimerDecorator(Hud)
    {
    CountDownFrom = 7,
    BackgroundBrushEmpty = Hud.Render.CreateBrush(128, 0, 0, 0, 0),
    BackgroundBrushFill = Hud.Render.CreateBrush(200, 0, 192, 0, 0),
    Radius = 30,
    }
    );
    }

    public void PaintWorld(WorldLayer layer)
    {
    if (Hud.Game.IsInTown) return;

    var actors = Hud.Game.Actors.Where(x => x.SnoActor.Sno == 4176 && x.GetAttributeValueAsInt(Hud.Sno.Attributes.Power_Buff_1_Visual_Effect_None, Hud.Sno.SnoPowers.OculusRing.Sno) == 1);
    foreach (var actor in actors)
    {
    Decorator.Paint(layer, actor, actor.FloorCoordinate, null);
    }
    }

    }

    }

  9. Thanks franehr (1 members gave Thanks to knight84 for this useful post)

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