Is there a way to change monster marker size in minimap? menu

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  1. #1
    graphitey's Avatar Member
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    Is there a way to change monster marker size in minimap?

    Hello and thanks for the update, to both KJ and Enigma.

    As the title, I'm trying to change all monster marker size in the minimap, but to no avail.

    I thought the 'StandardMonsterPlugin' file would allow me to do this but it only seems to change elite/boss marker size. I basically want all enemy, normal/elite/boss, to have 1 size and only differentiated by color.

    I've looked in 'Monsters' and 'Minimap' folders but found nothing that seem to correlate to regular monster marker sizes.

    I would really appreciate some help, thanks in advance.

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  2. #2
    graphitey's Avatar Member
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    Bump, still need assistance with this, please and ty

  3. #3
    JackCeparou's Avatar Savvy ? 🐒 CoreCoins User
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    Take a look at 'Plugins\Default\Monsters\MonsterRiftProgressionColoringPlugin.cs'
    The difference in radius represent the rift progression value.

    PHP Code:
    Hud.RunOnPlugin<MonsterRiftProgressionColoringPlugin>(plugin =>
                {
                    var 
    commonRadius 2;
                    var 
    shadowBrush Hud.Render.CreateBrush(960001);
                    
                    
    plugin.Decorator1 = new WorldDecoratorCollection(
                        new 
    MapShapeDecorator(Hud)
                        {
                            
    Brush Hud.Render.CreateBrush(1282002002000),
                            
    ShadowBrush shadowBrush,
                            
    ShapePainter = new CircleShapePainter(Hud),
                            
    Radius commonRadius,
                        }
                        );
                    
    plugin.Decorator2 = new WorldDecoratorCollection(
                        new 
    MapShapeDecorator(Hud)
                        {
                            
    Brush Hud.Render.CreateBrush(180020000),
                            
    ShadowBrush shadowBrush,
                            
    ShapePainter = new CircleShapePainter(Hud),
                            
    Radius commonRadius,
                        }
                        );
                    
    plugin.Decorator3 = new WorldDecoratorCollection(
                        new 
    MapShapeDecorator(Hud)
                        {
                            
    Brush Hud.Render.CreateBrush(180012500),
                            
    ShadowBrush shadowBrush,
                            
    ShapePainter = new CircleShapePainter(Hud),
                            
    Radius commonRadius,
                        }
                        );
                    
    plugin.Decorator4 = new WorldDecoratorCollection(
                        new 
    MapShapeDecorator(Hud)
                        {
                            
    Brush Hud.Render.CreateBrush(180020000),
                            
    ShadowBrush shadowBrush,
                            
    ShapePainter = new CircleShapePainter(Hud),
                            
    Radius commonRadius,
                        },
                        new 
    MapShapeDecorator(Hud)
                        {
                            
    Brush Hud.Render.CreateBrush(18005502),
                            
    ShadowBrush shadowBrush,
                            
    ShapePainter = new CircleShapePainter(Hud),
                            
    Radius commonRadius,
                        }
                        );
                    
    plugin.Decorator5 = new WorldDecoratorCollection(
                        new 
    MapShapeDecorator(Hud)
                        {
                            
    Brush Hud.Render.CreateBrush(180012500),
                            
    ShadowBrush shadowBrush,
                            
    ShapePainter = new CircleShapePainter(Hud),
                            
    Radius commonRadius,
                        },
                        new 
    MapShapeDecorator(Hud)
                        {
                            
    Brush Hud.Render.CreateBrush(18005502),
                            
    ShadowBrush shadowBrush,
                            
    ShapePainter = new CircleShapePainter(Hud),
                            
    Radius commonRadius,
                        }
                        );
                }); 
    Or this should work too :
    PHP Code:
    Hud.RunOnPlugin<MonsterRiftProgressionColoringPlugin>(plugin =>
                {
                    var 
    commonRadius 2;

                    
    plugin.Decorator1.Decorators.ForEach(decorator => {
                        if (
    decorator is IWorldDecoratorWithRadius)
                            ((
    IWorldDecoratorWithRadius)decorator).Radius commonRadius;
                    });
                    
    plugin.Decorator2.Decorators.ForEach(decorator => {
                        if (
    decorator is IWorldDecoratorWithRadius)
                            ((
    IWorldDecoratorWithRadius)decorator).Radius commonRadius;
                    });
                    
    plugin.Decorator3.Decorators.ForEach(decorator => {
                        if (
    decorator is IWorldDecoratorWithRadius)
                            ((
    IWorldDecoratorWithRadius)decorator).Radius commonRadius;
                    });
                    
    plugin.Decorator4.Decorators.ForEach(decorator => {
                        if (
    decorator is IWorldDecoratorWithRadius)
                            ((
    IWorldDecoratorWithRadius)decorator).Radius commonRadius;
                    });
                    
    plugin.Decorator5.Decorators.ForEach(decorator => {
                        if (
    decorator is IWorldDecoratorWithRadius)
                            ((
    IWorldDecoratorWithRadius)decorator).Radius commonRadius;
                    });
                }); 
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  4. Thanks graphitey (1 members gave Thanks to JackCeparou for this useful post)
  5. #4
    graphitey's Avatar Member
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    Thank you! That worked

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