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    falsey's Avatar Member
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    How to fork a plugin?

    Hello. I've been trying to fork Elitemonsteraffix plugin. I want to make it so rare minions and illusionist minions do not show affix labels.

    After searching the forums I've found this code:

    Code:
    if (HideOnMinions && (monster.Rarity == ActorRarity.RareMinion)) continue;
    if (HideOnIllusions && (monster.SummonerAcdDynamicId != 0) ) continue;
    However, when I open Elitemonsteraffix.cs with notepad and replace the lines in there I get exceptions. Can anyone please tell me what am I doing wrong?

    How to fork a plugin?

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