Extract data with plugin interface menu

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  1. #1
    d2k2's Avatar Active Member
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    Extract data with plugin interface

    The patchnote says following:

    Code:
           - removed: doc\sno_actors.txt is no longer generated (use the Plugin interfaces to extract data instead)
    	- removed: doc\sno_items.txt is no longer generated (use the Plugin interfaces to extract data instead)
    	- removed: doc\sno_powers_skills.txt is no longer generated (use the Plugin interfaces to extract data instead)
    	- removed: doc\sno_powers.txt is no longer generated (use the Plugin interfaces to extract data instead)
    	- removed: doc\sno_quests.txt is no longer generated (use the Plugin interfaces to extract data instead)
    	- removed: doc\ui_elements.txt is no longer generated (use the Plugin interfaces to extract data instead)
    can someone give an example how to do it over the plugin interface? For example for sno_powers.txt

    Extract data with plugin interface
  2. #2
    JarJarD3's Avatar Contributor
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    What about this?
    Easier than old method (config.xml) with strings you have to quess.
    Code:
    // Cooldown sounds.
    Hud.RunOnPlugin<CooldownSoundPlayerPlugin>(plugin =>
    {
    	plugin.AddRule(Hud.Sno.SnoPowers.DemonHunter_Vengeance, "notification_1.wav");
    	plugin.AddRule(Hud.Sno.SnoPowers.DemonHunter_Companion, "notification_2.wav");
    	plugin.AddRule(Hud.Sno.SnoPowers.DemonHunter_Preparation, "notification_3.wav");
    
    	plugin.AddRule(Hud.Sno.SnoPowers.Barbarian_WrathOfTheBerserker, "notification_1.wav");
    	plugin.AddRule(Hud.Sno.SnoPowers.Barbarian_CallOfTheAncients, "notification_2.wav");
    };
    Old way:
    Code:
    <sound_notification>
    	<entry_1 skill="X1_DemonHunter_Companion" sound="notification_1.wav" />
    	<entry_2 skill="X1_DemonHunter_Vengeance" sound="notification_2.wav" />
    	<entry_3 skill="DemonHunter_Preparation" sound="notification_3.wav" />
    </sound_notification>

  3. #3
    d2k2's Avatar Active Member
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    Originally Posted by JarJarD3 View Post
    What about this?
    Easier than old method (config.xml) with strings you have to quess.
    Code:
    // Cooldown sounds.
    Hud.RunOnPlugin<CooldownSoundPlayerPlugin>(plugin =>
    {
    	plugin.AddRule(Hud.Sno.SnoPowers.DemonHunter_Vengeance, "notification_1.wav");
    	plugin.AddRule(Hud.Sno.SnoPowers.DemonHunter_Companion, "notification_2.wav");
    	plugin.AddRule(Hud.Sno.SnoPowers.DemonHunter_Preparation, "notification_3.wav");
    
    	plugin.AddRule(Hud.Sno.SnoPowers.Barbarian_WrathOfTheBerserker, "notification_1.wav");
    	plugin.AddRule(Hud.Sno.SnoPowers.Barbarian_CallOfTheAncients, "notification_2.wav");
    };
    Old way:
    Code:
    <sound_notification>
    	<entry_1 skill="X1_DemonHunter_Companion" sound="notification_1.wav" />
    	<entry_2 skill="X1_DemonHunter_Vengeance" sound="notification_2.wav" />
    	<entry_3 skill="DemonHunter_Preparation" sound="notification_3.wav" />
    </sound_notification>
    i think you did not understand my question.

  4. #4
    bm206's Avatar Active Member
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    TurboHUD\interfaces\controllers\sno\ISnoPowerList.cs

  5. Thanks d2k2 (1 members gave Thanks to bm206 for this useful post)

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