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  1. #1
    hefero's Avatar Member
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    Wormhole Decorator

    hi guys, I was trying to add a decorator for Wormhole into EliteMonsterSkillPlugin, with the following changes:

    Code:
    namespace Turbo.Plugins.Default
    {
        public class EliteMonsterSkillPlugin : BasePlugin, IInGameWorldPainter
    	{
    	        public WorldDecoratorCollection WormHoleDecorator { get; set; }
    
    		public override void Load(IController hud)
    		{
    			base.Load(hud);
    			
    			WormHoleDecorator = new WorldDecoratorCollection(
    				new GroundCircleDecorator(Hud)
    				{
    					Brush = Hud.Render.CreateBrush(128, 200, 200, 255, 3, SharpDX.Direct2D1.DashStyle.Dash),
    					Radius = 10f,
    				}
    			);
    		}
    
            public void PaintWorld(WorldLayer layer)
            {
                var actors = Hud.Game.Actors;
                foreach (var actor in actors)
                {
                    switch (actor.SnoActor.Sno)
                    {
    			case 337109:
                                   WormHoleDecorator.Paint(layer, actor, actor.FloorCoordinate, null);
                                   break;
                    }
                }
    	}			
    }
    Any ideas why this doesn't work?

    thanks in advance

    Wormhole Decorator
  2. #2
    SeaDragon's Avatar Contributor
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    337109 ??

    I remember the wormhole is not ActorSNO

  3. #3
    hefero's Avatar Member
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    I tried many different SNOs for wormhole and still couldnt find the right one, I got the numbers from here DataD - Pastebin.com
    I tried 337109 because I found it near the other SNOs that were being used for the other Elite Skilll Decorators
    It is like this in the DataDictionary:

    private static readonly HashSet<int> avoidances = new HashSet<int>
    {
    219702, // Arcane
    221225, // Arcane 2
    108869, // Plague Cloud
    4804, // monsterAffix_Molten_deathExplosion_Proxy
    349774, // FrozenPulse x1_MonsterAffix_frozenPulse_monster
    343539, // Orbiter X1_MonsterAffix_Orbiter_Projectile
    316389, // PoisonEnchanted x1_MonsterAffix_CorpseBomber_projectile (316389)
    340319, // PoisonEnchanted x1_MonsterAffix_CorpseBomber_bomb_start (340319)
    341512, // Thunderstorm x1_MonsterAffix_Thunderstorm_Impact
    337109, // Wormhole X1_MonsterAffix_TeleportMines
    }

    Do you have any idea what the correct number would be?
    Last edited by hefero; 11-05-2017 at 08:20 AM.

  4. #4
    SeaDragon's Avatar Contributor
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    debug overlay(F11) cannot display wormhole

  5. #5
    hefero's Avatar Member
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    that means it cant be done?

  6. #6
    gjuz's Avatar Contributor
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    wormhole cannot be done.
    like occulus, same reason.

    greetz gjuz

  7. #7
    SeaDragon's Avatar Contributor
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    I don't know the principle, but HUD really can't get it

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