Hi guys me have a problem displaying the information using 2 plugins. Check picture. Regards
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Hi guys me have a problem displaying the information using 2 plugins. Check picture. Regards
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lol it's Jack's weapon reroll calculator and my item perfection plugin ... This is not a bug, it's displayed exactly at the same place because there is not a lot of spots available on the overed item.
I wonder if we can create a plugin doing a sort of carousel (shows plugin 1 display, fade out, shows plugin 2 display, fade out) for all plugins that have to be displayed here, because it really lacks space ...
Last edited by User5981; 10-11-2017 at 05:11 AM.
Supported version for all Resu plugins
I agree and was thinking about the same issue.
We need a master plugin (IInGameTopPainter -> IHoveredItemTopPainter) to control which plugin is active and show data on hovered item.
Maybe using keyboard to select active plugin or scroll trough them...
You can also reposition my plugin lower :
tbh, I just opened VS to add the option, but it was already there xDPHP Code:
Hud.RunOnPlugin<Jack.Items.WeaponDamageRerollCalculatorPlugin>(plugin => {
plugin.TopFunc = () =>
{
var uicTop = Hud.Inventory.GetHoveredItemTopUiElement();
return uicTop.Rectangle.Bottom + (75f / 1200.0f * Hud.Window.Size.Height);
};
});
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