Hello all, is posible add this info indicator?, is added on 2.6.1 PTR and no in 2.6
Indicator is for see mages number actives and time for disapears mages more old time.
Sin título.jpg
regards!
Hello all, is posible add this info indicator?, is added on 2.6.1 PTR and no in 2.6
Indicator is for see mages number actives and time for disapears mages more old time.
Sin título.jpg
regards!
It seems to be unfeasible in version 2.6. As far as I know, it is not an buff now. If there is any way, please let me know
Read patch notes.
Its possible
this function will return the amount of skeletal mages
you would have to make SkeletonMagesIds a global variable for GC reasons, i was just too lazy to make a full example^^public int countSkeletalMages()
{
HashSet<uint> SkeletonMagesIds = new HashSet<uint> { 472275, 472588, 472769, 472606, 472715 };
var mages = Hud.Game.Actors.Where(a => a.SummonerAcdDynamicId == Hud.Game.Me.SummonerId && SkeletonMagesIds.Contains(a.SnoActor.Sno));
return mages.Count();
}
with that you can implement timers and wrap around your own logic to show when the next mage will disappear.
bugged for me bm206 look imageSin título.jpg
Last edited by xblade2k7; 08-30-2017 at 04:28 PM.
Don't know! This plugin is working for me!
some plugin cause incompatibilies
Looking at your screenshot, the misplaced number is probably the indicator for the melee skeleton count
If you think that you don't need it, you can disable it on line 48 of my code :
CommandSkeletonEnabled = true; <-- set this to false
if you do need it, you can try modifying the coordinate of indicator on line 66-69
I don't know what's causing the bug, I glanced at the code and couldn't think of any part which may cause it