[v7.3] [ENGLISH] [glq] PlayerInfoPlugin menu

User Tag List

Page 1 of 3 123 LastLast
Results 1 to 15 of 43
  1. #1
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [v7.6] [ENGLISH] [glq] PlayerInfoPlugin

    Supported TurboHUD version: 9.0


    This plugin displays the player's information form when you move your mouse over the portrait
    It replaces the old XML plugin
    Allows you to modify the table and modify its language for your language

    code:
    GLQ_PlayerInfoPlugin.cs - Pastebin.com

    This plugin is almost JACK complete
    Thanks to JACK's code refactoring, it solves the serious BUG of memory overflow


    This plugin is based on the Jack's table plugin, so please install it first
    [v7.2] [HELPER] [Jack] TopTable

    Place in plugins\glq\GLQ_PlayerInfoPlugin.cs
    Last edited by SeaDragon; 02-13-2019 at 10:50 AM.

    [v7.3] [ENGLISH] [glq] PlayerInfoPlugin
  2. Thanks cherouvim13, johnbl, greatscott, User5981, (Sarge), RNN, QianLei (7 members gave Thanks to SeaDragon for this useful post)
  3. #2
    bm206's Avatar Active Member
    Reputation
    73
    Join Date
    Mar 2017
    Posts
    285
    Thanks G/R
    57/64
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it possible to add max life and highest 4 GRift level?
    Last edited by bm206; 08-27-2017 at 11:07 AM.

  4. #3
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bm206 View Post
    Is it possible to add max life and highest 4 GRift level?
    You can modify the column contents yourself
    highest 4 GRift level There's no way to get it

  5. #4
    cherouvim13's Avatar Member
    Reputation
    14
    Join Date
    Mar 2017
    Posts
    212
    Thanks G/R
    258/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very usefull. How I can modify it though? f.e. to add attack speed of the player, not just pets?

  6. #5
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cherouvim13 View Post
    Very usefull. How I can modify it though? f.e. to add attack speed of the player, not just pets?
    attack speed pet = attack speed of the player * Tasker and Theo
    So, in order to save location, display attack speed pet

  7. #6
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well, no wonder why you have once more a 'memory leak' here.

    What's wrong :
    You define a new table each frame.... (more than 60 freaking time per second !!)

    What to do :
    You need to move the table/lines definition outside of PaintTopInGame!

    How to do it ?
    - at load you define the table and only one line for you
    - Inside PaintTopInGame you check if it's the same player count as previous frame => if not you redefine the lines

    Result :
    - no more useless memory pressure
    - happy users
    - bonus : happy Jack

    Ps: I take no responsibility for a bad usage of my helpers
    Hide the Rum! --> Default theme customization 101 <--

  8. Thanks SeaDragon (1 members gave Thanks to JackCeparou for this useful post)
  9. #7
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JackCeparou View Post
    Well, no wonder why you have once more a 'memory leak' here.

    What's wrong :
    You define a new table each frame.... (more than 60 freaking time per second !!)

    What to do :
    You need to move the table/lines definition outside of PaintTopInGame!

    How to do it ?
    - at load you define the table and only one line for you
    - Inside PaintTopInGame you check if it's the same player count as previous frame => if not you redefine the lines

    Result :
    - no more useless memory pressure
    - happy users
    - bonus : happy Jack

    Ps: I take no responsibility for a bad usage of my helpers
    I need tables to refresh with the number of players
    Let me have a try
    Thank you for your reply, JACK

  10. #8
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JackCeparou View Post
    Well, no wonder why you have once more a 'memory leak' here.

    What's wrong :
    You define a new table each frame.... (more than 60 freaking time per second !!)

    What to do :
    You need to move the table/lines definition outside of PaintTopInGame!

    How to do it ?
    - at load you define the table and only one line for you
    - Inside PaintTopInGame you check if it's the same player count as previous frame => if not you redefine the lines

    Result :
    - no more useless memory pressure
    - happy users
    - bonus : happy Jack

    Ps: I take no responsibility for a bad usage of my helpers
    I don't know how to get the data
    I can't compare the data on the line

  11. #9
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hide the Rum! --> Default theme customization 101 <--

  12. Thanks SeaDragon (1 members gave Thanks to JackCeparou for this useful post)
  13. #10
    MrOne's Avatar Contributor
    Reputation
    163
    Join Date
    Mar 2017
    Posts
    322
    Thanks G/R
    66/141
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, nice work. Will be great if there will be elite and elemental dmg

  14. #11
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JackCeparou View Post
    It works, but a little BUG, and when there is a player exiting from the team, the hoveredPlayerIndex may be wrong,Cannot highlight correctly

  15. #12
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by MrOne View Post
    Hi, nice work. Will be great if there will be elite and elemental dmg
    You can add or modify this form yourself

  16. #13
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SeaDragon View Post
    It works, but a little BUG, and when there is a player exiting from the team, the hoveredPlayerIndex may be wrong,Cannot highlight correctly
    Well, this bug was there before my refactoring... Gist updated with PortraitIndex, i guess this should work.
    Hide the Rum! --> Default theme customization 101 <--

  17. #14
    SeaDragon's Avatar Contributor
    Reputation
    321
    Join Date
    Aug 2016
    Posts
    1,041
    Thanks G/R
    140/299
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JackCeparou View Post
    Well, this bug was there before my refactoring... Gist updated with PortraitIndex, i guess this should work.
    Now hoveredPlayerIndex does not correspond to the player index
    The player's index will not be rebuilt after the player leaves

  18. #15
    JackCeparou's Avatar Savvy ? 🐒
    Reputation
    534
    Join Date
    Mar 2017
    Posts
    588
    Thanks G/R
    51/490
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Oh god..
    Seriously i think i'm not helping you but make you an assisted by rewriting all you make.
    - You don't even search solution by yourself anymore but beg for it.
    - You don't learn from your mistake and this begin to annoy me.

    Back on topic :
    I just came home & tested in a public game, Line hightlight in my version with PortraitIndex is working perfectly here.

    Edit, changed game and it's mixed up, fix incoming.
    Last edited by JackCeparou; 08-28-2017 at 11:35 AM.
    Hide the Rum! --> Default theme customization 101 <--

Page 1 of 3 123 LastLast

Similar Threads

  1. [v7.3] [ENGLISH] [glq] PlayerResurrectionTimer
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 49
    Last Post: 11-24-2020, 12:20 AM
  2. [v7.2] [ENGLISH] [glq] UberRealmMarker
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 23
    Last Post: 05-17-2019, 07:45 AM
  3. [v7.2] [ENGLISH] [glq] AncientParthanCount
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 17
    Last Post: 07-06-2018, 01:56 AM
  4. [v7.3] [ENGLISH] [glq] NecDeadBodyPlugin
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 21
    Last Post: 11-08-2017, 04:44 PM
  5. [v7.2] [ENGLISH] [glq] MonsterDensityPlugin
    By SeaDragon in forum TurboHUD Community Plugins
    Replies: 5
    Last Post: 07-16-2017, 10:47 AM
All times are GMT -5. The time now is 03:51 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search