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Member
Ranged attack solid color-circle/dot indicator.
It can be pretty chaotic in a rift, and seeing some of the ranged attacks that get launched at you isn't always easy. Is there a plugin out there that creates a small solid circle (dot?) for every ranged attack that gets fired at you? I'd love to be able to see arrows, spears, etc. I know that THUD already does this for the annoying bees by default. Was wondering if anyone made one for all the other crazy ranged attacks in the game.
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Contributor
I have a file that does just that and more and is part of my upcoming theme. It includes various trackable projectiles like:
Code:
5212 SandWasp_Projectile (A2)
312942 x1_skeletonArcher_arrow_cold (A5)
337030 x1_BogFamily_ranged_quill_proj
323212 x1_squigglet_projectile (A5 Barbed Lurker, green proj)
430430 p4_ice_porcupine_nova_projectile (A4 Ice Porcupine spike)
187359 Generic_Proxy_normal p4_Ice_Porcupine_Nova (A4 Ice Porcupine spike nova)
353256 x1_bloodGolem_shaman_bloodBall (A5 Flesh Shaman, fast moving proj)
349564 x1_MoleMutant_ranged_projectile (A5 Flesh Hurler, fast moving proj)
455408 reflectsDamage_projectile
PS:
For the following skills, only the source can be tracked; the projectile itself is just an animation:
Code:
???? Exarch AOE lightning field (has no data)
3901 D3Arrow (Skeleton Archer Act1)
5392 SkeletonSummoner_projectile (Tomb Guardian Act1)
4103 FallenShaman_fireball_projectile (Fallen Shaman/Prophet Act3)
4101 fallenShaman_fireBall_impact (can track impact spot only)
160154 demonFlyer_fireball_projectile (Winged Molok, Demonic Hellflyer Act3)
160401 demonFlyer_fireball_impact (can track impact spot only)
179226 MastaBlasta_Rider_projectile (Armaddon Act4)
5370 skeletonMage_Cold_projectile (Construct Act2)
5374 skeletonMage_Fire_projectile (Construct Act2)
5385 skeletonMage_Poison_projectile (Construct Act2)
4981 QuillDemonHorn_Projectile (Icy Quillback Act 3)
158698 GoatMutant_Ranged_Spear (Goat Spearman)
6040 TriuneSummoner_fireball_projectile (A1,A2 Dark Summoner)
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mrjayaur (1 members gave Thanks to Stormreaver for this useful post)