PoeHUD Plugin: ObjectsDebugPlugin (For developers) menu

User Tag List

Results 1 to 15 of 15
  1. #1
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    PoeHUD Plugin: ObjectsDebugPlugin (For developers)

    A simple plugin for debugging item data (components data) + saving into file .txt.
    For works only with Hovered Item (UIHover.Item). Can be added debug of mobs, entities, etc.
    Works on reflection, so it display all the properties of components without personal implementation (debug only components that implemented in PoeHUD).

    Using: Install, enable in options, over mouse over inventory item, press Num5 (check num lock enabled, or change key in options).

    Git: GitHub - Stridemann/PoeHUDObjectsDebugPlugin



    TODO?:
    • Made an option for displaying properties of base classes
    • Debug monster/enemy entities
    Last edited by Stridemann; 07-03-2017 at 09:04 PM.

    PoeHUD Plugin: ObjectsDebugPlugin (For developers)
  2. Thanks h42, noneyatemp, macchedici (3 members gave Thanks to Stridemann for this useful post)
  3. #2
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    2424
    Join Date
    Jun 2015
    Posts
    3,039
    Thanks G/R
    452/2169
    Trade Feedback
    0 (0%)
    Mentioned
    65 Post(s)
    Tagged
    1 Thread(s)
    Dude..... u should go sleep
    We got visual studio debug mode for that....
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #3
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zaafar View Post
    Dude..... u should go sleep
    We got visual studio debug mode for that....
    My VS freeze my mouse (input) for 5-10 seconds on each debug step, lol.

    You can't get components using debugger)
    I'm not going to prove its usability, just found it usefull for me and desided to share..

  5. #4
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    2424
    Join Date
    Jun 2015
    Posts
    3,039
    Thanks G/R
    452/2169
    Trade Feedback
    0 (0%)
    Mentioned
    65 Post(s)
    Tagged
    1 Thread(s)
    You can get component and anything using debugger
    You need to explain it man, you are creating plugins like minions!
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #5
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zaafar View Post
    You can get component and anything using debugger
    You need to explain it man, you are creating plugins like minions!
    Explain what?)
    Using: Install, enable in options, over mouse over inventory item, press Num5 (check num lock enabled, or change key in options).
    Forget to say hover over item, lol.

    Well I made a program for generating base classes for a new plugin, lol. Creating plugins is now much more faster. (I should learn how to create VS project templates).

  7. #6
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Added item path
    Added BaseItemType translation.
    Added ItemMods translation from game files (optionally).


  8. #7
    xorchid's Avatar Member
    Reputation
    1
    Join Date
    Jul 2017
    Posts
    14
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You don't need to excuse yourself. Keep writing code.

  9. #8
    macchedici's Avatar Member
    Reputation
    3
    Join Date
    Dec 2017
    Posts
    14
    Thanks G/R
    8/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    this favorite great plugin, for news item and make filter, i hope it remains working forever or integrated with hud

  10. #9
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by macchedici View Post
    this favorite great plugin, for news item and make filter, i hope it remains working forever or integrated with hud
    This is old deleted shit, you can also try PoeHUD Debug Plugin instead (with UI).

  11. #10
    macchedici's Avatar Member
    Reputation
    3
    Join Date
    Dec 2017
    Posts
    14
    Thanks G/R
    8/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Stridemann View Post
    This is old deleted shit, you can also try PoeHUD Debug Plugin instead (with UI).
    ty for reply
    where find it?

  12. #11
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

  13. Thanks macchedici (1 members gave Thanks to Stridemann for this useful post)
  14. #12
    hacker143's Avatar Knight
    Reputation
    21
    Join Date
    Mar 2017
    Posts
    213
    Thanks G/R
    30/19
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ayyy, can i use this to get address of labyrinth box?

  15. #13
    macchedici's Avatar Member
    Reputation
    3
    Join Date
    Dec 2017
    Posts
    14
    Thanks G/R
    8/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Stridemann View Post
    Great, spectacular plugin, i need always many info and experiments for only try to play, poe have too many problem with me particle effect sound pet pfff
    thanks again

  16. #14
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hacker143 View Post
    ayyy, can i use this to get address of labyrinth box?
    Is there any sence in this after patch?

  17. #15
    macchedici's Avatar Member
    Reputation
    3
    Join Date
    Dec 2017
    Posts
    14
    Thanks G/R
    8/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Stridemann View Post
    try but not work with poehud 1.1.2

Similar Threads

  1. Project Necropolis: Phoenix Database is looking for Developers!
    By Galldor in forum World of Warcraft Emulator Servers
    Replies: 11
    Last Post: 04-10-2009, 09:03 PM
  2. Looking for developer's to my WoW server
    By hewwa in forum Community Chat
    Replies: 4
    Last Post: 12-17-2008, 11:02 PM
  3. looking for Developer for wowtogether
    By wowtogether in forum World of Warcraft Emulator Servers
    Replies: 0
    Last Post: 02-04-2008, 01:44 AM
  4. Looking for developers
    By killaor in forum World of Warcraft Emulator Servers
    Replies: 0
    Last Post: 02-02-2008, 07:39 PM
  5. Looking For Developers And Hoster
    By cheesemonk in forum World of Warcraft Emulator Servers
    Replies: 11
    Last Post: 11-18-2007, 06:38 PM
All times are GMT -5. The time now is 10:17 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search