[v7.2] [INTERNATIONAL] [glq] ZeiCircleForBoss menu

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  1. #1
    SeaDragon's Avatar Contributor
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    [v7.6] [INTERNATIONAL] [glq] ZeiCircleForBoss

    Supported TurboHUD version: 9.0


    ZeiCircleForBoss.cs - Pastebin.com

    Place in plugins\glq\ZeiCircleForBoss.cs
    When you equiped a Zei's gem, will draw a circle of 50 yards for BOSS

    Sorry, I don't have a wizard hero:gusta:
    Last edited by SeaDragon; 02-13-2019 at 10:49 AM.

    [v7.2] [INTERNATIONAL] [glq] ZeiCircleForBoss
  2. Thanks ADV2015, cherouvim13, KingXaris, johnbl, (Sarge), Aldo Cfh, Xewl, Wasted74, greatscott, JohnWick (10 members gave Thanks to SeaDragon for this useful post)
  3. #2
    odaru7788's Avatar Member
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    That's what I want

    tks~

  4. #3
    (Sarge)'s Avatar Member
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    Is it possible to add a radius of damage to the hydra?

  5. #4
    SeaDragon's Avatar Contributor
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    Originally Posted by (Sarge) View Post
    Is it possible to add a radius of damage to the hydra?
    Maybe this is another plugin

  6. #5
    bobbydigital12's Avatar Member
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    Works on 7.3beta. Doesn't put zeis on the new Vesalius RG though.

  7. #6
    SeaDragon's Avatar Contributor
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    Originally Posted by bobbydigital12 View Post
    Works on 7.3beta. Doesn't put zeis on the new Vesalius RG though.
    It need KJ to add new the BOSS to the group

  8. Thanks bobbydigital12 (1 members gave Thanks to SeaDragon for this useful post)
  9. #7
    zakarumloz's Avatar Member
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    Your link isn't working. Could you make a new pastebin link?

  10. #8
    SeaDragon's Avatar Contributor
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    Originally Posted by zakarumloz View Post
    Your link isn't working. Could you make a new pastebin link?
    I tried and everything was ok
    Code:
    using System.Linq;
    using Turbo.Plugins.Default;
     
    namespace Turbo.Plugins.glq
    {
        public class ZeiCircleForBoss : BasePlugin, IInGameWorldPainter
        {
            public GroundCircleDecorator ZeiDecorator { get; set; }
            public ZeiCircleForBoss()
            {
                Enabled = true;
            }
     
            public override void Load(IController hud)
            {
                base.Load(hud);
               
                ZeiDecorator = new GroundCircleDecorator(Hud)
                {
                    Brush = Hud.Render.CreateBrush(255,192,96,0, 1.5f),
                    Radius = 50f
                };
            }
     
            public void PaintWorld(WorldLayer layer)
            {
                var me = Hud.Game.Me;
                var monsters = Hud.Game.AliveMonsters.Where(x => x.SnoMonster.Priority == MonsterPriority.boss);
                foreach (var monster in monsters)
                {
                if (me.Powers.BuffIsActive(403468, 0))
                        ZeiDecorator.Paint(monster, monster.FloorCoordinate, null);
                }
     
            }
     
        }
     
    }

  11. #9
    Maria_Clara's Avatar Member
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    Hi SeaDragon,
    Is it possible a code for the "ZeiCircleForBoss" to appear if another member of the party has "Zei"? I ask, as i play zMonk, I would like to know if the DPS member is positioning himself well before attacking the boss.
    ty,

  12. #10
    gjuz's Avatar Contributor
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    yes it is possible

    PHP Code:
    public void PaintWorld(WorldLayer layer)
    {
        foreach (var 
    monster in Hud.Game.AliveMonsters.Where(=> x.SnoMonster.Priority == MonsterPriority.boss))
        {
            foreach (
    IPlayer player in Hud.Game.Players)
            {
                
    IBuff ZeiStone player.Powers.UsedLegendaryGems.ZeisStoneOfVengeancePrimary;
                if (
    ZeiStone != null && ZeiStone.Active)
                {
                    
    ZeiDecorator.Paint(monstermonster.FloorCoordinatenull);
                    return; 
    //prevent double painting
                
    }
            }
        }

    or you can draw a zei circle around each player who uses it, in boss fight

    greetz gjuz
    Last edited by gjuz; 09-19-2017 at 01:21 PM.

  13. Thanks Maria_Clara (1 members gave Thanks to gjuz for this useful post)
  14. #11
    Maria_Clara's Avatar Member
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    No, no, it's perfect gjuz! No need to each player
    Once more, thank you! ^^

  15. #12
    SeaDragon's Avatar Contributor
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    Originally Posted by Maria_Clara View Post
    No, no, it's perfect gjuz! No need to each player
    Once more, thank you! ^^
    Sorry, I just saw your request now. I updated it
    I didn't test it, but I think it should work

    Add a custom code
    Hud.GetPlugin<ZeiCircleForBoss>().OnlyEquiped = false;

  16. Thanks Maria_Clara (1 members gave Thanks to SeaDragon for this useful post)
  17. #13
    Maria_Clara's Avatar Member
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    OK no problems! ^.^
    tyyy

  18. #14
    gjuz's Avatar Contributor
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    but OnlyEquiped draws the circle regardless if anyone has it equipped or not.

    greetz gjuz

  19. #15
    ADV2015's Avatar Member
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    Hi,

    Small request

    I would like to have the same thing constantly around me and in fine line and only during a GR
    Can you add this in your plugins like PluginsConfig.cs

    Tk

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