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Post Thanks / Like - 6 Thanks
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can't show the location of the pool
(pool Must be found it will appear)
Last edited by odaru7788; 04-13-2017 at 01:36 AM.
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Contributor
Originally Posted by
odaru7788
can't show the location of the pool
(pool Must be found it will appear)
yes sure, this plugin tracks pools, you found by yourself.
Hud doesn't tell you all info if you enter the map, you have to come close.
by the time they are used, the pools will disappear from list if you are close to them.
note only one entry per map, even if there are 2 or more pools
greetz gjuz
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It would be better if it was shown on the map(m key)
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Member
Can I suggest that you use the highlight mode to show that you already use it?
Avoid repeating the same place
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Savvy ? 🐒
Originally Posted by
gjuz
Hi,this plugin is for tracking pools - NOT in Rifts (for everyone who cannot remember the locations or don't want to use pen and paper)
Very interesting idea, can probably be extended/forked to do the same for goblin hunting. ; )
I'll check this asap.
Last edited by JackCeparou; 04-13-2017 at 04:51 AM.
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Post Thanks / Like - 1 Thanks
cherouvim13 (1 members gave Thanks to JackCeparou for this useful post)
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Hm.. i press F6 and no indication such as the screenshot even if I have found pools. I'm not in rifts.
edit : my fault, i had misstyped the folder
Last edited by cherouvim13; 04-13-2017 at 07:21 AM.
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Contributor
Originally Posted by
JackCeparou
Very interesting idea, can probably be extended/forked to do the same for goblin hunting. ; )
I'll check this asap.
how? if you find a goblin, you kill it dont you? why would you log it and kill it later?
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Savvy ? 🐒
Originally Posted by
prrovoss
how? if you find a goblin, you kill it dont you? why would you log it and kill it later?
I probably misunderstood this plugin feature.
My idea for goblins is :
- list all probable map with more goblin chance (there is many run guide to find this info)
- when you leave one of these map/area, gray it out.
This way you know which map you don't yet checked, when you checked all maps => new game.
Of course this work only for solo hunting.
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Contributor
Originally Posted by
JackCeparou
I probably misunderstood this plugin feature.
My idea for goblins is :
- list all probable map with more goblin chance (there is many run guide to find this info)
- when you leave one of these map/area, gray it out.
This way you know which map you don't yet checked, when you checked all maps => new game.
Of course this work only for solo hunting.
this can be done for this map is checked in general. if you hunt for pools or goblins - for whatever task...
after you first post i tought about this, i have to figure out how to get map (m-key) waypoint coordniates in case of drawing an icon to its location
wether its a pool as @seadragon mentioned or a boot-icon in case of entered or left the map
@odaru7788, i can add an option for this.
is it possible to cross out text in Hud??
greetz gjuz
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Member
Hi all, the link does not work
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Contributor
the link works fine for me...
greetz gjuz
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Member
exceptions:
2017.04.14 07:28:22.808 OnCollectFinishedUnSafe exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.gz.PoolListPlugin.AfterCollect()
於 ***********.************ **.*******()
於 ***********.*********** **(IPlugin , String , Action )
於 ***********.********** *(Object , EventArgs )
於 Turbo.Basic.EngineBase.DoCollect(Boolean forceUICollect))
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Contributor
Hi,
first guess:
shrine.Scene.SnoArea is null
updated.
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Member
2017.04.14 10:14:35.085 OnCollectFinishedUnSafe exception (System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Turbo.Plugins.gz.PoolListPlugin.AfterCollect()
於 ***********.************ **.*******()
於 ***********.*********** **(IPlugin , String , Action )
於 ***********.********** *(Object , EventArgs )
於 Turbo.Basic.EngineBase.DoCollect(Boolean forceUICollect))