[v7.2] [ENGLISH] [Jack] WeaponDamageRerollCalculatorPlugin menu

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  1. #1
    JackCeparou's Avatar Savvy ? 🐒
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    [ENGLISH] [Jack] WeaponDamageRerollCalculatorPlugin



    This add Diablo 3 Weapon Reroll Calculator | RerollCalculator information on the hovered weapon.

    Before rerolling :


    Trying to get max roll :


    Roll maxed out :


    Unzip into /plugins/ Zip from GitHub

    Customization :
    All options with their default values :
    PHP Code:
                Hud.RunOnPlugin<Jack.Items.WeaponDamageRerollCalculatorPlugin>(plugin =>
                {
                    
    plugin.RerollLabel "Reroll";
                    
    plugin.DpsLabel "Dps";
                    
    plugin.RangeLabel "Range";
                    
    plugin.DamagePercentLabel "Dmg %";
                    
    plugin.AttackSpeedLabel "AS %";
                    
    plugin.PerfectLabel "Perfect";
                    
    plugin.LineFormat "{0}\t  {1}";
                    
    plugin.DpsFormat "N1";
                    
                    
    plugin.NumberFormat System.Globalization.NumberFormatInfo.InvariantInfo;
                    
                    
    plugin.ActiveFont Hud.Render.CreateFont("tahoma"725515410524truefalse128000true);
                    
    plugin.InactiveFont Hud.Render.CreateFont("tahoma"712815410524truefalse128000true);
                    
    plugin.RerollMaxedFont Hud.Render.CreateFont("tahoma"72552419224truefalse128000true);
                    
                    
    plugin.LeftFunc = () =>
                    {
                        var 
    uicMain Hud.Inventory.GetHoveredItemMainUiElement();
                        return 
    uicMain.Rectangle.uicMain.Rectangle.Width 0.69f;
                    };
                    
    plugin.TopFunc = () =>
                    {
                        var 
    uicTop Hud.Inventory.GetHoveredItemTopUiElement();
                        return 
    uicTop.Rectangle.Bottom + (75f 1200.0f Hud.Window.Size.Height);
                    };
                }); 
    Note :
    - this only works on lvl 70 weapons, i don't have the required data for lower lvl items.
    Last edited by JackCeparou; 02-21-2019 at 03:38 PM. Reason: fix download link
    Hide the Rum! --> Default theme customization 101 <--

    [v7.2] [ENGLISH] [Jack] WeaponDamageRerollCalculatorPlugin
  2. #2
    johnbl's Avatar Active Member
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    Damn! Now this is amazing!

  3. #3
    SeaDragon's Avatar Contributor
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    This is too convenient
    That's a great idea
    Thank you JACK

  4. #4
    Csavo's Avatar Active Member
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    Holy Shit! I think I can use some of these codes for my Weapon Dmg Range Evaluator :gusta:

    Although looking at the codes, I'd have to study them a LOT before being able to fully understand them
    If you'd like to and have some time, I'll be more than happy to pass this plugin idea to you, you could probably write it in less than an hour with all this data you already have.

    I was thinking the following text could be painted on the hovered item:

    (colors would change relatively to the dmg roll - but thats just a bonus)
    If you are not interested in dev-ing this, just let me know, and I'll remove this part from the post.

    Ontopic suggestion: maybe you should gray out the line "Range x,xxx.x" line IF the weapon has already another property rolled (since its impossible to roll it in this case). Same goes for "Dmg% x,xxx.x" IF the weapon has the property already AND another property is rolled.
    Last edited by Csavo; 04-12-2017 at 07:17 PM.

  5. #5
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by Csavo View Post
    Ontopic suggestion: maybe you should gray out the line "Range x,xxx.x" line IF the weapon has already another property rolled (since its impossible to roll it in this case). Same goes for "Dmg% x,xxx.x" IF the weapon has the property already AND another property is rolled.
    Only the current rolled stat is hightlighted.
    Before rerolling nothing is hihghlight, i don't see your point. (and i don't see any reason to over complicate this, this do exactly the same as the website and it's more than enough)

    For damage range perfection i have some idea to test.
    Hide the Rum! --> Default theme customization 101 <--

  6. Thanks gramoun, Stormreaver (2 members gave Thanks to JackCeparou for this useful post)
  7. #6
    Csavo's Avatar Active Member
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    Originally Posted by JackCeparou View Post
    Only the current rolled stat is hightlighted.
    Before rerolling nothing is hihghlight, i don't see your point. (and i don't see any reason to over complicate this, this do exactly the same as the website and it's more than enough)
    I will try to make myself understood using this gif. I am talking about giving a separate font color (gray might work) to stats that are not achievable anymore:
    [v7.2] [ENGLISH] [Jack] WeaponDamageRerollCalculatorPlugin-reroll-gif
    Neither the 2 grey'd out lines are achievable, since there is no way to roll average damage to max, nor roll the 8% bonus damage to 10%. The only achievable stat would be to roll 7% IAS.
    OFC you are right, its kind of complicating it, but if its not a big hustle to do it, would be a good quality of life update

    Originally Posted by JackCeparou View Post
    For damage range perfection i have some idea to test.
    Nice! Looking forward to that
    Last edited by Csavo; 04-13-2017 at 05:23 AM.

  8. #7
    prrovoss's Avatar Contributor
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    well in this case you would have to grey out the "Perfect" line too, because its not achieveable anymore. this is way too much overhead for something that you can check yourself pretty easily i think

  9. #8
    Csavo's Avatar Active Member
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    Originally Posted by prrovoss View Post
    well in this case you would have to grey out the "Perfect" line too, because its not achieveable anymore. this is way too much overhead for something that you can check yourself pretty easily i think
    Yes, I just edited my post with a more accurate and understandable gif animated picture
    And again, yes, I agree its probably not needed and not worth the time invested.
    Last edited by Csavo; 04-13-2017 at 05:27 AM.

  10. #9
    JackCeparou's Avatar Savvy ? 🐒
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    I just checked the feasability, to implement this i have almost to start from scratch.
    atm each line is independant from each other.
    To implement what you want i need to know all states before drawing and hack some custom conditions for each line.

    TL;DR;
    I'll not implement it.

    Originally Posted by Csavo View Post
    And again, yes, I agree its probably not needed and not worth the time invested.
    mmh, can i propose than you think a bit more about the usefulness of your requests before posting them then ? ;p
    Saying what you think is a good thing, saying everything you think is not ;p
    Hide the Rum! --> Default theme customization 101 <--

  11. Thanks Stormreaver (1 members gave Thanks to JackCeparou for this useful post)
  12. #10
    Csavo's Avatar Active Member
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    Originally Posted by JackCeparou View Post
    I just checked the feasability, to implement this i have almost to start from scratch.
    atm each line is independant from each other.
    To implement what you want i need to know all states before drawing and hack some custom conditions for each line.
    OK, I didn't know that. If I did, I wouldn't have suggested it.

  13. #11
    FullmetalEnvy's Avatar Member CoreCoins Purchaser
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    Holy Crap. That's amazing. Thank you Jack. You're a god

  14. #12
    gjuz's Avatar Contributor
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    very usefull plugin.

    greetz gjuz

  15. #13
    Csavo's Avatar Active Member
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    Originally Posted by JackCeparou View Post
    For damage range perfection i have some idea to test.
    Is this going to be released any time soon? *can't wait*

  16. #14
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by Csavo View Post
    Is this going to be released any time soon? *can't wait*
    Well, as i don't have launched D3 since a week and don't plan to launch it this weekend, this can take a while ;p
    (tbh i don't even remember what were my ideas back then ^^)
    Hide the Rum! --> Default theme customization 101 <--

  17. Thanks Stormreaver (1 members gave Thanks to JackCeparou for this useful post)
  18. #15
    Pu55Y's Avatar Member
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    Hi, thanks for this plugin.
    However there seems to be a bug with the item "The Barber".
    The weapontype of this weapon was changed with patch 2.5 from a dagger (1.5 APS) to a ceremonial knife (but also with 1.5 APS instead of the usual 1.4 APS of ceremonial knives).
    The values for damage rerolls are off in this plugin (they are too low). That's probably because the plugin thinks all ceremonial knifes have 1.4 APS instead of 1.5 (which to be fair was correct until this change).
    Even though The Barber has 1.5 base APS it can still roll the normal DMG range of ceremonial knives (min up to 1560 max up to 1940).
    Last edited by Pu55Y; 06-26-2017 at 02:29 AM.

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