[v7.2] [INTERNATIONAL] [BM] MonsterMarkPlugin menu

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  1. #1
    bm206's Avatar Active Member
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    [v7.3] [INTERNATIONAL] [BM] MonsterMarkPlugin

    Supported TurboHUD version: 7.6

    A small dot under each monster for a better overview of the density and if monsters are still not visible behind doors...



    \plugins\BM\MonsterMarkPlugin.cs
    Last edited by bm206; 11-24-2017 at 05:15 PM.

    [v7.2] [INTERNATIONAL] [BM] MonsterMarkPlugin
  2. #2
    Stormreaver's Avatar Contributor
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    Looks familiar

  3. #3
    bm206's Avatar Active Member
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    I loved your theme!

  4. Thanks ADV2015 (1 members gave Thanks to bm206 for this useful post)
  5. #4
    Stormreaver's Avatar Contributor
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    I'm working on bringing it back

  6. Thanks cherouvim13 (1 members gave Thanks to Stormreaver for this useful post)
  7. #5
    itsmylife's Avatar Active Member
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    Originally Posted by Stormreaver View Post
    I'm working on bringing it back
    Good to hear you're still working on your theme SR.
    And now you don't have to worry about monster marks any more

    @bm : well done

  8. #6
    Stormreaver's Avatar Contributor
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    Actualy, I already had this for quite some time. It was the first thing I imported, thanks to Jack lol.

  9. #7
    bm206's Avatar Active Member
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    Still working on v7.3!

  10. #8
    Maria_Clara's Avatar Member
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    Is it possible to have a code to indicate only white monsters?
    I ask, since there are already many plugins to indicate yellow, blue, single, boss, elites ... so I just wanted it to show the white monsters.
    Kisses, ^^

  11. #9
    bm206's Avatar Active Member
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    It is possible but makes not much sense because the elite affixes of the others are usually over the dots -> you don't see the dots.

  12. #10
    gjuz's Avatar Contributor
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    Originally Posted by Maria_Clara View Post
    Is it possible to have a code to indicate only white monsters?
    I ask, since there are already many plugins to indicate yellow, blue, single, boss, elites ... so I just wanted it to show the white monsters.
    Kisses, ^^
    Hi,
    just change
    PHP Code:
    var monsters Hud.Game.AliveMonsters
    to
    PHP Code:
    var monsters Hud.Game.AliveMonsters.Where(=> m.Rarity == ActorRarity.Normal); 

    greetz gjuz

  13. Thanks ADV2015 (1 members gave Thanks to gjuz for this useful post)
  14. #11
    Maria_Clara's Avatar Member
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    It worked!
    Thank you gjuz!

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