Hi Guys,
as the title says how do i go about disabling the PickIt plugin on TH?
so items dont keep getting grayed out in my inventory?
cheers
Hi Guys,
as the title says how do i go about disabling the PickIt plugin on TH?
so items dont keep getting grayed out in my inventory?
cheers
Simplest way to disable the graying out of inventory items is to rename the PluginEnablerOrDisablerPlugin.txt in the plugins\User directory to PluginEnablerOrDisablerPlugin.cs
There's a comment in there "// turn off sell darkening" where the disable code is listed if you want to see it.
I'm too am a new user trying to turn this off, i dont mind the filter outlines and stuff but i dontl ike the darkening/dont want to play around with the pickit file yet... anyway
I changed this line:
// turn off sell darkening
Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = true;
its still doing it though, have i done something wrong?
Oh nevermind I didnt change it to a CS file... will do that now
ah alright its already set in the file as false to turn it off and just changing it to a cs turns that on..... cool! got it now! thanks
)
Last edited by pandora125; 03-31-2017 at 05:21 PM.
How do i turn off only the graying out of items, when i change the file to a cs file it disables a lot of other things with it as well, thanks.
in the PluginEnablerOrDisablerPlugin.cs file there are examples of how to customize other plugins. There are a few examples, so all you have to do is comment out the code that you don't want to be active by putting two fowardslashes // in front of the code you want to "comment" out
So for what you want, make the original code:
// turn on MultiplayerExperienceRangePlugin
Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);
// turn off sell darkening
Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
// disable arcane affix label
Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arc ane);
// override an elite affix's text
Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desec rator, "DES");
Look like this:
// turn on MultiplayerExperienceRangePlugin
// Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);
// turn off sell darkening
Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
// disable arcane affix label
// Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arc ane);
// override an elite affix's text
// Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desec rator, "DES");