Hi there,
how can i get TTS to run?
for pools , gobs, and primals .
hope some 1 can help me a bit
GREETS
Hi there,
how can i get TTS to run?
for pools , gobs, and primals .
hope some 1 can help me a bit
GREETS
TTS is finally back!
Jack's way is teh right way
Works for Gob's
Then head over to:
[v7.2] [INTERNATIONAL] [Jack] ItemDropSoundAlertPlugin
for the tts for drops/items etc
Jack posted the correct way in the thread I made about how to enable tts for goblins,
What you need to do to enable it is, modify the PluginEnablerOrDisablerPlugin.cs file which is in the user folder and add this:
don't modify anything from the default folder as i've been informedPHP Code:
Hud.RunOnPlugin<GoblinPlugin>(plugin =>
{
plugin.EnableSpeak = true;
});
i*ll try
ty i.A
this happen when adding jacks line to PluginEnablerOrDisablerPlugin.cs file
2017.04.01 08:16:22.206 error while initializing plugins
2017.04.01 08:16:22.249 c:\Users\MIKE\Desktop\HUD\plugins\User\PluginEnablerOrDisablerPlugin.cs(47,13) : error CS0116: Ein Namespace kann nicht direkt Member, wie z.B. Felder oder Methoden, enthalten.
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// *.txt files are not loaded automatically by TurboHUD
// you have to change this file's extension to .cs to enable it
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
using Turbo.Plugins.Default;
namespace Turbo.Plugins.User
{
public class PluginEnablerOrDisablerPlugin : BasePlugin, ICustomizer
{
public PluginEnablerOrDisablerPlugin()
{
Enabled = true;
}
public override void Load(IController hud)
{
base.Load(hud);
}
// "Customize" methods are automatically executed after every plugin is loaded.
// So these methods can use Hud.GetPlugin<class> to access the plugin instances' public properties (like decorators, Enabled flag, parameters, etc)
// Make sure you test the return value against null!
public void Customize()
{
// basic examples
// turn on MultiplayerExperienceRangePlugin
Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);
// turn off sell darkening
Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
// disable arcane affix label
Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arc ane);
// override an elite affix's text
Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desec rator, "DES");
}
}
}
Hud.RunOnPlugin<GoblinPlugin>(plugin =>
{
plugin.EnableSpeak = true;
});
if some have a working tts for me plz let me know , im to NOOBIE adding in wright way.
GREETS
Last edited by SILENTxTRIGGER; 04-01-2017 at 01:28 AM.
Haven't seen a goblin yet. But this is not giving me errors
Code:public void Customize() { Hud.RunOnPlugin<GoblinPlugin>(plugin => { plugin.EnableSpeak = true; }); // basic examples
Is there a way to change the TTS voice now?