[INTERNATIONAL][Ls]BloodSpringPlugin menu

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  1. #1
    Litespeed0's Avatar Member
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    [INTERNATIONAL][Ls]BloodSpringPlugin

    Supported TurboHUD version: 7.6

    Draws circles around blood pools/springs
    (Code was adapted from Stormreaver's theme)

    [INTERNATIONAL][Ls]BloodSpringPlugin-bloodsprings-gif

    plugins\Ls\BloodSpringPlugin.cs
    Last edited by Litespeed0; 11-22-2017 at 05:16 PM.

    [INTERNATIONAL][Ls]BloodSpringPlugin
  2. Thanks bm206, Stormreaver, (Sarge), JarJarD3, Skeeh, RNN (6 members gave Thanks to Litespeed0 for this useful post)
  3. #2
    JackCeparou's Avatar Savvy ? 🐒
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    Hide the Rum! --> Default theme customization 101 <--

  4. #3
    Skeeh's Avatar Member
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    this one deserves to be included in default plugins imo
    Thanks LS

  5. #4
    Alexz.'s Avatar Member
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    v9 support please

    thanks a lot!

  6. #5
    RNN's Avatar Legendary
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    Originally Posted by Alexz. View Post
    v9 support please

    thanks a lot!
    [C#] BloodSpringPlugin - Pastebin.com (v9)

  7. Thanks Alexz. (1 members gave Thanks to RNN for this useful post)
  8. #6
    Alexz.'s Avatar Member
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    Not working.
    I dont see Draws circles around blood pools/springs.
    Sorry.

  9. #7
    RNN's Avatar Legendary
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    Originally Posted by Alexz. View Post
    Not working.
    I dont see Draws circles around blood pools/springs.
    Sorry.
    I downloaded the latest version of TH, and installed only that plugin in the Plugins\Ls folder, with the name bloodspringplugin.cs



    It works ok for me

    it is possible that when you see exceptions, you will deactivate it (PluginEnablerOrDisablerPlugin.cs), and now you will have to reactivate it, I can not think of another cause
    Last edited by RNN; 03-28-2019 at 09:52 AM.

  10. #8
    Alexz.'s Avatar Member
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    I have TH 19.3.26.1 STABLE for Diablo III 2.6.4.55430 (v9.0) and installed plugin in the Plugins\Ls folder, with the name bloodspringplugin.cs
    And see that picture:

    Аннотация 2019-03-28 181110.jpg
    But, i'm using many other plugins.

  11. #9
    Kactus's Avatar Member
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    Work fine for me with last version of TH ...
    at first start i get 3 exceptions, but after close and restart TH working good.

  12. #10
    RNN's Avatar Legendary
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    Can you look at the last lines of logs\exceptions.txt? There you will see what plugin caused them

  13. Thanks Alexz. (1 members gave Thanks to RNN for this useful post)
  14. #11
    Alexz.'s Avatar Member
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    My exceptions log is empty.
    All other plugin work fine, but BloodSpringPlugin not working.
    Strange...

  15. #12
    RNN's Avatar Legendary
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    Code:
    ***** bloodspringplugin_v8.cs
               
                        case 332924: //small blood spring
                            BloodSpringDecoratorSmall.Paint(layer, actor, actor.FloorCoordinate, null);
    ***** BLOODSPRINGPLUGIN_V9.CS
               
                        case ActorSnoEnum._x1_bog_bloodspring_small: // 332924 //small blood spring
                            BloodSpringDecoratorSmall.Paint(layer, actor, actor.FloorCoordinate, null);
    *****
    
    ***** bloodspringplugin_v8.cs
                            break;
                        case 332922: //medium blood spring
                            BloodSpringDecoratorMedium.Paint(layer, actor, actor.FloorCoordinate, null);
    ***** BLOODSPRINGPLUGIN_V9.CS
                            break;
                        case ActorSnoEnum._x1_bog_bloodspring_medium: // 332922 //medium blood spring
                            BloodSpringDecoratorMedium.Paint(layer, actor, actor.FloorCoordinate, null);
    *****
    
    ***** bloodspringplugin_v8.cs
                            break;
                        case 332923: //large blood spring
                            BloodSpringDecoratorLarge.Paint(layer, actor, actor.FloorCoordinate, null);
    ***** BLOODSPRINGPLUGIN_V9.CS
                            break;
                        case ActorSnoEnum._x1_bog_bloodspring_large: //332923 // large blood spring
                            BloodSpringDecoratorLarge.Paint(layer, actor, actor.FloorCoordinate, null);
    *****
    There are the differences between the original and the modified plugin, there are 3 numbers that have been replaced by 3 words, there is no reason why this change does not work or cause exceptions
    The problem must be something that you overlook, or you have disabled or saved it with the name bloodspringplugin.cs.txt, instead of bloodspringplugin.cs, download it again ( Click on the download button of pastebin, do not copy and paste text)
    To know more I would have to see your entire Plugins folder
    Last edited by RNN; 03-28-2019 at 11:48 AM.

  16. Thanks Alexz. (1 members gave Thanks to RNN for this useful post)
  17. #13
    Alexz.'s Avatar Member
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    Now I found a problem and fix it.
    Plugin working fine.
    Thanks!

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