[INTERNATIONAL] [BM] DemonForgePlugin menu

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  1. #1
    bm206's Avatar Active Member
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    [INTERNATIONAL] [BM] DemonForgePlugin

    Supported TurboHUD version: 9.0

    Shows DemonForge on minimap and on ground.



    plugins\BM\DemonForgePlugin.cs
    Last edited by bm206; 02-14-2019 at 01:39 PM.

    [INTERNATIONAL] [BM] DemonForgePlugin
  2. Thanks johnbl (1 members gave Thanks to bm206 for this useful post)
  3. #2
    JackCeparou's Avatar Savvy ? 🐒
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    There is some sno missing for Demonic Forges.
    At least this one : 185391

    You should use the localized name to be i18n compliant ; )
    PHP Code:
    DemonForgeDecorator.Paint(layeractoractor.FloorCoordinate"!!! DemonForge !!!"); 
    =>
    PHP Code:
    DemonForgeDecorator.Paint(layeractoractor.FloorCoordinate"!!! " actor.SnoActor.NameLocalized " !!!"); 
    Hide the Rum! --> Default theme customization 101 <--

  4. Thanks bm206 (1 members gave Thanks to JackCeparou for this useful post)
  5. #3
    bm206's Avatar Active Member
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    Hi Jack,
    what is the best way to use both SNOs?

  6. #4
    JackCeparou's Avatar Savvy ? 🐒
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    If there is only two the simplest way is
    PHP Code:
    var shocktower Hud.Game.Actors.Where(=> x.SnoActor.Sno == 174900 || x.SnoActor.Sno == 185391); 
    If more, better to use a list or hashset
    PHP Code:
    private HashSet<uintdemonicForgesIds = new HashSet<uint>() { 174900185391 }; 
    and
    PHP Code:
    var shocktower Hud.Game.Actors.Where(=> demonicForgesIds.Contains(x.SnoActor.Sno)); 
    Hide the Rum! --> Default theme customization 101 <--

  7. Thanks bm206 (1 members gave Thanks to JackCeparou for this useful post)
  8. #5
    bm206's Avatar Active Member
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    Thx for your help again, Jack. Changed OP.

  9. #6
    bm206's Avatar Active Member
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    Still working on v7.3!

  10. #7
    User5981's Avatar First Dev On The Internet
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    That's a good plugin,

    I played a bit with colors (Fire is red != nephalem globes on the minimap), a bit of transparency for the big circle on the floor, what do you think bm206 ?

    [INTERNATIONAL] [BM] DemonForgePlugin-forge-png

    plugins\BM\DemonForgePlugin.cs

    If we could have the nearest "out of bounds" point on the map from the demonic forge and do maths with the actual demonic forge position, we could at least draw a half circle... But we probably can't have that.
    Last edited by User5981; 08-30-2017 at 04:50 AM.

  11. #8
    bm206's Avatar Active Member
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    I don't know if this is possible!

  12. #9
    Stormreaver's Avatar Contributor
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    Or you could draw many rotating circles, so many in fact that the game lags ...



    This is the toned down version. I did make one that made the game crash.
    Why am I sharing this? cauz da circles look sooo brrrretty :shh:
    Last edited by Stormreaver; 08-29-2017 at 01:32 PM.

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