How to disable grey background behind items? menu

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  1. #1
    Silencedt's Avatar Member
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    How to disable grey background behind items?

    ^titel

    Thanks for help

    /2short

    How to disable grey background behind items?
  2. #2
    xteci's Avatar Member
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    you need to go in this folder THud\plugins\Default\Inventory
    there is a file called InventoryAndStashPlugin.cs
    in the upper collumns you'll find this here:

    public InventoryAndStashPlugin()
    {
    Enabled = true;
    LooksGoodDisplayEnabled = false;
    DefinitelyBadDisplayEnabled = false;
    NotGoodDisplayEnabled = true;
    AncientRankEnabled = true;
    SocketedLegendaryGemRankEnabled = true;
    CaldesannRankEnabled = true;
    HoradricCacheEnabled = true;
    CanCubedEnabled = true;
    }

    and you need to change it to this:

    public InventoryAndStashPlugin()
    {
    Enabled = true;
    LooksGoodDisplayEnabled = false;
    DefinitelyBadDisplayEnabled = false;
    NotGoodDisplayEnabled = false;
    AncientRankEnabled = true;
    SocketedLegendaryGemRankEnabled = true;
    CaldesannRankEnabled = true;
    HoradricCacheEnabled = true;
    CanCubedEnabled = true;
    }

    works only with standard ui, hope i could help you

  3. Thanks Silencedt (1 members gave Thanks to xteci for this useful post)
  4. #3
    RealGsus's Avatar Contributor
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    Please don't change anything in the default-folder.

    Go to plugins/User
    Rename PluginEnablerOrDisablerPlugin.txt to PluginEnablerOrDisablerPlugin.cs

    Open the file and check the lines in the Customize() part:

    Code:
            public void Customize()
            {
                // basic examples
    
                // turn on MultiplayerExperienceRangePlugin
                Hud.TogglePlugin<MultiplayerExperienceRangePlugin>(true);
    
                // turn off sell darkening
                Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;
    
                // disable arcane affix label
                Hud.GetPlugin<EliteMonsterAffixPlugin>().AffixDecorators.Remove(MonsterAffix.Arcane);
    
                // override an elite affix's text
                Hud.GetPlugin<EliteMonsterAffixPlugin>().CustomAffixNames.Add(MonsterAffix.Desecrator, "DES");
            }

    As you can see, it's already there:
    Code:
                // turn off sell darkening
                Hud.GetPlugin<InventoryAndStashPlugin>().NotGoodDisplayEnabled = false;

    Delete the other lines, if you don't need them!



    P.S.: If you have Excel and are lazy, check out TCT: ..:: TCT | TurboHUD Customization Tool | Version 4.5.1 ::..
    Last edited by RealGsus; 03-26-2017 at 09:09 AM.

  5. Thanks Silencedt, JackCeparou (2 members gave Thanks to RealGsus for this useful post)
  6. #4
    Silencedt's Avatar Member
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    Originally Posted by RealGsus View Post
    ...
    thanks for the reply.. why shouldn't i change the default folder?

  7. #5
    KingXaris's Avatar Member
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    thank you

  8. #6
    xteci's Avatar Member
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    Originally Posted by Silencedt View Post
    why shouldn't i change the default folder?
    you can do both ways sure but this way like RealGsus replied is safer.
    if you dont know what you are doing you can f*ck up the configs and maybe in future updates you can forget, what you've changed.

  9. #7
    jensmd's Avatar Member
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    thx for this.
    and how can i disable textfields from dropped items?
    i have it twice when dropped. eng and ger
    thx again

  10. #8
    d3gigi's Avatar Active Member
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    Originally Posted by xteci View Post
    you can do both ways sure but this way like RealGsus replied is safer.
    No, you can't do both ways. Don't start with that - Do not encourage customization by touching default files.

    Originally Posted by xteci View Post
    if you dont know what you are doing you can f*ck up the configs and maybe in future updates you can forget, what you've changed.
    Adapting default files is the pure definition of "not knowing what you are doing". Always use your customization file for that and just carry it over through all versions. Period.

  11. Thanks JackCeparou (1 members gave Thanks to d3gigi for this useful post)

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