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Active Member
Anybody with experience coding Aimbots.
So i have enemies coordinates (head aim) X,Y,Z
Aaaand i also have my player x,y,z.
I'm wondering what else do i need to position my aim to these coordinates.
I've also found Z in the aim , like it goes from -1 to 1 in float, aiming from botton till top.
Not sure what else i need, and how with these parameters could make my aim point to x,y,z.
Thanks in advance,
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Member
You need the view matrix and a world 2 screen function. Have fun.
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Sychotix,
R4zyel (2 members gave Thanks to Perplexity for this useful post)
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Member
Do you mind giving me the offset for the coords?
Topic:
Instead of getting viewmatrix, you could also convert the coords to w2s and use mouse_event to move the mouse to XY.
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R4zyel (1 members gave Thanks to fully1337 for this useful post)
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World 2 screen wasn't necessary, i managed to use only 3D vectors and the distance to get sin and cos for aimx, aimy, aimz.
OP aimbot soon, hope not OP ban :P
Thanks.
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Originally Posted by
R4zyel
World 2 screen wasn't necessary, i managed to use only 3D vectors and the distance to get sin and cos for aimx, aimy, aimz.
OP aimbot soon, hope not OP ban :P
Thanks.
If that does actually work, make sure you are using simulated/estimated sin/cos functions. Trig functions are VERY slow and will significantly impact performance.
Last edited by Sychotix; 11-14-2016 at 07:36 AM.
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R4zyel (1 members gave Thanks to Sychotix for this useful post)
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Originally Posted by
Sychotix
If that does actually work, make sure you are using simulated/estimated sin/cos functions. Trig functions are VERY slow and will significantly impact performance.
Perhaps you are right, maybe my big computer makes up the performance loss, so i do not notice. Here a sample.
Custom Aimbot Overwatch - YouTube
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Sychotix (1 members gave Thanks to R4zyel for this useful post)
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Originally Posted by
R4zyel
Seems to work very well. I assume you are injecting into memory to accomplish this. Supposedly, overwatch has pretty decent detection for anything being injected (a DDL or even WriteProcessMemory). I believe there was also some sort of ReadProcessMemory protection... but there was some way to bypass it. Regardless, good luck! I don't personally condone cheating in a FPS game... but I like seeing others learn from their development! =)
EDIT: Oh, and while you are at it... might want to look into some sort of toggle or a way to determine when not to aim. I saw you had issues in wraith form because it was still aiming at them. The twitch movements are also SUPER obvious, which will lead to player reports. Try smoothing it out a bit or maybe do a sort of aim assist where it gradually nudges it towards their heads
Last edited by Sychotix; 11-16-2016 at 05:22 PM.
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R4zyel (1 members gave Thanks to Sychotix for this useful post)
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Originally Posted by
Sychotix
Seems to work very well. I assume you are injecting into memory to accomplish this. Supposedly, overwatch has pretty decent detection for anything being injected (a DDL or even WriteProcessMemory). I believe there was also some sort of ReadProcessMemory protection... but there was some way to bypass it. Regardless, good luck! I don't personally condone cheating in a FPS game... but I like seeing others learn from their development! =)
EDIT: Oh, and while you are at it... might want to look into some sort of toggle or a way to determine when not to aim. I saw you had issues in wraith form because it was still aiming at them. The twitch movements are also SUPER obvious, which will lead to player reports. Try smoothing it out a bit or maybe do a sort of aim assist where it gradually nudges it towards their heads
Yes man i'm being called out way too often pff.
Need to improve it a lot of workz...
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Active Member
I pmed you but basically to smooth out:
Determine whether or not aiming is required
Determine movement speed, accuracy
Randomize movements : Thing such as Bezier Curves and auto generating it are important
Prevent locking by doing corrections only.
If you PM me, be sure your inbox is not full...
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R4zyel (1 members gave Thanks to Nerdrenx for this useful post)
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So far I can totally agree to Sychotix and Nerdrenx.
I wrote you a privat message, which you can answer if you find the time
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Member
I wanna PM you but you're message box is full ^^
I'm very surprised that someone else found a way to go in
I'm interested in helping you.
I've created several artificial intelligences that had to react like a human being would do, with a human behaviour. If you're interested, you can always contact me on my Skype address, I'll give you in PM. It'd be a real pleasure to help you with your further projects.
I hope you'll get back to me soon!
Till then,
Kind regards,
JordaanMe
Last edited by JordaanMe; 11-23-2016 at 11:05 PM.
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R4zyel (1 members gave Thanks to JordaanMe for this useful post)
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Originally Posted by
JordaanMe
I wanna PM you but you're message box is full ^^
I'm very surprised that someone else found a way to go in
I'm interested in helping you.
I've created several artificial intelligences that had to react like a human being would do, with a human behaviour. If you're interested, you can always contact me on my Skype address, I'll give you in PM. It'd be a real pleasure to help you with your further projects.
I hope you'll get back to me soon!
Till then,
Kind regards,
JordaanMe
I always like to learn from facing this troubles. The nearest one, would be to make a random curve upon aiming the target, so i could prevent the aimlock that shows my aim like following my target (pretty obviousz
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JordaanMe (1 members gave Thanks to R4zyel for this useful post)
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Originally Posted by
R4zyel
I always like to learn from facing this troubles. The nearest one, would be to make a random curve upon aiming the target, so i could prevent the aimlock that shows my aim like following my target (pretty obviousz
Yeah, I saw the video.
You need to randomize some kind of specific Bezier with a f(x). Maybe we could talk about it
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TheProvider
I can put you in contact with an expert of mine. If interested PM