Questions from a casual coder menu

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  1. #1
    donts's Avatar Member
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    Questions from a casual coder

    Two questions.

    One, what is halting the progression on aimbots, why are they so lackluster compared to aimbots like CS:GO and Rust, is it limitations in the coding,or does noones want to **** with blizzard on that level?

    Secondly, is it possible to code AHQ on sound bytes, like insta flashbang genji/reaper ult, insta zen ult same thing

    Questions from a casual coder
  2. #2
    ownedscrub's Avatar Banned
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    Because lawsuits

  3. #3
    donts's Avatar Member
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    Originally Posted by ownedscrub View Post
    Because lawsuits
    So they wont go after ahk

  4. #4
    povlur.'s Avatar Member
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    Because editing / reading memory in OW is an easy way to get banned. Pixel-based solutions work alright

  5. #5
    spoofjack's Avatar Active Member
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    Sound bits are possible but unreliable

    1) capture sound by using MixMP3
    2) record with silence filter (read help of mixmp3)
    3) check output file size consistently.
    4) if it's over 16.1kb (16.0kb is minimal) sound is playing.

    Example of If Sound Heard Then

    Code:
    #Persistent
    Run, Mixmp3.exe -s -50 -ql -mm,,,PID
    SetTimer, SizeCheck, 100
    Return
    
    SizeCheck:
    FileGetSize, Size, out.mp3, K
    if (Size > 16) ;larger than 16KB
    {
        ControlSend,, {ESC}, ahk_pid %PID%
        SetTimer, SizeCheck, Off
        GoTo, DoSomething
    }
    Return
    
    DoSomething:
    MsgBox, Sound is Playing
    Exitapp
    Credits: heresy

  6. #6
    Owardag's Avatar Member
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    AHK is what everybody is doing nowadays, Although Soldier82 is I believe one of the only guys who is non-AHK yet able to have an aimbot without any hooks or memory scanning

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