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  1. #1
    JQO's Avatar Member
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    Druid Tanking, Talents + Explanation

    Okay, haven't seen something similar to this in the similar threads that came up when I created the thread, so here it goes. The base talents needed to become a somewhat viable Tank / Offtank.

    Here's a link to the Talent Spec:
    Talent Calculator - World of Warcraft

    And now a little bit more info about the different needed talents and the less needed talents.


    Balance Tree:

    none


    Feral Tree:

    Ferocity: 5/5

    Reduced costs for various Bear abilities, cheaper abilities = faster threat buildup = DPS can start earlier

    Feral Instinct: 3/3

    Increased Threat (15 %), more Threat = better

    Thick Hide: 3/3

    10 % more armor from items: more armor = less melee damage taken, so can't be bad

    Feral Swiftness: 2/2

    4 % dodge

    Feral Charge: 1/1

    This one is somewhat situational, good for bosses that throw you around, as it can be used in combat

    Sharpened Claws: 3/3

    6 % Crit: extra Crit = extra Threa

    Shredding Attacks: 2/2

    Cheaper Lacerates = more Threat

    Predatory Strikes: 3/3

    Increased Melee AP by 150 % of your level: so at 70 that's 105 extra AP

    Primal Fury: 2/2

    Extra Rage when you crit: extra Rage is always good

    Faerie Fire (feral): 1/1

    Gives the Druid the ability to pull from Bearform

    Heart of the Wild: 5/5

    20 % extra Stamina in Bearform

    Survival of the Fittest: 3/3

    Reduces chance to be Crit by 3 %, this is the talent needed for a Druid to become Crit immune

    Primal Tenacity: 3/3

    Increases your chance to resist Stun and Fear by 15 %: this one is also rather situational, but can come in handy sometimes

    Leader of the Pack: 1/1

    + 5 % Crit for you and your party members

    Improved Leader of the Pack: 2/2

    Party members heal for 4 % when they crit (once per 6 secs max.)

    Predatory Instincts: 5/5

    Your crits hit for more and you gain 15 % chance to avoid AoE attacks

    Mangle: 1/1

    You'll love this one


    Restoration Tree

    Furor: 5/5

    Used to reach the second Tier of Resto talents and imho better than Improved Mark of the Wild

    Naturalist: 5/5

    10 % more damage

    Omen of Clarity: 1/1

    Chance when Druid melees to get ability free of cost (procs in all forms)


    This leaves you with 5 talent points that you can choose wherever you like.
    Well, this concludes this little talent discussion, please feel free to add remarks, ...

    Greetings, JQO

    Druid Tanking, Talents + Explanation
  2. #2
    Cimerii's Avatar Member
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    Re: Druid Tanking, Talents + Explanation

    Intensity is a lovely talent for tanking, and pvp.. however I chose to use most pvp talents + NG in balance, screw pve *shakes fist*

  3. #3
    Cakewalk's Avatar Active Member
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    Re: Druid Tanking, Talents + Explanation

    If you made a in-depth guide of how to tank as a druid this would be good, but now you are pretty much only posting the talent descriptions.

  4. #4
    JQO's Avatar Member
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    Re: Druid Tanking, Talents + Explanation

    I didn't realize an in-depth guide would be needed as most of the abilities a Druid tank has at its disposal speak for themselves, but if needed I could post a Guide to Druid tanking (I must admit, my experience only goes from MC (pre-TBC) to Prince in Karazhan). Let me know if such a guide would be desired.

    Greetz JQO

  5. #5
    justdan's Avatar Member
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    Re: Druid Tanking, Talents + Explanation

    I think what they mean is what abilities should be used in order to produce the best TPS(threat per second). That's usually what a tanking guide is for.

  6. #6
    samthejuggalo509's Avatar Member
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    Re: Druid Tanking, Talents + Explanation

    Well i think a guide to doing it would help..i'd sure appreciate it, i have a druid i'm leveling and i'm balance ATM, aim to be Feral once i hit 60 or so...but +rep for the guide and description!
    add up everything you never wanna see, add em all together and you got me

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