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  1. #1
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Ascent Precompiled Binaries

    These are compiled Ascent core's, all you have to do is edit Logonserver.conf, Realms.conf, and Ascent.conf with your regular server information and your good to go.

    Ascent2227-Trunk

    A lot of this information can be found scattered across the Ascent community, I'm just brining it to one location on MMOwned. The most recent bin will always be found at the top of the page.

    SQL Update for 2192 and newer;
    Code:
    ALTER TABLE `quests` ADD COLUMN `ReqCastSpellId1` INTEGER(11) NOT NULL DEFAULT 0 AFTER `ReqKillMobOrGOCount4`;
    ALTER TABLE `quests` ADD COLUMN `ReqCastSpellId2` INTEGER(11) NOT NULL DEFAULT 0 AFTER `ReqCastSpellId1`;
    ALTER TABLE `quests` ADD COLUMN `ReqCastSpellId3` INTEGER(11) NOT NULL DEFAULT 0 AFTER `ReqCastSpellId2`;
    ALTER TABLE `quests` ADD COLUMN `ReqCastSpellId4` INTEGER(11) NOT NULL DEFAULT 0 AFTER `ReqCastSpellId3`;
    SQL Update for 2188 and newer;
    Code:
    UPDATE worldmap_info SET type=4 WHERE mapid IN (552, 554, 553, 540, 542, 543, 547, 546, 545, 560, 269, 556, 555, 557, 558 );
    ALTER TABLE `worldmap_info` ADD COLUMN `heroic_keyid_1` INTEGER(30) NOT NULL DEFAULT 0 AFTER `required_itemid`;
    ALTER TABLE `worldmap_info` ADD COLUMN `heroic_keyid_2` INTEGER(30) NOT NULL DEFAULT 0 AFTER `heroic_keyid_1`;
    UPDATE `worldmap_info` SET `heroic_keyid_1`=30633 WHERE `mapid` IN (555,556,557,558);
    UPDATE `worldmap_info` SET `heroic_keyid_1`=30634 WHERE `mapid` IN (552,553,554);
    UPDATE `worldmap_info` SET `heroic_keyid_1`=30635 WHERE `mapid` IN (269,560);
    UPDATE `worldmap_info` SET `heroic_keyid_1`=30623 WHERE `mapid` IN (545,546,547);
    UPDATE `worldmap_info` SET `heroic_keyid_1`=30637 WHERE `mapid` IN (540,542,543);
    UPDATE `worldmap_info` SET `heroic_keyid_2`=30622 WHERE `mapid` IN (540,542,543);
    SQL Update for account_data table, goes in logonserver database;
    Code:
    DROP TABLE IF EXISTS `account_data`;
    CREATE TABLE `account_data` (
      `acct` int(30) NOT NULL,
      `accountdata0` text NOT NULL,
      `accountdata1` text NOT NULL,
      `accountdata2` text NOT NULL,
      `accountdata3` text NOT NULL,
      `accountdata4` text NOT NULL,
      `accountdata5` text NOT NULL,
      `accountdata6` text NOT NULL,
      `accountdata7` text NOT NULL,
      PRIMARY KEY (`acct`),
      UNIQUE KEY `ind` (`acct`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;

    SQL Updates for R2157 and newer.

    comulative SQL Updates - as of 30 October 2007

    SQL Updates:

    SQL Update for Ascent1923 and newer:
    Code:
    alter table playeritems add column randomsuffix int(30) default 0 after randomprop;

    SQL Update for Ascent1844 and newer:
    Code:
    ALTER TABLE playerpets DROP COLUMN autocastspell;
    UPDATE playerpets SET actionbar="";


    SQL Update for Ascent1837 and newer:
    Trainer Defs:
    Code:
    DROP TABLE IF EXISTS `trainer_defs`;
    CREATE TABLE `trainer_defs` (
      `entry` int(11) unsigned NOT NULL DEFAULT '0',
      `required_skill` int(11) unsigned NOT NULL DEFAULT '0',
      `required_skillvalue` int(11) unsigned DEFAULT '0',
      `req_class` int(11) unsigned NOT NULL DEFAULT '0',
      `trainer_type` int(11) unsigned NOT NULL DEFAULT '0',
      `trainer_ui_window_message` text,
      `can_train_gossip_textid` int(11) NOT NULL,
      `cannot_train_gossip_textid` int(11) NOT NULL,
      PRIMARY KEY (`entry`),
      UNIQUE KEY `entry` (`entry`),
      KEY `entry_2` (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Trainer System';
    Trainer Spells:
    Code:
    DROP TABLE IF EXISTS `trainer_spells`;
    CREATE TABLE `trainer_spells` (
      `entry` int(11) unsigned NOT NULL DEFAULT '0',
      `cast_spell` int(11) unsigned NOT NULL DEFAULT '0',
      `spellcost` int(11) unsigned NOT NULL DEFAULT '0',
      `reqspell` int(11) unsigned NOT NULL DEFAULT '0',
      `reqskill` int(11) unsigned NOT NULL DEFAULT '0',
      `reqskillvalue` int(11) unsigned NOT NULL DEFAULT '0',
      `reqlevel` int(11) unsigned NOT NULL DEFAULT '0',
      `deletespell` int(11) unsigned NOT NULL DEFAULT '0',
      `is_prof` tinyint(1) unsigned NOT NULL DEFAULT '0',
      PRIMARY KEY (`entry`,`cast_spell`),
      KEY `entry` (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Trainer System';
    SQL Update for Ascent1786 and newer:
    Code:
    alter table characters add column custom_faction int(30) default 0 not null after gender;
    SQL Update for Ascent1743 and newer:
    Code:
    CREATE TABLE `spell_proc_data` (
      `name_hash` int(30) NOT NULL,
      `proc_chance` int(30) NOT NULL,
      `forced_proc_flags` int(30) NOT NULL default '-1',
      PRIMARY KEY  (`name_hash`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;

    SQL Update for Ascent1730 and newer:
    Code:
    alter table creature_spawns add column channel_spell int(30) not null default 0;
    alter table creature_spawns add column channel_target_sqlid int(30) not null default 0;
    alter table creature_spawns add column channel_target_sqlid_creature int(30) not null default 0;


    SQL Update for Ascent1603 and newer:
    Code:
    alter table creature_names change displayid male_displayid int(30) not null;
    alter table creature_names add column female_displayid int(30) not null after male_displayid;
    alter table creature_names add column unknown_int1 int(30) not null default 0 after female_displayid;
    alter table creature_names add column unknown_int2 int(30) not null default 0 after unknown_int1;
    alter table creature_names change unk2 unknown_float1 float(0) not null;
    alter table creature_names change unk3 unknown_float2 float(0) not null;
    alter table creature_proto add column fly_speed float(0) default "14.0" not null;
    alter table creature_proto add column extra_a9_flags int(30) default 0 not null;

    SQL Update for Ascent1602 and newer:
    Code:
    alter table characters change lastDailyReset honorPointsToAdd INT(10) NOT NULL;
    update characters set honorPointsToAdd = 0;
    alter table characters change charterId arenaPoints INT(10) NOT NULL;
    update characters set arenaPoints = 0;

    Server Setting SQL:
    Code:
    CREATE TABLE `server_settings` (
      `setting_id` varchar(200) NOT NULL,
      `setting_value` int(50) NOT NULL,
      PRIMARY KEY  (`setting_id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;

    SQL Update for Ascent1542 and newer:
    Code:
    ALTER TABLE creature_proto ADD walk_speed FLOAT DEFAULT "2.5" NOT NULL AFTER death_state;
    ALTER TABLE creature_proto ADD run_speed FLOAT DEFAULT "8" NOT NULL AFTER walk_speed;

    SQL Update for Arena Teams;
    Code:
    CREATE TABLE `arenateams` (
      `id` int(30) NOT NULL,
      `type` int(30) NOT NULL,
      `leader` int(30) NOT NULL,
      `name` varchar(150) NOT NULL,
      `emblemstyle` int(40) NOT NULL,
      `emblemcolour` bigint(40) NOT NULL,
      `borderstyle` int(40) NOT NULL,
      `bordercolour` bigint(40) NOT NULL,
      `backgroundcolour` bigint(40) NOT NULL,
      `rating` int(30) NOT NULL,
      `data` varchar(150) NOT NULL,
      `ranking` int(30) NOT NULL,
      `player_data1` varchar(60) NOT NULL,
      `player_data2` varchar(60) NOT NULL,
      `player_data3` varchar(60) NOT NULL,
      `player_data4` varchar(60) NOT NULL,
      `player_data5` varchar(60) NOT NULL,
      PRIMARY KEY  (`id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;

    SQL Update for Charter;
    Code:
    CREATE TABLE `charters` (
      `charterId` int(30) NOT NULL,
      `charterType` int(30) NOT NULL default '0',
      `leaderGuid` int(20) unsigned NOT NULL default '0',
      `guildName` varchar(32) NOT NULL default '',
      `itemGuid` bigint(40) unsigned NOT NULL default '0',
      `signer1` int(10) unsigned NOT NULL default '0',
      `signer2` int(10) unsigned NOT NULL default '0',
      `signer3` int(10) unsigned NOT NULL default '0',
      `signer4` int(10) unsigned NOT NULL default '0',
      `signer5` int(10) unsigned NOT NULL default '0',
      `signer6` int(10) unsigned NOT NULL default '0',
      `signer7` int(10) unsigned NOT NULL default '0',
      `signer8` int(10) unsigned NOT NULL default '0',
      `signer9` int(10) unsigned NOT NULL default '0',
      PRIMARY KEY  (`charterId`),
      UNIQUE KEY `leaderGuid` (`leaderGuid`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;

    SQL Update for Ascent1472 and newer:
    Code:
    INSERT INTO totemspells (spellId, spellToCast1, spellToCast2, spellToCast3) VALUES (2894, 32982, 0, 0);
    INSERT INTO totemspells (spellId, spellToCast1, spellToCast2, spellToCast3) VALUES (2062, 33663, 0, 0);


    Optional SQL Update for Ascent1425 and newer:
    Code:
    update ai_agents set spellCooldown=-1 where spellCooldown=0


    SQL Update for Ascent1393 and newer:
    Code:
    CREATE TABLE `banned_names` (
      `name` varchar(30) NOT NULL
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;


    SQL Update for Ascent1382 and newer:
    Note: backup DB before executing.
    Code:
    alter table playeritems drop column guid;
    alter table playeritems add column guid bigint(10) NOT NULL auto_increment primary key after ownerguid;


    SQL Update for Ascent1360 and newer:
    Code:
    DROP TABLE `playerpets`;
    
    CREATE TABLE `playerpets` (
      `ownerguid` bigint(20) NOT NULL default '0',
      `petnumber` int(11) NOT NULL default '0',
      `name` varchar(21) NOT NULL default '',
      `entryid` bigint(20) NOT NULL default '0',
      `data` longtext NOT NULL,
      `xp` int(11) NOT NULL default '0',
      `active` tinyint(1) NOT NULL default '0',
      `level` int(11) NOT NULL default '0',
      `happiness` int(11) NOT NULL default '0',
      `actionbar` varchar(200) NOT NULL default '',
      `happinessupdate` int(11) NOT NULL default '0',
      `summon` int(11) NOT NULL default '0',
      `autocastspell` int(11) NOT NULL default '0',
      `loyaltypts` int(11) NOT NULL default '0',
      `loyaltyupdate` int(11) NOT NULL default '0'
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1;

    SQL Update for Ascent1143 and newer:
    Code:
    CREATE TABLE `zoneguards` (
      `zoneId` int(10) unsigned NOT NULL,
      `hordeEntry` int(10) unsigned default NULL,
      `allianceEntry` int(10) unsigned default NULL
    ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
    The following SQL will add guards for Elwynn Forest, as an example:
    Code:
    INSERT INTO `zoneguards` VALUES ('12', '0', '68');

    SQL Update for Ascent1132 and newer:
    Code:
    alter table creature_proto change health minhealth int(30) unsigned not null;
    alter table creature_proto add column maxhealth int(30) unsigned not null after minhealth;
    update creature_proto set maxhealth=minhealth;
    alter table creature_proto change level minlevel int(30) unsigned not null;
    alter table creature_proto add column maxlevel int(30) unsigned not null after minlevel;
    update creature_proto set maxlevel=minlevel;
    alter table creature_proto add column invisibility_type int(30) unsigned not null;
    alter table creature_proto add column death_state int(30) unsigned not null;
    SQL Update for Ascent1071 and newer:
    Code:
    ALTER TABLE creatureloot DROP heroicchance;
    ALTER TABLE creatureloot DROP mincount;
    ALTER TABLE creatureloot DROP maxcount;
    
    ALTER TABLE fishingloot DROP heroicchance;
    ALTER TABLE fishingloot DROP mincount;
    ALTER TABLE fishingloot DROP maxcount;
    
    ALTER TABLE itemloot DROP heroicchance;
    ALTER TABLE itemloot DROP mincount;
    ALTER TABLE itemloot DROP maxcount;
    
    ALTER TABLE objectloot DROP heroicchance;
    ALTER TABLE objectloot DROP mincount;
    ALTER TABLE objectloot DROP maxcount;
    
    ALTER TABLE pickpocketingloot DROP heroicchance;
    ALTER TABLE pickpocketingloot DROP mincount;
    ALTER TABLE pickpocketingloot DROP maxcount;
    
    ALTER TABLE prospectingloot DROP heroicchance;
    ALTER TABLE prospectingloot DROP mincount;
    ALTER TABLE prospectingloot DROP maxcount;
    
    ALTER TABLE skinningloot DROP heroicchance;
    ALTER TABLE skinningloot DROP mincount;
    ALTER TABLE skinningloot DROP maxcount;
    
    ALTER TABLE creatureloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE creatureloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE creatureloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE creatureloot ADD column maxcount int(30) NOT NULL default 1;
    
    ALTER TABLE fishingloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE fishingloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE fishingloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE fishingloot ADD column maxcount int(30) NOT NULL default 1;
    
    ALTER TABLE itemloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE itemloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE itemloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE itemloot ADD column maxcount int(30) NOT NULL default 1;
    
    ALTER TABLE objectloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE objectloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE objectloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE objectloot ADD column maxcount int(30) NOT NULL default 1;
    
    ALTER TABLE pickpocketingloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE pickpocketingloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE pickpocketingloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE pickpocketingloot ADD column maxcount int(30) NOT NULL default 1;
    
    ALTER TABLE prospectingloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE prospectingloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE prospectingloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE prospectingloot ADD column maxcount int(30) NOT NULL default 1;
    
    ALTER TABLE skinningloot MODIFY column percentchance float(0) NOT NULL default 0;
    ALTER TABLE skinningloot ADD column heroicchance float(0) NOT NULL default 0 AFTER percentchance;
    ALTER TABLE skinningloot ADD column mincount int(30) NOT NULL default 1;
    ALTER TABLE skinningloot ADD column maxcount int(30) NOT NULL default 1;
    SQL Updates for Rev941 and newer:

    creature_staticspawns table:
    Code:
    CREATE TABLE `creature_staticspawns` (
    `id` int(30) NOT NULL AUTO_INCREMENT,
    `entry` int(30) NOT NULL,
    `map` int(11) NOT NULL DEFAULT '0',
    `x` float NOT NULL,
    `y` float NOT NULL,
    `z` float NOT NULL,
    `0` float NOT NULL,
    `movetype` int(11) NOT NULL DEFAULT '0',
    `displayid` int(11) NOT NULL,
    `factionid` int(11) NOT NULL DEFAULT '0',
    `flags` int(30) NOT NULL DEFAULT '0',
    `bytes` int(30) NOT NULL DEFAULT '0',
    `bytes2` int(30) NOT NULL DEFAULT '0',
    `emote_state` int(11) NOT NULL DEFAULT '0',
    `respawnNpcLink` int(11) NOT NULL DEFAULT '0',
    PRIMARY KEY (`id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8;

    creature_staticspawns table:
    Code:
    CREATE TABLE `gameobject_staticspawns` (
    `id` int(30) NOT NULL AUTO_INCREMENT,
    `entry` int(30) NOT NULL,
    `map` int(11) NOT NULL DEFAULT '0',
    `x` float NOT NULL,
    `y` float NOT NULL,
    `z` float NOT NULL,
    `facing` float NOT NULL,
    `0` float NOT NULL,
    `01` float NOT NULL,
    `02` float NOT NULL,
    `03` float NOT NULL,
    `state` int(11) NOT NULL DEFAULT '0',
    `flags` int(30) NOT NULL DEFAULT '0',
    `faction` int(11) NOT NULL DEFAULT '0',
    `scale` float NOT NULL,
    `respawnNpcLink` int(11) NOT NULL DEFAULT '0',
    PRIMARY KEY (`id`)
    ) ENGINE=MyISAM DEFAULT CHARSET=utf8;

    SQL Update for new worldmap_info structure:
    Code:
    alter table worldmap_info add column required_quest int(30) not null default 0 after lvl_mod_a;
    alter table worldmap_info add column required_itemid int(30) not null default 0 after lvl_mod_a;
    SQL Update for Rev736 and higher;
    Code:
    ALTER TABLE  `creature_proto` ADD COLUMN `money` INT (30) DEFAULT '0' NOT NULL  AFTER `boss`;
    Older Ascent Compiles:
    Ascent2212-Trunk - Added: Date: 12:27:32 AM, Tuesday, November 06, 2007
    Ascent2194-Trunk - Added: Date: 5:43:43 AM, Monday, November 05, 2007
    Ascent2175-Trunk - Added: 10:43:06 PM, Thursday, November 01, 2007
    Ascent2169-Trunk - Added: 7:49:44 AM, Thursday, November 01, 2007
    Ascent2165-Trunk - Added: Thursday, November 1, 2007
    Ascent2156-Trunk - Added: 1:54:04 AM, Wednesday, October 31, 2007
    Ascent2148-Trunk - Added: 5:06:50 PM, Tuesday, October 30, 2007
    Ascent2145-Trunk - Added: 9:49:12 AM, Tuesday, October 30, 2007
    Ascent2035-Trunk - Added: 9:05:56 PM, Tuesday, October 23, 2007
    Ascent2030-Trunk - Added: 7:57:49 AM, Tuesday, October 23, 2007
    Ascent2027-Trunk - Added: 5:12:39 AM, Tuesday, October 23, 2007
    Ascent2025-Trunk - Added: 4:56:55 PM, Monday, October 22, 2007
    Ascent2021-Trunk- Added: 12:41:26 AM, Monday, October 22, 2007
    Ascent2015-Trunk- Added: 3:43:57 PM, Sunday, October 21, 2007
    Ascent2000-Trunk- Added: 7:07:17 PM, Saturday, October 20, 2007
    Ascent1995-Trunk - Added: 2:48:54 PM, Saturday, October 20, 2007
    Ascent1991-Trunk - Added: 6:59:24 AM, Saturday, October 20, 2007
    Ascent1989-Trunk - Added: 6:30:59 AM, Saturday, October 20, 2007
    Ascent1982-Trunk - Added: 3:31:25 AM, Friday, October 19, 2007
    Ascent1977-Trunk - Added: 6:15:15 PM, Thursday, October 18, 2007
    Ascent1858-Trunk - Added: 4:52:48 AM, Tuesday, October 09, 2007
    Ascent1856-Trunk - Added: 6:08:37 PM, Monday, October 08, 2007
    Ascent1854-Trunk - Added: 6:38:25 AM, Monday, October 08, 2007
    Ascent1840-Trunk - Added: 2:34:18 AM, Sunday, October 07, 2007
    Ascent1827-Trunk - Added: 7:55:23 PM, Friday, October 05, 2007
    Ascent1822-Trunk - Added: 9:47:53 AM, Friday, October 05, 2007
    Ascent1817-Trunk - Added: 5:04:23 PM, Thursday, October 04, 2007
    Ascent1812-Trunk - Added: 8:44:59 AM, Thursday, October 04, 2007
    Ascent1778-Trunk - Added: 5:52:07 AM, Wednesday, October 03, 2007
    Ascent1777-Trunk - Added: 11:43:34 PM, Tuesday, October 02, 2007
    Ascent1776-Trunk - Added: 6:59:51 AM, Tuesday, October 02, 2007
    Ascent1775-Trunk - Added: 5:03:38 AM, Tuesday, October 02, 2007
    Ascent1774-Trunk - Added: 11:48:53 PM, Monday, October 01, 2007
    Ascent1763-Trunk - Added: 9:52:04 AM, Monday, October 01, 2007
    Ascent1753-Trunk - Added: 7:54:14 PM, Sunday, September 30, 2007
    Ascent1746-Trunk - Added: 12:26:52 PM, Sunday, September 30, 2007
    Ascent1745-Trunk - Added: 12:26:52 PM, Sunday, September 30, 2007
    Ascent1744-Trunk - Added: 10:56:51 AM, Sunday, September 30, 2007
    Ascent1735-Trunk - Added: 8:54:41 PM, Saturday, September 29, 2007
    Ascent1733-Trunk - Added: 7:37:45 PM, Saturday, September 29, 2007
    Ascent1725-Trunk - Added: 12:51:56 PM, Saturday, September 29, 2007
    Ascent1724-Trunk - Added: 7:52:52 AM, Saturday, September 29, 2007
    Ascent1722-Trunk - Added: 1:01:43 AM, Saturday, September 29, 2007
    Ascent1711-Trunk - Added: 8:41:22 AM, Friday, September 28, 2007
    Ascent1710-Trunk - Added: 8:41:22 AM, Friday, September 28, 2007
    Ascent1709-Trunk - Added: 6:13:32 AM, Friday, September 28, 2007
    Ascent1702-Trunk - Added: 11:12:48 PM, Thursday, September 27, 2007

    SQL Files
    Additional DLLs
    Last edited by merfed; 11-08-2007 at 09:24 AM.

    Ascent Precompiled Binaries
  2. #2
    Cursed's Avatar Contributor
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    Re: Ascent Precompiled Binaries

    Hmm nice +rep

  3. #3
    Kill604's Avatar Member
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    Re: Ascent Precompiled Binaries

    Nice man thx +rep

  4. #4
    2dgreengiant's Avatar ★ Elder ★


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    Re: Ascent Precompiled Binaries

    nice dude is the latest rev stable?
    If you need me you have my skype, if you don't have my skype then you don't need me.

  5. #5
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Re: Ascent Precompiled Binaries

    I haven't had any problems with it.
    I've included older rev's incase you have problems with 2.x
    Last edited by merfed; 10-26-2007 at 05:29 PM.

  6. #6
    2dgreengiant's Avatar ★ Elder ★


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    Re: Ascent Precompiled Binaries

    ahhh ok sweet +rep if the button works
    If you need me you have my skype, if you don't have my skype then you don't need me.

  7. #7
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Re: Ascent Precompiled Binaries

    Thanks a bunch

    I'll keep this updated.

  8. #8
    Gastricpenguin's Avatar Legendary
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    Re: Ascent Precompiled Binaries

    Blargh Nvm
    Last edited by Gastricpenguin; 10-26-2007 at 02:45 PM.
    Life Puzzler WoW - Website | Forums

  9. #9
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Re: Ascent Precompiled Binaries

    It is leeched. I acknowledged that: "A lot of this information can be found scattered across the Ascent community, I'm just brining it to one location on MMOwned."

  10. #10
    Darthgnomer's Avatar Member
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    Re: Ascent Precompiled Binaries

    should we run all those sql queries or just the first one?

  11. #11
    SiPex's Avatar Member
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    Re: Ascent Precompiled Binaries

    Originally Posted by Thundercake View Post
    I haven't had any problems with it.
    Trunk = Stable
    Branch = Unstable

    I've included older rev's incase you have problems with 2.x
    Branch = Stable
    Trunk = Unstable :squint:
    https://zpplus.com

  12. #12
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Re: Ascent Precompiled Binaries

    Hehe, whoops

  13. #13
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Re: Ascent Precompiled Binaries

    Bump for updated compiles/information.

  14. #14
    Dryice's Avatar Contributor
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    Re: Ascent Precompiled Binaries

    this is nice i probably wont use this but my friend will +rep

  15. #15
    Gastricpenguin's Avatar Legendary
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    Re: Ascent Precompiled Binaries

    On second thought, this deserves a sticky, and maybe a title change
    Life Puzzler WoW - Website | Forums

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