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  1. #1
    cs0267's Avatar Member
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    Looking for a Gladiator profile

    Anyone got anything good or is PE pretty much dead?

    Looking for a Gladiator profile
  2. #2
    akeon1's Avatar Contributor
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    Originally Posted by cs0267 View Post
    Anyone got anything good or is PE pretty much dead?
    Your question makes no sense.
    If asking do people still have "up to date" rotations for it, and that the addon works - then answer is yes!.

    As for Warrior rotations that is one that always struggled and i am not aware of any. (But that does not mean they don't exist!). Happy hunting.

  3. #3
    avenora's Avatar Member
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    You mean for Gladiator stance or for high-mmr arena play?

  4. #4
    cs0267's Avatar Member
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    Originally Posted by avenora View Post
    You mean for Gladiator stance or for high-mmr arena play?
    Gladiator Stance. I actually ended up writing my own based on what I found on icyveins. I'm very happy with it.

  5. #5
    gomisensei's Avatar Member
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    Code:
    ProbablyEngine.rotation.register_custom(73, "Gomi Gladiator", {
    { "pause", "modifier.lalt" },
    {{
    	{{ { "pause" }, { "/stopattack" }, { "/cleartarget" } }, { "isDummy('target')", "player.time > 300" } },
    	{ "pause", { "target.exists", "@gomi.TargetOOC()" } },
    	{ "/targetenemy [noexists]",  "!target.exists"  },
    	{ "/targetenemy [dead]", { "target.exists", "target.dead" } },
    }, "toggle.auto" },
    --{ '/run UseItemByName(5512)', 'player.health < 30' }, -- Healthstone
    
    --switches
    { "Heroic Leap", "modifier.lshift", "ground" },
    
    --Buff
    {{
    	{ "Battle Shout", "player.stance = 1" },
    	{ "Commanding Shout", "player.stance = 2" },
    }, { "!player.buff(Battle Shout)", "!player.buff(Commanding Shout)" }},
    {{
     { "Dragon Roar", { '@gomi.meleeRange("target")',  "player.buff(Bloodbath)" } },
     { "Dragon Roar", { '@gomi.meleeRange("target")', "!player.spell(Bloodbath).exists", "!player.lastcast(Charge)" } },
     { "Bloodbath", "player.rage > 70" },
     { "#trinket1" }, { "#trinket2" },
    }, "modifier.cooldowns" },
    
    {{
    	{ "Pummel",  { "target.interruptAt > 57" }, "target"  },
    	{ "Berserker Rage", "!player.buff(Enrage)" },
    	{ "Victory Rush", "player.health < 90" },
    	{ "Impending Victory", "player.health < 90" },
    }, '@gomi.meleeRange("Target")' },
    { "Pummel",  { '@gomi.meleeRange("Mouseover")', "mouseover.interruptAt > 50"}, "mouseover"  },
    { "Enraged Regeneration", "player.health < 50" },
    { "Last Stand", "player.health < 10" },
    
    
    {{--Gladiator Combat
    	{ "Victory Rush" },
    	{ "Thunder Clap", { "player.buff(Bloodbath)", "player.area(8).enemies > 1" }},
    	{ "Heroic Strike", { "player.buff(Unyielding Strikes).count > 4", "player.rage > 55", "player.spell(Bloodbath).cooldown = 0" } },
    	{ "Heroic Strike", "player.buff(Unyielding Strikes).count = 6" },
    	{ "Shield Charge", "player.spell(Shield Charge).charges = 2" },
    	{ "Shield Charge", { "!player.buff(Shield Charge)", "player.spell(Shield Slam).cooldown = 0" }},
    	{ "Shield Charge", { "!player.buff(Shield Charge)", "player.buff(Bloodbath)" }},
    	{ "Heroic Strike", "player.buff(Shield Charge)" },
    	{ "Heroic Strike", "player.buff(Ultimatum)" },
    	{ "Heroic Strike", "player.rage >= 95" },
    	{ "Devastate", { "player.buff(Unyielding Strikes).charges < 6", "player.buff(Unyielding Strikes).duration < 2" } },
    	{ "Revenge", "player.area(8).enemies > 1" },
    	{ "Shield Slam" },
    	{ "Thunder Clap", "player.area(8).enemies > 5" },
    	{ "Revenge" },
    	{ "Execute" },
    	{ "Devastate" }
    }, { "player.stance = 1", "talent(7,3)" } },
     
    {{--Prot Combat
    --	{ "Taunt", "target.threat < 100", "target" },
    	{ "Victory Rush", "player.health < 80" }, { "Victory Rush", "player.buff(Victorious).duration < 3" },
    	{ "Shield Slam", "player.buff(Sword and Board)" },
    	{ "Shield Block", { "target.combat", "!player.buff(Shield Block)" } },
    	{ "Revenge"},
    	{ "Shield Slam" },
    	{ "Execute", { "player.rage > 75", "target.health <=20"}, "target"},
    	{ "Heroic Strike", "player.buff(Ultimatum)" },
    	{ "Heroic Strike", "player.buff(Unyielding Strikes).count > 5" },
    	{ "Devastate"},
    	{ "Heroic Strike", { "player.rage > 75", "target.health >=20"}, "target"},
    },  "player.stance = 2" },
     
    },
    { --OOC
    {{
    	{ "Battle Shout", "player.stance = 1"},
    	{ "Commanding Shout", "player.stance = 2" },
    }, { "!player.buff(Battle Shout)", "!player.buff(Commanding Shout)" }},
    { "Heroic Leap", "modifier.lshift", "ground" },
    {{
    	{ "Charge", "target.range > 8", "target" }, 
    }, { '@gomi.isAttackable("target")', "target.range <= 25", "toggle.auto" }},
    
    } ,
    function()
     ProbablyEngine.toggle.create('auto', 'Interface\\Icons\\spell_nature_lightning', 'AutoTarget', 'Automatic Next Target Selection')
    --ProbablyEngine.toggle.create('cleave', 'Interface\\Icons\\warrior_talent_icon_mastercleaver', 'Cleave', '2-4 enemies')
    end
    )
    you may have to swap out some of my external lib references, but the basic rotation is there. Requires FH.
    Last edited by gomisensei; 03-12-2016 at 07:34 PM. Reason: clarity

  6. Thanks cs0267 (1 members gave Thanks to gomisensei for this useful post)

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