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  1. #1
    renitharis's Avatar Member
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    Oh noes.

    What I heard is that ascent will no longer support level 70+, only up to 70. I learned this from my private server that I play on and I'm not 100% sure its true but I think it is. http://wowfusiononline.com/index.php...6&topic=7317.0 if you wanna read into it. Just wanted to inform people.

    Oh noes.
  2. #2
    Acespades's Avatar Site Donator
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    Re: Oh noes.

    Very untrue.

    Unless it is from the Ascent site.

    Don't belive it

    Current Record Holder: Most times banned on MMOwned

  3. #3
    Iaccidentallytwink's Avatar Elite User
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    Re: Oh noes.

    It's true... posted on the ascent site... go check AscentEmu.com - Ascent Emulator.


  4. #4
    Acespades's Avatar Site Donator
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    Re: Oh noes.

    Originally Posted by n4ru70h4x0r View Post
    It's true... posted on the ascent site... go check AscentEmu.com - Ascent Emulator.

    That sucks.... Hello Antrix!

    Current Record Holder: Most times banned on MMOwned

  5. #5
    kannibal's Avatar Member
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    Re: Oh noes.

    I have alrdy figured out to bypass that....... its easy info was from a friend on ascent forums so this isnt my work but just passing the info on. YOU NEED TO BE ABLE TO COMPILE YOUR OWN REV to fix this btw and be somewhat competent on where to find this info6):

    you need to change the following info >>>>> CHANGES ARE IN RED FILES TO CHANGE ARE WHITE

    AND AKA CHANGE THE RED THINGS TO THE NUMBER YOU WANT YOUR MAX LEVEL CAP TO BE if 255 then put 255 im using 90 cause im making content up till 90 on my server

    Index: game/ObjectMgr.cpp
    ===================================================================
    --- game/ObjectMgr.cpp (revision 1852)
    +++ game/ObjectMgr.cpp (working copy)
    @@ -1474,7 +1474,7 @@
    continue; // Class not valid for this race.

    // Generate each level's information
    - uint32 MaxLevel = 70 + 1;
    + uint32 MaxLevel = sWorld.Expansion1LevelCap + 1;
    LevelInfo* lvl=0, lastlvl;
    lastlvl.HP = PCI->health;
    lastlvl.Mana = PCI->mana;
    @@ -1667,8 +1667,8 @@
    {
    // We got a match.
    // Let's check that our level is valid first.
    - if(Level > 70) // too far.
    - Level = 70;
    + if(Level > sWorld.Expansion1LevelCap) // too far.
    + Level = sWorld.Expansion1LevelCap;

    // Pull the level information from the second map.
    LevelMap::iterator it2 = itr->second->find(Level);
    Index: game/Player.cpp
    ===================================================================
    --- game/Player.cpp (revision 184
    +++ game/Player.cpp (working copy)
    @@ -664,7 +664,7 @@
    SetUInt32Value(PLAYER_FIELD_BYTES, 0x08 );
    SetUInt32Value(PLAYER_CHARACTER_POINTS2,2);
    SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
    - SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, 70);
    + SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.Expansion1LevelCap);

    for(uint32 x=0;x<7;x++)
    SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+x, 1.00);
    @@ -2620,7 +2620,7 @@
    }

    SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
    - SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, (GetSession()->HasFlag(ACCOUNT_FLAG_XPACK_01)?70:60));
    + SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, (GetSession()->HasFlag(ACCOUNT_FLAG_XPACK_01)?sWorld.Expansion1LevelCap:sWorld.LevelCap));
    SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, info->factiontemplate);
    if(cfaction)
    {
    Index: game/Stats.h
    ===================================================================
    --- game/Stats.h (revision 184
    +++ game/Stats.h (working copy)
    @@ -144,7 +144,7 @@
    }
    else
    {
    - if(AttackerLvl > PLAYER_LEVEL_CAP)
    + if(AttackerLvl > sWorld.Expansion1LevelCap)
    return 1;//gm
    if(AttackerLvl<PLAYER_LEVEL_CAP && VictimLvl <= grayLevel[AttackerLvl])
    return 0;
    @@ -174,7 +174,7 @@
    if ((int32)pVictim->getLevel()-(int32)pAttacker->getLevel()>10)
    return 0;

    - uint32 max_level = 70;
    + uint32 max_level = sWorld.Expansion1LevelCap;
    if(pAttacker->IsPlayer())
    max_level = pAttacker->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL);
    else if(pAttacker->IsPet())
    Index: game/World.cpp
    ===================================================================
    --- game/World.cpp (revision 1854)
    +++ game/World.cpp (working copy)
    @@ -2586,6 +2586,8 @@
    BreathingEnabled = Config.MainConfig.GetBoolDefault("Server", "EnableBreathing", true);
    SendStatsOnJoin = Config.MainConfig.GetBoolDefault("Server", "SendStatsOnJoin", true);
    compression_threshold = Config.MainConfig.GetIntDefault("Server", "CompressionThreshold", 1000);
    + LevelCap = Config.MainConfig.GetIntDefault("Server", "LevelCap", 60);
    + Expansion1LevelCap = Config.MainConfig.GetIntDefault("Server", "Expansion1LevelCap", 70);

    // load regeneration rates.
    setRate(RATE_HEALTH,Config.MainConfig.GetFloatDefault("Rates", "Health",1));

    Index: game/World.h
    ===================================================================
    --- game/World.h (revision 184
    +++ game/World.h (working copy)
    @@ -458,7 +458,8 @@
    bool sendRevisionOnJoin;

    void SaveAllPlayers();
    -
    + uint32 LevelCap;
    + uint32 Expansion1LevelCap;
    string MapPath;
    bool UnloadMapFiles;
    bool BreathingEnabled;
    Index: scriptengine/ScriptFunctions.cpp
    ===================================================================
    --- scriptengine/ScriptFunctions.cpp (revision 184
    +++ scriptengine/ScriptFunctions.cpp (working copy)
    @@ -1129,11 +1129,11 @@
    // deny the setting of level above server limits
    if ( p->GetSession()->HasFlag(ACCOUNT_FLAG_XPACK_01) )
    {
    - if ( level > (int32)70 )
    - level = (int32)70;
    + if ( level > (int32)sWorld.Expansion1LevelCap )
    + level = (int32)sWorld.Expansion1LevelCap;
    } else {
    - if ( level > (int32)60 )
    - level = (int32)60;
    + if ( level > (int32)sWorld.LevelCap )
    + level = (int32)sWorld.LevelCap;
    }

    for(; curLevel < level; curLevel++ )
    @@ -1164,11 +1164,11 @@

    if ( p->GetSession()->HasFlag(ACCOUNT_FLAG_XPACK_01) )
    {
    - if ( endLevel > 70 )
    - endLevel = 70;
    + if ( endLevel > sWorld.Expansion1LevelCap )
    + endLevel = sWorld.Expansion1LevelCap;
    } else {
    - if ( endLevel > 60 )
    - endLevel = 60;
    + if ( endLevel > sWorld.LevelCap )
    + endLevel = sWorld.LevelCap;
    };

    for(; curLevel < endLevel; curLevel++ )
    Last edited by kannibal; 10-15-2007 at 09:15 PM.

  6. #6
    renitharis's Avatar Member
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    Re: Oh noes.

    Well I shall go post this on my private server's page, thanks man.

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