Hi guys! How i can dot it works?
i will break it, but it does not work
{ "Shattering Throw", "target.buff(Ice Block)", "target" },
Thanks!
Hi guys! How i can dot it works?
i will break it, but it does not work
{ "Shattering Throw", "target.buff(Ice Block)", "target" },
Thanks!
Last edited by m0o0z; 08-04-2015 at 06:36 PM.
add this custom functionCode:function insertName.ShatterBubble() if UnitBuff("target", GetSpellInfo(642)) or -- Divine Shield UnitBuff("target", GetSpellInfo(45438)) -- Ice Block then return true end return false end
than add it to your rotation
This is how it works for me, it also didint work for me with how you wrote it above.Code:{"Shattering Throw", {"@insertName.ShatterBubble()", "!player.moving", "target.range < 30"}},
Thanks for answering. In which file I have to introduce that line?
It's in this file ?
Probably\system\conditions\core.lua