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W A R L O C K:
~ Stopcasting, if Target has "Spell Reflection"/"Grounding Totem" up and "Curse of the Elements" it.
~ If any Arena1-3 Rogue has "Shadow Dance" up, is in Meele-Range and has You as Target:
* "Demonic Circle: Portal" (Avoiding "Cheap Shot" 99%).
~ "Spell Lock" in First/Last Second for Arena1-3. Interrupted Spells:
* Healing Spells;
* CC Spells.
~ "Spell Lock" not Usable if: "Aura Mastery"/"Divine Shield"/"Ice Block"/etc. is up.
~ Destruction: If You get kicked on Fire-Spells then "Shadow Bolt" will be casted instead.
~ Affliction: If You get kicked on Shadow-Spells then "Searing Pain" will be casted instead.
~ Seduction-FakeCast: If Succubus getting SWD'd it will stop the "Seduction"-Cast.
~ "Death Coil": Not Usable into:
* "Divine Shield"/"CoS"/"Ice Block"/"Detterence"/"Bladestorm"/etc;
* In "Grounding Totem"/"Spell Reflection" it will use "Curse of the Elements" instead.
~ Combat: If Arena1-3 Rogue exists, You will Buff any ranged Mate to enter Combat aswell.
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R O G U E #1:
~ "Vanish" on "Death Coil".
~ "Dismantle" on "Bladestorm".
~ "Kick" First/Last Second. Interrupted Spells:
* Healing Spells;
* CC Spells;
* Important Dps Spells ("Vampiric Touch", "Immolate", etc.).
~ "Kick" not Usable if:
* "Aura Mastery"/"Divine Shield"/"Ice Block"/etc. is up;
* Target is not Casting/Channeling.
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R O G U E #2:
~ R O G U E #1
~ RvR scripts:
* "Vanish" on: "Blind","Cheap Shot","Deep Freeze","Psychic Scream","Psychic Horror","Kidney";
* "Blind" on: "Trinket";
* "Shadowstep" on: "Feral Charge","Charge","Blink","Intercept".
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P A L A D I N:
~ "Turn Evil"/"Holy Wrath" on Arena1-3Pet's (Succubus) "Seduction"-Cast, if it's casted on You.
~ "Hammer of Justice": Not Usable into /"CoS"/"Ice Block"/"Bladestorm"/"Spell Reflection"/etc.
~ "Turn Evil": Being used on any ranged Arena1-3 DK with "Lichborne" up.
~ "Turn Evil": Not Usable into "Grounding Totem".
~ "Divine Sacrifice" on "Scatter Shot".
~ Combat: If Arena1-3 Rogue exists, You will Buff any ranged Mate to enter Combat aswell.
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W A R R I O R #1:
~ "Overpower" on every Cast/Channel.
~ "Bash"/"Pummel" First/Last Second. Interrupted Spells:
* Healing Spells;
* CC Spells;
* Important Dps Spells ("Vampiric Touch", "Immolate", etc.).
~ Interrupt-Spells not Usable if:
* "Aura Mastery"/"Divine Shield"/"Ice Block"/etc. is up;
* Target is not Casting/Channeling.
~ Healing Spells won't get Interrupted, if "Overpower" is available.
~ "Spell Reflection": If "Shield" is equipped, a CC Spell is casted on You and Interrupt not in Range.
~ "Shattering Thrown": Is being used to remove "Ice Block"/"Hand of Protection"/"Divine Shield"
~ "Vanish": If any Arena1-3 Rogue uses "Vanish" You will catch him (15-20yards).
~ Succubus: If "Seduction" is up on Party1-2:
* Interrupt Succubus. - If in Range;
* "Charge" Succubus. - If not in Interrupt Range;
* "Intercept" Succubus. - If not in Interrupt Range and Charge is on Cooldown.
~ "Intervene": If "Scatter Shot" is up on Party1-2 You will "Intervene" to him.
~ "Shadowfiend": If "Shadowfiend" is an existing/ranged Arena1-3Pet You will "Fear" it.
~ "Charge"/"Intercept": If Your current Target is about to die:
* "Charge" Arena1-3 Healer to break his current Healing Spell;
* "Intercept" back to Your Main-Target.
~ Combat: If Arena1-3 Rogue exists, You will Buff any ranged Mate to enter Combat aswell.
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W A R R I O R #2:
~ WARRIOR #1
~ Auto-Rotation:
* Refreshing: "Rend","Hamstring","Mortal Strike";
* Dmg-Rotation ("Overpower" included on non-Healers);
* Buffing ("Recklessness"/"Bloodrage" included);
* Auto "Berserker Rage", if needed.
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S H A M A N:
~ "Grounding Totem" on "Hex".
~ "Tremor Totem": Being used if a ranged Party1-2 Member is under any "Fear"-Spell.
~ Stopcasting, if your Target has "Spell Reflection"/"Grounding Totem" up and "Purge" it.
~ "Cleanse Spirit": Being used to Dispel "Hex"/"Curse of Tongues" off a ranged Party1-2 Member.
~ "Water Shield"/"Lightning Shield": Being used if it's not up anymore and (NoCast).
~ "Wind Shear" in First/Last Second for Arena1-3. Interrupted Spells:
* CC Spells: "Hex"/"Polymorph"/"Seduction"/"Fear"/"Cyclone";
* Healing Spells: Just if Arena1-3 is not a Warlock/Shaman/Druid or Mage.
~ Combat: If Arena1-3 Rogue exists, You will Buff any ranged Mate to enter Combat aswell.
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D E A T H K N I G H T:
~ "Mind Freeze" in First/Last Second for Arena1-3. Interrupted Spells:
* Healing Spells;
* CC Spells;
* Important Dps Spells ("Vampiric Touch", "Immolate", etc.).
~ "Mind Freeze" not Usable if:
* "Aura Mastery"/"Divine Shield"/"Ice Block"/"Grounding Totem"/etc. is up;
* Target is not Casting/Channeling.
~ "Horn of Winter": Being used if it's not up anymore.
~ "Anti-Magic: Shell" on "Death Coil".
~ "Lichborne": Being canceled if "Anti-Magic Shell" is not up and a Paladin is in range to "Turn Evil".
~ Combat: If Arena1-3 Rogue exists, You will Buff any ranged Mate to enter Combat aswell.
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D R U I D:
~ Stopcasting "Cyclone", if Target has "Spell Reflection"/"Grounding Totem" up and "Fearie Fire" it.
~ "Instant Cyclone" not Usable if: "Divine Shield"/"Anti-Magic: Shell"/"Spell Reflection"/etc. is up.
~ Combat: If Arena1-3 Rogue exists, You will Buff any ranged Mate to enter Combat aswell.
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P R I E S T:
~ "Shadow Word: Death" (Including StopCast) for: "Polymorph"/"Seduction"/"Scatter Shot"/"Blind".
~ "Inner Fire": Being used if PlayerHP is 80%+. Else PartyMessage: "Missing: Inner Fire".
~ Combat: If Arena1-3 Rogue exists, You will Buff any ranged Mate to enter Combat aswell.
~ Pet:
* "Shadowcrawl": Being used on PetTarget as soon as it's off Cooldown;
* "Fear Ward": Being used on Pet if Arena1-3 Warrior exists.
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M A G E:
~ "Counterspell" Last Second for Arena1-3. Interrupted Spells: "Hex"/"Polymorph".
~ "Counterspell" not Usable if: "Divine Shield"/"Ice Block"/"Grounding Totem"/etc. is up.
~ "Deep Freeze" not Usable if: "Anti-Magic: Shell"/"Ice Block"/"Grounding Totem"/etc. is up.
~ Stopcasting, if your Target has "Spell Reflection"/"Grounding Totem" up and "Ice Lance" it.
~ Stopcasting "Polymorph", if "Shadow Word: Death" is Casted on You or any friendly ArenaTarget.
~ "Ice Barrier": Being used if it's not up anymore and Arena1-3 can't Dispel it.
~ Combat: If Arena1-3 Rogue exists, You will Buff any ranged Mate to enter Combat aswell.
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H U N T E R:
~ "Silencing Shot" in Last Second for Arena1-3, if Party1-2 is CC'd. Interrupted Spells:
* "Hex"/"Polymorph".
~ "Aimed Shot": Being used if "Divine Shield"/"Hand of Protection"/"Ice Block"/etc. disappears.
~ "Growl": Being used if "Grounding Totem" is up on Arena1-3.
~ Pet:
* "Cower"(45% Damage-Reduction): Being used if Your Pet is below 40% HP;
* "Last Stand": Being used if Your Pet is below 15% HP.
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R A C I A L - S P E L L S:
* Nightelf: "Shadowmeld" on "Death Coil";
* Bloodelf: "Arcane Torrent" will be used instead of Your Interrupt, if Your Interrupt is on Cooldown;
* Tauren: "War Stomp" will be used instead of Your Interrupt, if Your Interrupt-Spell is on Cooldown;
* Undead: 1 Buttom for "Medallion of the Horde" + "Will of the Forsaken". Correct one will be used.
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> > All Scripts are Basics. Feel free to ask if we can Add/Remove something for You. < <
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R A N G E - H A C K:
~ Arena Tournament: +2 Yards Range = 7 Yards. - For Every Meele-Spell
~ Any Other Server: +7 Yards Range = 12 Yards. - For Every Meele-Spell
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~ . P . R . I . C . E . S . ~
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