Hi
In my rotation I use a custom fuction called BL.
At the end of the rotation I have wrote :
},
function()
ProbablyEngine.toggle.create('bl', 'Interface\\Icons\\ability_shaman_heroism', 'BL pull', 'Activate if no BL at pull')
end)
When I load Elem Shaman rotation, i see the BL icon and can toggle it.
In my rotation, I use modifier.bl like that :
{{
{ "152255", "player.totem(3599).duration > 10" },
{ "152255", "player.totem(2894).duration > 10" },
{ "#trinket2" , "!player.buff(16166)" },
{ "2894" , "player.debuff(57723)"},
{ "16166" , { "!player.buff(176875)", "player.debuff(57723)" }},
{ "165339", { "!player.buff(114050)", "player.debuff(57723)" }},
{ "2894" , "player.debuff(80354)"},
{ "16166" , { "!player.buff(176875)", "player.debuff(80354)" }},
{ "165339", { "!player.buff(114050)", "player.debuff(80354)" }},
{ "2894" , "modifier.bl" },
{ "16166" , { "!player.buff(176875)", "modifier.bl" }},
{ "165339", { "!player.buff(114050)", "modifier.bl" }},
}, "modifier.cooldowns" },
So if the cooldown button is toggle on, it will cast liquid magma and use my trinket on CD. If I have BL debuff, it cast other CD too.
If I toggle bl on, it will cast CD even if i have not the debuff.
The problem is that when I test the rotation on dummy, everything is good with cooldown button and debuff, but nothing happen when I toggle bl.
I have the same problem with modifier.interrupt that doesn't work at all.
Anybody have an idea?