"modifier.enemies >= 3",and use item with green circle menu

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  1. #1
    gongmang1's Avatar Member
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    "modifier.enemies >= 3",and use item with green circle

    I use FH and PE
    My BM hunter's "modifier.enemies >= 3", working perfect,but MM hunter, SV hunter and other class,is not working.

    and I use item with green circle ,for example, {"#itemID" ,"modifier.lcontrol", "ground" }, not working
    Then I try to use other ways, {"/use itemNAME" ,"modifier.lcontrol", "ground" }, it's only shows the green circle, not throw out

    help me plz
    Last edited by gongmang1; 01-25-2015 at 08:15 AM.

    "modifier.enemies >= 3",and use item with green circle
  2. #2
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Can we see the full rotation please?
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  3. #3
    gongmang1's Avatar Member
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    Originally Posted by ImogenOC View Post
    Can we see the full rotation please?
    http://www.ownedcore.com/forums/worl...uest-item.html ([horde] unlimited targets AOE heal quest item)

    {"#36818“ ,"modifier.lcontrol", "ground" },not work.. or {"/use Pack of Vaccine“ ,"modifier.lcontrol", "ground" }, only showing green circle:gusta:

  4. #4
    zeldaboch's Avatar Member
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    Originally Posted by gongmang1 View Post
    http://www.ownedcore.com/forums/worl...uest-item.html ([horde] unlimited targets AOE heal quest item)

    {"#36818“ ,"modifier.lcontrol", "ground" },not work.. or {"/use Pack of Vaccine“ ,"modifier.lcontrol", "ground" }, only showing green circle:gusta:
    Try
    {"#36818“ ,{"modifier.lcontrol"}, "ground" },

  5. #5
    gongmang1's Avatar Member
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    Originally Posted by zeldaboch View Post
    Try
    {"#36818“ ,{"modifier.lcontrol"}, "ground" },
    not work ,

  6. #6
    Malloot's Avatar Member
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    It seems to me ground in general is broken, also cant get other ground spells to work. Using FH will try other unlocker to check.

  7. #7
    zeldaboch's Avatar Member
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    Try with player.ground or target.ground

  8. #8
    StinkyTwitch's Avatar Active Member
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    If you are using FH:
    Code:
    {"#36818" ,{"modifier.lcontrol"}, "target.ground", },
    Also if you have a situation where you aren't using a modifier or any sort of conditional PE needs to have a nil in a spell, target line such as this for Hunter traps:
    Code:
    { "Explosive Trap", nil, "target.ground", },
    Last edited by StinkyTwitch; 01-25-2015 at 12:59 PM.

  9. #9
    StinkyTwitch's Avatar Active Member
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    Originally Posted by gongmang1 View Post
    not work ,
    gongmang did you paste those lines in directly from your rotation? If so take a look at the quotes you are using. Seems the last quote around #36818 is a weird character. That may be why it isn't working as well.

    The post above this one has it fixed if you want to try it by copy, pasting.
    Last edited by StinkyTwitch; 01-25-2015 at 01:00 PM. Reason: additional info

  10. #10
    gongmang1's Avatar Member
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    Originally Posted by zeldaboch View Post
    Try with player.ground or target.ground
    I tried but not work

  11. #11
    gongmang1's Avatar Member
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    Originally Posted by StinkyTwitch View Post
    gongmang did you paste those lines in directly from your rotation? If so take a look at the quotes you are using. Seems the last quote around #36818 is a weird character. That may be why it isn't working as well.

    The post above this one has it fixed if you want to try it by copy, pasting.

    maybe items can not use "ground"or "player.ground" in PE .
    { "Explosive Trap", nil, "target.ground", },
    { "18313", nil, "target.ground", }, is working

  12. #12
    StinkyTwitch's Avatar Active Member
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    If you are using FH you will need to use either "target.ground", "focus.ground" or "mouseover.ground". Straight "ground" is for other unlockers.

  13. #13
    gongmang1's Avatar Member
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    Originally Posted by StinkyTwitch View Post
    If you are using FH you will need to use either "target.ground", "focus.ground" or "mouseover.ground". Straight "ground" is for other unlockers.
    may be like engineering hand grenades , items can not use with "ground" or "target.ground"

  14. #14
    gongmang1's Avatar Member
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    I make the api function UseItem like function CastGround. it works.
    but the unlockers CastAtPosition,can not use on use items
    what I have done just made throw items mouseover, no ObjectPosition(target).

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