Add buildings in  Ascent menu

User Tag List

Page 1 of 3 123 LastLast
Results 1 to 15 of 34
  1. #1
    Troh's Avatar Active Member
    Reputation
    76
    Join Date
    Jul 2006
    Posts
    201
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Add buildings in Ascent

    Hi guys!!!

    First of all. Credits to Slick420 on Emupedia.

    you need an MPQ file. (Don't ask me why xD)

    Link: Filebeam - Free Fast File Hosting

    Ok put that in your Data folder as usual.

    Time to add queries into your database.

    These are for Statues and some other funny GO's

    Code:
     insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700000','5','9513','Twinblades Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700001','5','12157','Altar of Storms Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700002','5','9632','Turalyon Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700003','5','9633','Uther Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700004','5','9514','Captain Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700005','5','9515','Captain Statue 2','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700006','5','9516','Crusader Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700007','5','9518','Crusader Statue 3','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700008','5','4853','Serpent Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700009','5','9410','Lothar Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700010','5','9460','Lion Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700011','5','9485','Snake Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700012','5','9506','Mountain King Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700013','5','9508','Franger Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700014','5','9509','Mage Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700015','5','9510','Spearman Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700016','5','9511','Sunshield Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700017','5','9512','Sunshield Statue 2','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700018','5','9519','Human Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700019','5','9521','Priest Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700020','5','9627','Alleria Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700021','5','9628','Danath Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700022','5','9629','Khadgar Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700023','5','9630','Kurdran Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700024','5','9631','Lion Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700025','5','9632','Turalyon Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700026','5','9397','Goblin Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700027','5','10894','HEFRanger Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700028','5','10895','HEMMage Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700029','5','10896','HFSpear Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700030','5','13379','Golden High Elf Statue 1','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700031','5','13380','Golden High Elf Statue 2','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700032','5','13381','Golden High Elf Statue 3','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700033','5','12092','NEPriestess Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700034','5','15713','Azhara Dragon Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700035','5','10893','Fountain Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700036','5','13604','Centaur Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700037','5','14062','Badlands Cobra Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700038','5','14338','Uldaman Dwarf Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700039','5','14339','Uldaman Mountain Giant Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700040','5','14340','Uldaman Sea Giant Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700041','5','14341','Uldaman Stone Giant Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700042','5','14342','Uldaman Tauren Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700043','5','14343','Uldaman Troglodyte Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700044','5','14344','Uldaman Troll Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700045','5','14356','Titan Female Statue','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700046','5','10120','Dead Wind Hanging Body','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700047','5','10121','Dead Wind Hanging Tree','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700048','5','10228','Duskwood Tree','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700049','5','10229','Duskwood Tree 2','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700050','5','10235','Tombstone 5','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700051','5','10236','Tombstone 6','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700052','5','10237','Tombstone 7','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700053','5','10238','Tombstone 8','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700054','5','10239','Tombstone Monument 1','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700055','5','10240','Tombstone Monument 2','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700056','5','10242','Wood Cross','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700057','5','10280','Battle Glade Polearm Skull','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700058','5','10281','Battle Glade Shield 1','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700059','5','10288','Battle Glade Sword Skull','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('700060','5','10366','Lamp Post','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    Next we have the buildings:

    Code:
     insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('710000','14','20002','Castle 1','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('710001','14','20003','Castle 2','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('710002','14','20004','Castle 3','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('710003','14','20005','Chapel','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('710004','14','20035','Guild House I','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('710005','14','20036','Guild House II','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('710006','14','20033','Guard Tower','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('710007','14','20034','Ruined Guard Tower','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    And last we have The major cities ^^ :

    Code:
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('720000','14','9329','Orgrimmar City','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('720001','14','9383','Undercity','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('720002','14','9050','Stormwind','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('720003','14','9371','Ironforge','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('720004','14','9327','Darnassus','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `sound0`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('720005','14','9051','Booty Bay','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    Ok that was all^^ Hope you enjoy

    For the Statues, the spawning id's are 700000 - 700060

    For the buildings: 710000 - 710007

    And for the cities: 720000 - 720005



    Add buildings in  Ascent
  2. #2
    The_Zealot's Avatar Member
    Reputation
    45
    Join Date
    May 2007
    Posts
    154
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    spawning Some of these Game Objects will Crash your WoW... ( Especially those ones about Capital Cities...awesome =)

    EDIT: You need an MPQ file+ Modelfix.exe because all these GOs are Model Edited, so you are the only one that can see them =O
    Last edited by The_Zealot; 10-03-2007 at 05:57 AM.

  3. #3
    Troh's Avatar Active Member
    Reputation
    76
    Join Date
    Jul 2006
    Posts
    201
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    ye you need edit fix



  4. #4
    ectrianpwnz's Avatar Member
    Reputation
    1
    Join Date
    Sep 2007
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    works great

  5. #5
    Dpsfraud's Avatar Active Member
    Reputation
    15
    Join Date
    Feb 2007
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    hmm lol, i dunno if thats worth the effort

  6. #6
    King Warg's Avatar Member
    Reputation
    47
    Join Date
    Oct 2007
    Posts
    83
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    i've been trying to hunt down the link between the database entries and the actual mesh in the mpq files for some time, i've tracked it as far as gameobjectdisplayinfo.dbc, but the contents of which isnt too clear. Perhaps someone a bit more fluent in WoW DBC files can explain the columns of numerical data? as far as i can discern the second column is display ID information. I had assumed that the third column may have been a refrence to the line number of the index file of the MPQ which would then point to the mesh path inside the MPQ, but that doesn't seem to be the case as the number is too high.
    Last edited by King Warg; 10-14-2007 at 09:04 PM.

  7. #7
    King Warg's Avatar Member
    Reputation
    47
    Join Date
    Oct 2007
    Posts
    83
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    meh.. scratch that previous statement..I think it was just the crummy dbc program i was using..

  8. #8
    King Warg's Avatar Member
    Reputation
    47
    Join Date
    Oct 2007
    Posts
    83
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    hmm.. i've patched both server and client gameobjectdisplayinfo.dbc files, updated the db, tried running modeleditfix.exe to launch, but it seems the object meshes still aren't showing up.. I must say things arent looking good for our planned game expansion if we cant get this working :/
    Last edited by King Warg; 10-19-2007 at 12:06 AM.

  9. #9
    Bloodstain's Avatar Member
    Reputation
    24
    Join Date
    Oct 2007
    Posts
    158
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    With the file, do i just need to Restoredump (i think its called) it on SQL just me non of the servers players?

  10. #10
    killer78's Avatar Member
    Reputation
    5
    Join Date
    Aug 2007
    Posts
    50
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    Nice..... this is sweet!!! nice post!

  11. #11
    EatUrBrains's Avatar Active Member
    Reputation
    55
    Join Date
    Jan 2007
    Posts
    504
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    Wooot Nice Job

  12. #12
    meathelix's Avatar Member
    Reputation
    1
    Join Date
    Feb 2007
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    what about the houses that come with WoW? do they have a ID?

  13. #13
    Steven53891's Avatar Member
    Reputation
    4
    Join Date
    Aug 2007
    Posts
    59
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    lol ya i dont even know how to patch the server or create an MPQ file...
    do i just do a execute batch file on the patch? and where do i put the
    GameObjectDisplayInfo.dbc file?

  14. #14
    Steven53891's Avatar Member
    Reputation
    4
    Join Date
    Aug 2007
    Posts
    59
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    lol nevermind

  15. #15
    2dgreengiant's Avatar ★ Elder ★


    Reputation
    1190
    Join Date
    Feb 2007
    Posts
    7,129
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Add buildings in Ascent

    can some1 uplaod some pics so i can see be4 i try
    If you need me you have my skype, if you don't have my skype then you don't need me.

Page 1 of 3 123 LastLast

Similar Threads

  1. [Trinity] How to add building TYPE 14
    By paff in forum WoW EMU Questions & Requests
    Replies: 2
    Last Post: 07-03-2011, 09:11 PM
  2. [Release] Buildings for Ascent/Antrix
    By warsheep in forum World of Warcraft Emulator Servers
    Replies: 210
    Last Post: 06-11-2008, 09:00 PM
  3. [Guide] Accepting Client builds with ascent
    By latruwski in forum WoW EMU Guides & Tutorials
    Replies: 10
    Last Post: 05-18-2008, 02:31 PM
  4. [GUIDE] Add Voice Chat to your ascent server! [GUIDE]
    By Dryice in forum WoW EMU Guides & Tutorials
    Replies: 26
    Last Post: 12-09-2007, 11:29 AM
  5. Ascent Buildings without Model Edits.
    By Equ1N0X in forum World of Warcraft Emulator Servers
    Replies: 8
    Last Post: 10-25-2007, 12:25 PM
All times are GMT -5. The time now is 12:07 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search