[Tool] Updated 3dsToM2 menu

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  1. #1
    JimbobGo's Avatar Member
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    [Tool] Updated 3dsToM2

    3dstom2-lib3ds1.3x.rar

    I did not write this, Cyrect did, I just fixed it for the new m2 format and seeing has nobody else has released it...


    Its bloated when uncompressed.

    You still need depending on the model:

    M2Modder: to fix the textures in the model and such.
    3DS Max
    Lithunwrap to change UV mapping in a halfway acceptable fashion(Ultimate Unwrap is best, too annoying to crack though)
    MS3D (Pretty much only good for item edits and file type conversions)
    Photoshop CS3 or The Gimp for redoing the textures when its necessary.
    BLP->PNG & PNG->BLP converter

    When it creates a model it will set its texture type as hardcoded, I've had no luck using them like that but if you convert it with M2Modder to Creature, Character skin when appropriate for said model types it will load them assuming all the file names are right and referanced properly.

    Everything must be in a MPQ as with normal changes.

    Items use "Cape" texture type in M2Modder.

    For weapons the attachment point is the center of the axis (i.e center where you think the grip should be there), you'll have to fiddle with the orientation sometimes depending on where you get your model from and whatnot.

    There is ***NO ANIMATION*** support, even if it converts them the 3DS File format is useless for animations and subsequently no giving all the female models 42 FFF cup breast sizes and maintaining animations on import. (sigh...)

    Maybe some kind soul will release a fbx->m2 or ms3d->m2 or even a straight 3DS Max *.m2 exporter. >.>

    [Tool] Updated 3dsToM2
  2. #2
    ^Xayo's Avatar Contributor
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    Re: Updated 3dsToM2

    umm thx yes.

  3. #3
    Fault's Avatar Retired Super Moderator

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    Re: Updated 3dsToM2

    quiet a few of these posted

    Created by MyFitnessPal.com - Free Calorie Counter
    "If I and everyone else could contribute to MMOwned like you do it would be a terrific place." Don't PM me with request, only Questions



  4. #4
    jossa90's Avatar Member
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    Re: Updated 3dsToM2

    It would be awsome if some guy could fix it so that you can have animations also :/

    but anyways.
    THanks m8

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    Re: Updated 3dsToM2

    well .. here goes the source.. still not happy that this got public ...

    RapidShare: 1-Click Webhosting

  6. #6
    Simey's Avatar Active Member
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    Re: Updated 3dsToM2

    Thanks for the share, it will be useful
    -removed by staff, too large.

  7. #7
    Adrenalin3's Avatar Banned
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    Re: Updated 3dsToM2

    There is easier ways without using all those tools for textures etc but o well.

  8. #8
    Firegone's Avatar Active Member
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    Re: Updated 3dsToM2

    and which^^?

  9. #9
    joeyshinobi88's Avatar Member
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    Re: Updated 3dsToM2

    hm. well. as long as their boobs are big who cares if they can move ne?
    hahaha i kid i kid.

    hm. well. i'll keep working on things from my end and see what i can find out.

  10. #10
    Cryect's Avatar Member
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    Re: Updated 3dsToM2

    Originally Posted by jossa90 View Post
    It would be awsome if some guy could fix it so that you can have animations also :/
    It does have animations the problem is finding a tool that properly exports animations to 3ds file format now a days (3dsmax only partially supports them). Even if it fully supported the 3ds file format wouldn't really matter since 3ds only supports 1 bone per object (which is fine if you want to make a segmented robot but worthless for things with flesh).

    Example of animation working with a model converted from 3ds to m2 through the original program I wrote.

    http://acm.jhu.edu/~cryect/NoggFiles/cat.avi

    Really should have went with a MAXScript instead but didn't realize till basically was done. 3ds is a too limited file format to work well with m2's.

  11. #11
    Simey's Avatar Active Member
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    Re: Updated 3dsToM2

    Lol, I love that white ball! :P
    Btw, are there any ways to rotate your model, when it's converted to m2, or will you have to rotate it in you 3d program, and convert it again?
    -removed by staff, too large.

  12. #12
    ^Xayo's Avatar Contributor
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    Re: Updated 3dsToM2

    AWMAGAWD CRYECT ! You browse mmowned ?? Does your mom know about that ? ;D

  13. #13
    Cryect's Avatar Member
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    Re: [Tool] Updated 3dsToM2

    You can rotate it using M2Modder by editing the bones which is what I did for the gun you see on the curse gaming page to get it to fit just right in my hand and for other things like Hellfire Armor.

  14. #14
    MrClean's Avatar Member
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    Re: [Tool] Updated 3dsToM2

    Cryect...Didn't know you were still around
    || Deth to all comers

  15. #15
    L'Lawliet's Avatar Contributor
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    Re: [Tool] Updated 3dsToM2

    doesnt work for me for some reason this is what id did since i laughed at a video
    run
    cmd
    C:\3DSToM2.exe C:\toyota.3ds C:\toyota.M2 30

    and then it says it needs to close due to a problem can anyone help me?

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