Bug Reports / Suggestions! menu

User Tag List

Page 1 of 4 1234 LastLast
Results 1 to 15 of 56
  1. #1
    Hackinte's Avatar Sergeant
    Reputation
    51
    Join Date
    Nov 2014
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Bug Reports / Suggestions!

    This is the official bug report and feature request thread, please follow the post template below.

    Originally Posted by Bug Report
    Bug: PE doesn't work in negrand for horde.
    Build: 6.0.3r10

    Details:
    PE doesn't allow mounted combat while in negrand on a horde character.
    Originally Posted by Feature Request
    Feature: Allow for unit.area().friendly
    Details:
    Let us check for friendly units in an area.
    I will reply with quote to bug reports and feature requests with status updates.

    Bug Reports / Suggestions!
  2. #2
    boxo's Avatar Member
    Reputation
    2
    Join Date
    Jan 2012
    Posts
    92
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    haha, well, three things that would be super...

    Feature: Allow for unit.area().friendly
    Details:
    Let us check for friendly units in an area.

    Feature: lowest.withbuff(x)
    Details:
    For better healing, a way to cast hots like riptide on the lowest unit that doesn't already have it.

    and

    Feature: Dispel / Interrupt whitelists
    Details:
    Create custom tables for things to interrupt, and only interrupt those things.

  3. #3
    zeldaboch's Avatar Member
    Reputation
    1
    Join Date
    Apr 2013
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Boxo
    And if possible, add some example/eplanation for conditions in the conditions list
    Last edited by zeldaboch; 12-16-2014 at 12:46 PM.

  4. #4
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
    Reputation
    173
    Join Date
    Nov 2013
    Posts
    364
    Thanks G/R
    0/8
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zeldaboch View Post
    Quote Boxo
    And if possible, add some example/eplanation for conditions in the conditions list
    Still building that wiki
    Considering setting up an anon tip jar to help us get a server back up for other resources.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  5. #5
    lg40's Avatar Member
    Reputation
    1
    Join Date
    Nov 2014
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Would be nice if

    Balance.moon
    Balance.Sun

    We're fixed

  6. #6
    zeldaboch's Avatar Member
    Reputation
    1
    Join Date
    Apr 2013
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    what about runes condition? In the PE core there are 2 function "runes.depleted" and "runes.count" that are not listed in the condition list.
    I have tried to use them both and seems they work good except for death ones.

    {"49998",{"player.runes(death).count >= 2"},"target"}, -- Death Strike

    this don't work if i have only 2 death runes

  7. #7
    Kellogg's Avatar Member
    Reputation
    1
    Join Date
    Dec 2007
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    player.behind doesn't seem to work,

  8. #8
    zeldaboch's Avatar Member
    Reputation
    1
    Join Date
    Apr 2013
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Kellogg View Post
    player.behind doesn't seem to work,
    Also infront and the function about vengeance

  9. #9
    Mackdaddy2887's Avatar Knight-Lieutenant
    Reputation
    43
    Join Date
    Mar 2011
    Posts
    265
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    copy/past from my previous post.

    Build: CURRENT (as of 12/27)


    Also..

    TO whom it may concern:

    modifier.last(insert spell here)

    Doesnt work per se, the (insert spell here) part doesnt work right. for instance:
    using this test code:

    A. { "!Soothing Mist", { "lowest.health <= 100", "!player.moving", "!modifier.last" }, "lowest" }, -- Soothing Mist
    B. { "!Soothing Mist", { "lowest.health <= 100", "!player.moving", "!modifier.last(Soothing Mist)" }, "lowest" }, -- Soothing Mist

    you would think it funcitons the same. But code B SPAMS soothing mist, even though it was indeed the last spell cast. Whereas Code A only casts Soothing Mist if it WASNT cast last.



    --------------

    ALSO:

    test code2:

    { "Surging Mist", { "player.casting","lowest.health <= 100" }, "lowest" }, -- Surging Mist
    { "Surging Mist", { "player.casting(Soothing Mist)","lowest.health <= 100" }, "lowest" }, -- Surging Mist
    { "Surging Mist", { "player.casting(I Love Boobs)","lowest.health <= 100" }, "lowest" }, -- Surging Mist

    all work the EXACT same. Doesnt Matter what you put in (), it only checks to see if the player is casting. I tried "player.spell(Soothing Mist).casting, but that always returns false and the spell wont cast. Some clarity on how the conditions work would be nice.

  10. #10
    MrBrain1's Avatar Member
    Reputation
    3
    Join Date
    Dec 2009
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by lg40 View Post
    Would be nice if

    Balance.moon
    Balance.Sun

    We're fixed
    this
    no good working balance rotation out there.

  11. #11
    Mackdaddy2887's Avatar Knight-Lieutenant
    Reputation
    43
    Join Date
    Mar 2011
    Posts
    265
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by MrBrain1 View Post
    this
    no good working balance rotation out there.
    until this is fixed, dont you have a buff corresponding to which side of the bar your on? Also, dont you get a 4s or so buff when reaching an end? Make a rotation that uses those buffs as conditions as a work around until the balance conditions are fixed

  12. #12
    MrBrain1's Avatar Member
    Reputation
    3
    Join Date
    Dec 2009
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Mackdaddy2887 View Post
    until this is fixed, dont you have a buff corresponding to which side of the bar your on? Also, dont you get a 4s or so buff when reaching an end? Make a rotation that uses those buffs as conditions as a work around until the balance conditions are fixed
    yea you get a buff

    Lunar:

    Lunar Peak: Lunar Peak - Spell - World of Warcraft

    Solar:

    Solar Peak:Solar Peak - Wowhead Search

    the buff is used up right after you get it with a moon or sunfire.

    after the peak eclipse needs 5 s to automaticly switch to the other side with the talent (standard talen Euphoria)
    Last edited by MrBrain1; 12-27-2014 at 10:46 AM.

  13. #13
    Kellogg's Avatar Member
    Reputation
    1
    Join Date
    Dec 2007
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Kellogg View Post
    player.behind doesn't seem to work,
    Bug: player.behind doesn't work
    Build: 6.0.3r11

    Details:
    player.behind and .infront don't seem to work.

    This is using FH, Not sure if it is a PE or FH problem.
    Last edited by Kellogg; 12-27-2014 at 04:36 PM.

  14. #14
    Produktionshuset's Avatar Member
    Reputation
    2
    Join Date
    Aug 2012
    Posts
    10
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Bug:

    Crash PE totally on Orgron Twins using Nocarriers monk profile - seems to be when the Boss is doing its whirlwind routine.

    Interface\AddOns\Probably\system\conditions\core.lua:734: attempt to perform arithmetic on local 'endTime' (a nil value)
    Count: 99

    Call Stack:
    [C]: ?
    Interface\AddOns\Probably\system\conditions\core.lua:734: in function `casting.delta'
    Interface\AddOns\Probably\system\conditions\core.lua:771: in function <Interface\AddOns\Probably\system\conditions\core.lua:767>
    Interface\AddOns\Probably\system\core\dsl.lua:90: in function <Interface\AddOns\Probably\system\core\dsl.lua:20>
    (tail call): ?
    Interface\AddOns\Probably\system\core\parser.lua:271: in function `table'
    Interface\AddOns\Probably\system\timers\rotation.lua:71: in function `cycle'
    Interface\AddOns\Probably\system\timers\rotation.lua:130: in function `event'
    Interface\AddOns\Probably\system\core\timer.lua:16: in function <Interface\AddOns\Probably\system\core\timer.lua:11>
    Last edited by Produktionshuset; 12-28-2014 at 06:59 AM.

  15. #15
    ossuaire's Avatar Active Member
    Reputation
    16
    Join Date
    Jan 2009
    Posts
    65
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Produktionshuset View Post
    Bug:

    Crash PE totally on Orgron Twins using Nocarriers monk profile - seems to be when the Boss is doing its whirlwind routine.

    Interface\AddOns\Probably\system\conditions\core.lua:734: attempt to perform arithmetic on local 'endTime' (a nil value)
    Count: 99

    Call Stack:
    [C]: ?
    Interface\AddOns\Probably\system\conditions\core.lua:734: in function `casting.delta'
    Interface\AddOns\Probably\system\conditions\core.lua:771: in function <Interface\AddOns\Probably\system\conditions\core.lua:767>
    Interface\AddOns\Probably\system\core\dsl.lua:90: in function <Interface\AddOns\Probably\system\core\dsl.lua:20>
    (tail call): ?
    Interface\AddOns\Probably\system\core\parser.lua:271: in function `table'
    Interface\AddOns\Probably\system\timers\rotation.lua:71: in function `cycle'
    Interface\AddOns\Probably\system\timers\rotation.lua:130: in function `event'
    Interface\AddOns\Probably\system\core\timer.lua:16: in function <Interface\AddOns\Probably\system\core\timer.lua:11>
    I think it's a problem with the kick fonction, when I disable this fonction the rotation doen't freeze.

Page 1 of 4 1234 LastLast

Similar Threads

  1. Bug report button.
    By dude891 in forum Suggestions
    Replies: 6
    Last Post: 03-22-2008, 01:36 PM
  2. minor bug report
    By Stew in forum Suggestions
    Replies: 2
    Last Post: 02-07-2008, 05:25 AM
All times are GMT -5. The time now is 01:16 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search