Conditions List menu

User Tag List

Page 1 of 9 12345 ... LastLast
Results 1 to 15 of 128
  1. #1
    Hackinte's Avatar Sergeant
    Reputation
    51
    Join Date
    Nov 2014
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Conditions List

    Here is a temporary list of all conditions, this will get nicer formatting and descriptions eventually.

    Code:
    unitdispellable(spell)
    Uses LibDispellable to check if the unit can be dispelled with the supplied spell.
    
    unit.buff(spell)
    unit.debuff(spell)
    Checks the unit for a buff/debuff, applied by the player.
    
    unit.buff(spell).any
    unit.debuff(spell).any
    Checks the unit for a buff/debuff, applied by anyone.
    
    unit.buff(spell).count
    unit.debuff(spell).count
    The number of stacks a buff/debuff has.
    
    unit.buff(spell).duration
    unit.debuff(spell).duration
    The duration remaining for the buff/debuff.
    
    player.stance - target, spell
    Returns the stance the player is currently in, 1 through the number of stances avaiable, starting from the left.
    
    player.form - target, spell
    Returns the form the player is currently in, 1 through the number of forms avaiable, starting from the left.
    
    player.seal - target, spell
    Returns the currently active seal, 1 through the number of seals avaiable, starting from the left.
    
    player.combopoints
    Returns the number of combopoints for the player.
    
    -- [[ Unformatted Unformatted Unformatted Unformatted ]] --
    -- [[ Unformatted Unformatted Unformatted Unformatted ]] --
    
    player.swimming
    player.totem(name or id)
    player.totem(name or id).duration
    player.mushrooms
    
    unit.focus
    unit.holypower
    unit.shadoworbs
    unit.energy
    unit.rage
    unit.chi
    unit.demonicfury
    unit.embers
    unit.soulshards
    unit.disarmable
    unit.timetomax
    
    player.behind
    player.infront
    
    unit.alive
    unit.dead
    unit.exists
    unit.player
    
    unit.target(target)
    
    modifier.shift
    modifier.control
    modifier.alt
    modifier.lshift
    modifier.lcontrol
    modifier.lalt
    modifier.rshift
    modifier.rcontrol
    modifier.ralt
    
    unit.classification(classification)
    unit.boss
    unit.id
    
    toggle
    modifier.toggle
    
    modifier.taunt
    modifier.multitarget
    modifier.cooldowns
    modifier.cooldown
    modifier.interrupts
    modifier.interrupt
    
    unit.threat
    unit.agro
    
    balance.sun - broken ?
    balance.moon - broken ?
    
    moving
    player.lastmoved
    player.movingfor
    
    
    health
    health.actual
    health.max
    
    mana
    mana.actual
    mana.max 
    
    raid.health
    
    
    modifier.last
    
    enchant.mainhand
    enchant.offhand
    
    
    
    
    
    casting
    casting.time
    casting.percent
    casting.delta
    
    channeling
    
    
    interruptsAt
    interruptAt
    
    
    spell.cooldown
    spell.recharge
    spell.usable
    spell.exists
    
    
    spell.casted
    spell.charges
    
    spell.cd
    
    
    spell.range 
    
    talent
    
    
    friend
    enemy
    
    
    glyph
    
    range
    distance
    
    
    level
    
    combat
    
    
    time
    
    
    
    
    deathin
    ttd
    
    
    role
    
    
    name
    
    modifier.party
    modifier.raid
    party
    raid
    modifier.members
    
    
    creatureType
    
    
    class
    
    
    falling
    
    
    timeout
    
    hashero
    
    buffs.stats
    buffs.stamina
    buffs.attackpower
    buffs.attackspeed
    buffs.spellpower
    buffs.spellhaste
    buffs.crit
    buffs.mastery
    
    charmed
    
    vengeance
    
    area.enemies 
    ilevel
    firehack
    offspring

    Conditions List
  2. #2
    zeldaboch's Avatar Member
    Reputation
    1
    Join Date
    Apr 2013
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    are there any condition for targets in line of sight ?

    like: target.los ?

  3. #3
    Hackinte's Avatar Sergeant
    Reputation
    51
    Join Date
    Nov 2014
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    LoS checks are automatic if you're using an unlock that adds support for it.

  4. #4
    zeldaboch's Avatar Member
    Reputation
    1
    Join Date
    Apr 2013
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Hackinte View Post
    LoS checks are automatic if you're using an unlock that adds support for it.
    so... what about oLUA? think no...

  5. #5
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
    Reputation
    173
    Join Date
    Nov 2013
    Posts
    364
    Thanks G/R
    0/8
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    oLUA is not an advanced unlocker as far as I know.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  6. #6
    Rubim's Avatar Contributor
    Reputation
    247
    Join Date
    Mar 2010
    Posts
    267
    Thanks G/R
    4/7
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    No idea on where to post this, but if anyone want it.

    Since new DK simcraft profile is using a different method to count for runes (partial runes). I updated my old script:

    Code:
    function Rubim.RuneCheck(color,number)
    	
    	Rune = {}
    	RunePartial = {}
    	
    	BloodRunes = 0
    	BloodPartial = 0
    	UnholyRunes = 0
    	UnholyPartial = 0
    	FrostRunes = 0
    	FrostPartial = 0
    	DeathRunes = 0
    	DeathPartial = 0
    	
    	for i=1,6 do
    		RuneStart = select(1,GetRuneCooldown(i))
    		RuneDuration = select(2,GetRuneCooldown(i))		
    		if RuneStart > 0 then 
    			Rune[i] = 0
    			RunePartial[i] = 0
    			RunePartial[i] = (Rune[i] + (((((RuneStart + RuneDuration - GetTime()) - RuneDuration ) * -1)) / RuneDuration))
    		else
    			Rune[i] = 1
    		end
    		
    		if RunePartial[i] == nil then
    			RunePartial[i] = 1
    		end
    		
    		if RunePartial[i] ~= nil and RunePartial[i] < 0 then
    			RunePartial[i] = 0
    		end
    		
    		--BLOOD
    		if GetRuneType(i) == 1 then
    			BloodRunes = Rune[i] + BloodRunes
    			BloodPartial = RunePartial[i] + BloodPartial
    		end		
    		
    		--UNHOLY
    		if GetRuneType(i) == 2 then
    			UnholyRunes = Rune[i] + UnholyRunes
    			UnholyPartial = RunePartial[i] + UnholyPartial
    		end
    		
    		--FROST
    		if GetRuneType(i) == 3 then
    			FrostRunes = Rune[i] + FrostRunes
    			FrostPartial = RunePartial[i] + FrostPartial
    		end
    		
    		--DEATH
    		if GetRuneType(i) == 4 then
    			DeathRunes = Rune[i] + DeathRunes
    			DeathPartial = RunePartial[i] + DeathPartial
    		end
    		
    		
    	end
    	
    	if color == "Blood" then
    		if BloodPartial >= number then
    			return true
    		else
    			return false
    		end
    	end
    	
    	if color == "Unholy" then
    		if UnholyPartial >= number then
    			return true
    		else
    			return false
    		end
    	end
    	
    	if color == "Frost" then
    		if FrostPartial >= number then
    			return true
    		else
    			return false
    		end
    	end	
    	
    	if color == "Death" then
    		if DeathPartial >= number then
    			return true
    		else
    			return false
    		end
    	end
    end
    This should be easy to put on PE.

    It will check if the cooldown of anyrune or set of runes is greater than the number that you selected.

    Unholy,1.8 would check if you have 1 rune completed and another in 80% full.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/385569-pqr-death-knight-monk-tank-dps-profiles.html#post2582063

  7. #7
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
    Reputation
    173
    Join Date
    Nov 2013
    Posts
    364
    Thanks G/R
    0/8
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks, I'll see about getting this into the core.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  8. #8
    Rubim's Avatar Contributor
    Reputation
    247
    Join Date
    Mar 2010
    Posts
    267
    Thanks G/R
    4/7
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ImogenOC View Post
    Thanks, I'll see about getting this into the core.
    You don't have to, its just if someone wants to use it.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/385569-pqr-death-knight-monk-tank-dps-profiles.html#post2582063

  9. #9
    zeldaboch's Avatar Member
    Reputation
    1
    Join Date
    Apr 2013
    Posts
    52
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Btw i'm using firehack and it seems that 'los' check does not work.
    Do i have to use a particular condition or pe does it itself?

  10. #10
    kwalti's Avatar Member
    Reputation
    8
    Join Date
    Feb 2011
    Posts
    129
    Thanks G/R
    1/0
    Trade Feedback
    5 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Telaari Talbuk enables you to attack from your mount in Nagrand, but the bot sees it as a normal mount, so the rotations are not working, any solution to this, some condition maybe?

  11. #11
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
    Reputation
    173
    Join Date
    Nov 2013
    Posts
    364
    Thanks G/R
    0/8
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    There just wasn't an exception built in for it.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  12. #12
    Rubim's Avatar Contributor
    Reputation
    247
    Join Date
    Mar 2010
    Posts
    267
    Thanks G/R
    4/7
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by kwalti View Post
    Telaari Talbuk enables you to attack from your mount in Nagrand, but the bot sees it as a normal mount, so the rotations are not working, any solution to this, some condition maybe?
    For the time being, editing:

    D:\Games\World of Warcraft\Interface\Addons\Probably\system\timers\rotation.lua
    Line 52: IsMounted() == false
    Line 135: IsMounted() == false

    Just comment that line with the "and" and you're fine.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/385569-pqr-death-knight-monk-tank-dps-profiles.html#post2582063

  13. #13
    boxo's Avatar Member
    Reputation
    2
    Join Date
    Jan 2012
    Posts
    92
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    any chance of getting a cc'ed condition? as in target.cced

  14. #14
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
    Reputation
    173
    Join Date
    Nov 2013
    Posts
    364
    Thanks G/R
    0/8
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    There's a pvp version, but its english locale only
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  15. #15
    boxo's Avatar Member
    Reputation
    2
    Join Date
    Jan 2012
    Posts
    92
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok, how about area.friends? using the unitsaroundunits to search for friendly units?

Page 1 of 9 12345 ... LastLast

Similar Threads

  1. leather working Trainer list Guide horde and aliance
    By Elites360 in forum World of Warcraft Guides
    Replies: 1
    Last Post: 01-24-2007, 03:31 AM
  2. Cooking recipe and hunting list
    By Cush in forum World of Warcraft Guides
    Replies: 3
    Last Post: 09-21-2006, 01:51 PM
  3. WoWemu setup list
    By Tenche in forum Community Chat
    Replies: 4
    Last Post: 06-11-2006, 02:08 PM
  4. Massive WoW Leveling Grinding Spots List (merged list)
    By Matt in forum World of Warcraft Guides
    Replies: 9
    Last Post: 05-27-2006, 07:34 PM
  5. [Guide] Command List
    By oninuva in forum World of Warcraft Guides
    Replies: 5
    Last Post: 05-17-2006, 08:28 PM
All times are GMT -5. The time now is 08:14 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search