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  1. #1
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    [HotS] Constant Data (Enums, Structs, Etc)

    Thanks to Alpha build !

    Here is some enums : privatepaste.com :: Paste ID 49e1885ad6

    [HotS] Constant Data (Enums, Structs, Etc)
  2. #2
    Quark05's Avatar Private
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    Thank you.

    How to tell if the structure is in replay.detail or another?

    When I parse byte, eg replay.detail file; How do I know that the Struct or Enum type is represented by the byte 0x05 for example?

  3. #3
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Guess it

    I mean, there is no way that will tell you "it's this struct / enums -> !!!" (until they are really dumb and let way too much info in the binary), just guess it from what you see

  4. #4
    Quark05's Avatar Private
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    :/
    I am trying to write an API to parse replays. I am using this data structure for the moment:

    My analysis :
    0x02
    Byte String : ok

    0x04
    Array Object : Here big problem, with a hex editor i see two types of template; 0x04 0x01 0x00 so it's ok but i see lot of 0x04 0x1 ... and here i don't know if it's Array Object or another

    0x05 :
    Key-Value Object : I think it's ok here too
    ....
    0x09 :
    VLF integer ? same algorithm as SC2 ?

    Depending on the replays, I get random results, I see pass datas but they are not all well-structured time.

    So I think that my analysis is wrong and I am unable to move: /

  5. #5
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    I have no idea how replay work, can't help you much on that subject

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