[PQR]4.3.4 Rogue PvP profile menu

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  1. #1
    Numba1stunna1's Avatar Active Member
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    [PQR]4.3.4 Rogue PvP profile

    decided not to release it. Extremely overpowered to have abilities perfectly executed. Makes the game dumb. And I see a lot of people using them. Sorry.
    Last edited by Numba1stunna1; 12-05-2016 at 02:49 PM.

    [PQR]4.3.4 Rogue PvP profile
  2. Thanks siefejos1, solenrus, XxhadesxX (3 members gave Thanks to Numba1stunna1 for this useful post)
  3. #2
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0 Update

    - Hotkeys for RedirectKidney, Burst, and Blind are now toggle-able, and will execute based on variables you allow (for example, only redirectkidney on full kidney, only blind on full blind, blind target if no focus, blind either in range, blind only focus). NOTE: Redirect Kidney and Blind automatically toggles off on cooldown, Burst will stay on

    - Fixed all minor diminishing returns functions (warrior charge stuns, random stuns, etc).
    - Fixed to auto target Hunter Feign Death (if previously targetted)
    - Added more DR adjustable values (Cheap shot in stealth, Cheap shot in ShadowDance, Stun lock Kidney Shot DR, Garrote DR in stealth, Garrote DR in ShadowDance, Sap DR, Dismantle DR, Burst DR)
    - All auto-abilities are now adjustable to turn on-off (default all on)
    - Added Auto-Flag return
    - Added separate variables for shiv (auto-slow and auto-remove enrage effects)
    - Auto Smoke Bomb will now only work when it is effective and efficient (target is at least slowed with no defensive CD's and focus not in range).
    - Added distance variable from focus for auto smoke bomb (default 15)
    - Hotkey Smoke Bomb still requires target to be in melee range with at least slow
    - Recuperate/Slice and Dice logic improved to properly set up for opener (still may need to be adjusted)
    - Recpuerate/Slice and Dice logic changed to adapt to adjustable and viable kidney shot finisher
    - Made redirect-kidney more aggressive to cast
    - Added Auto-Sprint for Blind and Redirect-Kidney if Shadowstep is on cooldown (Priority : Shadowstep > Sprint IF Blind or Kidney Shot is NOT in range)
    Last edited by Numba1stunna1; 12-25-2014 at 01:06 AM.

  4. Thanks siefejos1 (1 members gave Thanks to Numba1stunna1 for this useful post)
  5. #3
    Poper21's Avatar Member
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    Hey man, do you mind clearing your inbox? And aswell, i am not sure if i am retarded , but do you mind sharing your profile, coz i dont realy see any download link around

    Thanks

  6. #4
    Numba1stunna1's Avatar Active Member
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    I am cleaning a lot in the profile to make it more efficient, trying to release it as soon as possible. Been Busy with holidays and all.

  7. #5
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0
    -Still a lot of cleaning to do
    - Combine Focus Loader and Target Loader into one function (greater efficiency). Both are still adjustable for each other (Target spells, and Focus Spells)
    - Added "AutoStealthSap", "AutoVanishSap", and "AutoShadowDanceSap" variables if the user so chooses to enable/disable those
    - Changed printing delay to more abilities to avoid print spamming
    - Hemorrhage for bleed now checks if target has Garrote or Rupture debuff (will still Hemorrhage for other reasons, like unable to get behind target)
    - Added Adjustable times for Vanish and Smoke Bomb for the ability Preparation (default = 30 seconds, meaning, both abilities must have cd greater than 30 seconds before auto preparation)
    - Removed Target Toggle Blind (Problem occurs if focus would stealth/vanish, therefore, toggle would blind target instead of focus). Toggle Blind now only blinds focus.
    - Fixed Auto slow shiv and auto enrage shiv variables to affect focus also (not just target)
    - Burst will now always prioritize using offensive PvP trinket before gloves, but will still also use engineering gloves
    - Changed format for spell casting to utilize ID's instead of names to make profile more acceptable to other languages (and not only English).
    - Fixed Auto Shadowdance
    - Auto Shadowdance and Auto Burst now checks for bleed debuff

    - NEED TO UPDATE PVP DOT FUNCTION (Some are missing).

    Will add auto trinket function and variables for type of CC and duration (for instance, only trinket at % HP of players or teammates, duration of CC > 4 seconds, only trinket fears and stuns).
    Last edited by Numba1stunna1; 12-26-2014 at 11:48 PM.

  8. #6
    Numba1stunna1's Avatar Active Member
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    Tested and works. Must put values in all variables.


    This rogue profiles does rogue openers automatically and chooses based on the DR values you put. Example: if you put CheapShotDR = 1, it will Cheap shot full of half (zero or one DR). Also, the openers adjusts based on class. Casters besides mages will be silenced and stunned (not overlapped), non-casters will be stunned and not silenced, and mages will both stun and silence (with overlap). Mages are the only exception to overlap of silence and stun, considering they can blink stuns. For example, warriors will be stunned. If stun DR is passed the value you put in, it will instead Ambush.

    NOTE: The dummies should imitate a caster that is NOT a mage (for testing purposes).
    If any CC is overlapping, consider adjusting your latency value. You must put at least a value greater than 0 (unless you really have 0 ms in game).
    Last edited by Numba1stunna1; 01-02-2015 at 05:56 AM.

  9. #7
    hamdroids's Avatar Member
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    This doesnt make you insta r1 gladiator, but if you know how to use it you arent far away from r1 glad. This shit is sick as **** if combined with knowledge

  10. #8
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0 Update
    -Recuperate and Slice and Dice will automatically cast after kill if guaranteed to be greater than current value.
    -Dismantle will now disarm ret paladin with wings, and not just zealotry.
    -Released version now has default values put into the variables.
    -"Loader" is now customizable (TargetLoader, FocusLoader, EventRecuperateSnD) for your preference.



    Thanks for the feedback. These customization are for people who do or do not prefer these options.
    Last edited by Numba1stunna1; 01-02-2015 at 06:22 PM.

  11. #9
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0 Update

    - Recuperate, Slice and Dice, and Kidney Shot now custom combo points values for user preference.
    - Fixed Minor Typos



    Examples:
    KidneyShotPoints = 4 will Kidney Shot on 4 combo points or more when stun DR value is true (whatever you have set it to)
    RecuperatePoints = 3 will Recuperate on 3 points or more when Recuperate is DOWN, however, if player has 5 combo points with 3 seconds left on Recuperate and Kidney Shot on CD, then it will refresh Recuperate with the 5 points.
    Last edited by Numba1stunna1; 01-03-2015 at 12:17 AM.

  12. #10
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0 Update

    - Improved Finisher Logic : If after cheapshot, Recuperate is not active, then recuperate will take priority over chained CC or Kidney Shot (Cheap Shot into Kidney Shot). If Recuperate is active after Cheapshot, it will Kidney Shot chained with Cheap Shot.

    NOTE: This does NOT affect bursting.
    Also note, the overlap on the CC is adjusted on the Latency value you put. If your latency is 50ms (0.05) then it is recommended to put 0.05 or slightly higher to ensure the least CC overlap while ensuring there is no CC gap. Also note: for mages there will be overlap of silence and stun (considering mages can blink stuns).

    5 Point Kidney > Garrote (casters) > Cheap Shot (casters, non-casters) or
    Garrote (casters, if behind) >KidneyShot (if 5 points) or CheapShot into Kidney Shot

    The list based on cicumstance:
    5 point KidneyShot into Garrote (casters)
    Garrote into 5 Point KidneyShot (casters)
    CheapShot into KidneyShot (non-casters)
    Garrote + KidneyShot (if 5 points, mage)
    Garrote + CheapShot into KidneyShot (if less than 5 points, mage)
    CheapShot into Garrote into KidneyShot (casters)
    Garrote into CheapShot into 5 point KidneyShot (casters, rare case)


    If none of the above made sense, all it means is that the profile tries to chain CC.
    Last edited by Numba1stunna1; 01-04-2015 at 12:11 AM.

  13. #11
    Numba1stunna1's Avatar Active Member
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    IMPORTANT: 1/4/2015 @ 2:33 AM fixed major bug which would drop frame rate very low. Please download the latest update and replace the old!

    It should also run smoother and more efficient. Report all bugs.

    Edit : I am actually surprised how much smoother it runs. Event handler now hits more spells.
    Last edited by Numba1stunna1; 01-04-2015 at 06:04 AM.

  14. #12
    OMENRA's Avatar Member
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    Keep up the great work Numba! I want to change the key binds of burst and smoke bomb. Could you assist me with that

  15. #13
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0 Update

    - Working on PQI to make variables easier to change
    - Improved Loader scripts to ensure Target casts (not aura) are directed towards the player, and is successful. Meaning, the destination of the spell must go to the player, and it must be from the target or focus (depending on the values inputed). Does not apply to auras. Target spells and Focus spells are still different (credit goes to ExtremKiller for the idea).

    @OMENRA: you have to change these values



    The values can be:

    Left-Alt: IsLeftAltKeyDown()
    Left-Control: IsLeftControlKeyDown()
    Left-Shift: IsLeftShiftKeyDown()
    Right-Alt: IsRightAltKeyDown()
    Right-Control: IsRightControlKeyDown()
    Right-Shift: IsRightShiftKeyDown()

    Mouse Button 1: IsMouseButtonDown(1)
    Mouse Button 2: IsMouseButtonDown(2)
    Mouse Button 3: IsMouseButtonDown(3)
    Mouse Button 4: IsMouseButtonDown(4)
    Mouse Button 5: IsMouseButtonDown(5)

    Note: you can make macros for the profile! Simply add /Pause (capital "P") to a macro you made. It will pause for 0.2 seconds For instance:

    /Pause
    /cast [@focus] Blind
    For anyone interested in changing the pause delay:



    If you wish to make macros with injections, visit Cokx profile.
    Last edited by Numba1stunna1; 01-05-2015 at 12:53 AM.

  16. #14
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0 Update

    - Improved burst logic to incorporate silence before stun, better timing
    - Improved Backstab/Hemorrhage for redirect-kidney
    - Improved Auto-Shadowdance Logic to ensure target is CC'd or SD DR, and focus is CC'd
    - Fixed deadly poison spell ID typo
    - Improved finisher timer logic
    - Stun lock changed back to priority over recuperate

  17. #15
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0
    NEW FUNCTIONS! Download Data, Rotation, and Abilties
    - Kick/Gouge/Cheapshot/KidneyShot/Garrote are now considered interrupt spells (not just kick)
    - Fixed a bug which would disrupt casting spells and not channeling spells
    - "KickInterrupt", "GougeInterrupt", "KidneyShotInterrupt" "CheapShotInterrupt", "GarroteInterrupt" are now customizable
    - Diminishing Returns function now adapts to rogues abilties. If CC return specific value, it will adapt (for units out of range of event handler)
    - Shadowstep Kick for heals will now only Shadowstep for enemies that are guarenteed heal specced healers (resto shaman, holy paladin, Holy/disc priest, resto druid)
    - Fixed a bug which would Vanish again to Sap after using Preparation (double Vanish)
    Last edited by Numba1stunna1; 01-07-2015 at 01:23 AM.

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