local major = "DRData-1.0"
local minor = 1009
assert(LibStub, string.format("%s requires LibStub.", major))
local Data = LibStub:NewLibrary(major, minor)
if( not Data ) then return end
local L = {
["Banish"] = "Banish",
["Controlled stuns"] = "Controlled stuns",
["Cyclone"] = "Cyclone",
["Disarms"] = "Disarms",
["Disorients"] = "Disorients",
["Entrapment"] = "Entrapment",
["Fears"] = "Fears",
["Horrors"] = "Horrors",
["Mind Control"] = "Mind Control",
["Random roots"] = "Random roots",
["Random stuns"] = "Random stuns",
["Controlled roots"] = "Controlled roots",
["Scatter Shot"] = "Scatter Shot",
["Dragon's Breath"] = "Dragon's Breath",
["Silences"] = "Silences",
["Taunts"] = "Taunts",
}
if GetLocale() == "frFR" then
L["Banish"] = "Bannissement"
L["Controlled stuns"] = "Etourdissements contrôlés"
L["Cyclone"] = "Cyclone"
L["Disarms"] = "Désarmements"
L["Disorients"] = "Désorientations"
L["Entrapment"] = "Piège"
L["Fears"] = "Peurs"
L["Horrors"] = "Horreurs"
L["Mind Control"] = "Contrôle mental"
L["Random roots"] = "Immobilisations aléatoires"
L["Random stuns"] = "Etourdissemensts aléatoires"
L["Controlled roots"] = "Immobilisations contrôlées"
L["Scatter Shot"] = "Flèche de dispersion"
L["Dragon's Breath"] = "Souffle du dragon"
L["Silences"] = "Silences"
L["Taunts"] = "Provocations"
end
-- How long before DR resets
-- While everyone will tell you it's 15 seconds, it's actually 16 - 20 seconds with 18 being a decent enough average
Data.RESET_TIME = 18
-- List of spellID -> DR category
Data.spells = {
--[[ TAUNT ]]--
[ 355] = "taunt", -- Taunt (Warrior)
[53477] = "taunt", -- Taunt (Hunter tenacity pet)
[ 6795] = "taunt", -- Growl (Druid)
[56222] = "taunt", -- Dark Command
[62124] = "taunt", -- Hand of Reckoning
[31790] = "taunt", -- Righteous Defense
[20736] = "taunt", -- Distracting Shot
[ 1161] = "taunt", -- Challenging Shout
[ 5209] = "taunt", -- Challenging Roar
[57603] = "taunt", -- Death Grip
[36213] = "taunt", -- Angered Earth -- FIXME: NPC ability ?
[17735] = "taunt", -- Suffering (Voidwalker)
[58857] = "taunt", -- Twin Howl (Spirit wolves)
--[[ DISORIENTS ]]--
[49203] = "disorient", -- Hungering Cold
[ 6770] = "disorient", -- Sap
[ 1776] = "disorient", -- Gouge
[51514] = "disorient", -- Hex
[ 9484] = "disorient", -- Shackle Undead
[ 118] = "disorient", -- Polymorph
[28272] = "disorient", -- Polymorph (pig)
[28271] = "disorient", -- Polymorph (turtle)
[61305] = "disorient", -- Polymorph (black cat)
[61025] = "disorient", -- Polymorph (serpent) -- FIXME: gone ?
[61721] = "disorient", -- Polymorph (rabbit)
[61780] = "disorient", -- Polymorph (turkey)
[ 3355] = "disorient", -- Freezing Trap
[19386] = "disorient", -- Wyvern Sting
[20066] = "disorient", -- Repentance
[90337] = "disorient", -- Bad Manner (Monkey) -- FIXME: to check
[ 2637] = "disorient", -- Hibernate
[82676] = "disorient", -- Ring of Frost
--[[ SILENCES ]]--
[50479] = "silence", -- Nether Shock (Nether ray)
[ 1330] = "silence", -- Garrote
[25046] = "silence", -- Arcane Torrent (Energy version)
[28730] = "silence", -- Arcane Torrent (Mana version)
[50613] = "silence", -- Arcane Torrent (Runic power version)
[69179] = "silence", -- Arcane Torrent (Rage version)
[80483] = "silence", -- Arcane Torrent (Focus version)
[15487] = "silence", -- Silence
[34490] = "silence", -- Silencing Shot
[18425] = "silence", -- Improved Kick (rank 1)
[86759] = "silence", -- Improved Kick (rank 2)
[18469] = "silence", -- Improved Counterspell (rank 1)
[55021] = "silence", -- Improved Counterspell (rank 2)
[24259] = "silence", -- Spell Lock (Felhunter)
[47476] = "silence", -- Strangulate
[18498] = "silence", -- Gag Order (Warrior talent)
[81261] = "silence", -- Solar Beam
[31935] = "silence", -- Avenger's Shield
--[[ DISARMS ]]--
[91644] = "disarm", -- Snatch (Bird of Prey)
[51722] = "disarm", -- Dismantle
[ 676] = "disarm", -- Disarm
[64058] = "disarm", -- Psychic Horror (Disarm effect)
[50541] = "disarm", -- Clench (Scorpid)
--[[ FEARS ]]--
[ 2094] = "fear", -- Blind
[ 5782] = "fear", -- Fear (Warlock)
[ 6358] = "fear", -- Seduction (Succubus)
[ 5484] = "fear", -- Howl of Terror
[ 8122] = "fear", -- Psychic Scream
[65545] = "fear", -- Psychic Horror
[ 1513] = "fear", -- Scare Beast
[10326] = "fear", -- Turn Evil
[ 5246] = "fear", -- Intimidating Shout (main target)
[20511] = "fear", -- Intimidating Shout (secondary targets)
--[[ CONTROL STUNS ]]--
[89766] = "ctrlstun", -- Axe Toss (Felguard)
[50519] = "ctrlstun", -- Sonic Blast (Bat)
[12809] = "ctrlstun", -- Concussion Blow
[46968] = "ctrlstun", -- Shockwave
[ 853] = "ctrlstun", -- Hammer of Justice
[ 5211] = "ctrlstun", -- Bash
[24394] = "ctrlstun", -- Intimidation
[22570] = "ctrlstun", -- Maim
[ 408] = "ctrlstun", -- Kidney Shot
[20549] = "ctrlstun", -- War Stomp
[20252] = "ctrlstun", -- Intercept
[20253] = "ctrlstun", -- Intercept
[44572] = "ctrlstun", -- Deep Freeze
[30283] = "ctrlstun", -- Shadowfury
[ 2812] = "ctrlstun", -- Holy Wrath
[22703] = "ctrlstun", -- Inferno Effect
[54785] = "ctrlstun", -- Demon Leap (Warlock)
[47481] = "ctrlstun", -- Gnaw (Ghoul)
[93433] = "ctrlstun", -- Burrow Attack (Worm)
[56626] = "ctrlstun", -- Sting (Wasp)
[85388] = "ctrlstun", -- Throwdown
[ 1833] = "ctrlstun", -- Cheap Shot
[ 9005] = "ctrlstun", -- Pounce
[88625] = "ctrlstun", -- Holy Word: Chastise
[ 7922] = "ctrlstun", -- Charge
--[[ RANDOM STUNS ]]--
[64343] = "rndstun", -- Impact
[39796] = "rndstun", -- Stoneclaw Stun
[11210] = "rndstun", -- Improved Polymorph (rank 1)
[12592] = "rndstun", -- Improved Polymorph (rank 2)
--[[ CYCLONE ]]--
[33786] = "cyclone", -- Cyclone
--[[ ROOTS ]]--
[33395] = "ctrlroot", -- Freeze (Water Elemental)
[50245] = "ctrlroot", -- Pin (Crab)
[ 122] = "ctrlroot", -- Frost Nova
[ 339] = "ctrlroot", -- Entangling Roots
[19975] = "ctrlroot", -- Nature's Grasp (Uses different spellIDs than Entangling Roots for the same spell)
[64695] = "ctrlroot", -- Earthgrab (Storm, Earth and Fire talent)
[ 4167] = "ctrlroot", -- Web (Spider)
[54706] = "ctrlroot", -- Venom Web Spray (Silithid)
[19306] = "ctrlroot", -- Counterattack
[90327] = "ctrlroot", -- Lock Jaw (Dog)
[11190] = "ctrlroot", -- Improved Cone of Cold (rank 1)
[12489] = "ctrlroot", -- Improved Cone of Cold (rank 2)
--[[ RANDOM ROOTS ]]--
[23694] = "rndroot", -- Improved Hamstring -- FIXME: to check
[44745] = "rndroot", -- Shattered Barrier (rank 1)
[54787] = "rndroot", -- Shattered Barrier (rank 2)
--[[ HORROR ]]--
[ 6789] = "horror", -- Death Coil
[64044] = "horror", -- Psychic Horror
[87099] = "horror", -- Sin and Punishment (rank 1)
[87100] = "horror", -- Sin and Punishment (rank 2)
--[[ MISC ]]--
[19503] = "scatters", -- Scatter Shot
[31661] = "dragons", -- Dragon's Breath
[ 605] = "mc", -- Mind Control
[ 710] = "banish", -- Banish
[19185] = "entrapment", -- Entrapment
}
-- DR Category names
Data.categoryNames = {
["banish"] = L["Banish"],
["ctrlstun"] = L["Controlled stuns"],
["cyclone"] = L["Cyclone"],
["disarm"] = L["Disarms"],
["disorient"] = L["Disorients"],
["entrapment"] = L["Entrapment"],
["fear"] = L["Fears"],
["horror"] = L["Horrors"],
["mc"] = L["Mind Control"],
["rndroot"] = L["Random roots"],
["rndstun"] = L["Random stuns"],
["ctrlroot"] = L["Controlled roots"],
["scatters"] = L["Scatter Shot"],
["dragons"] = L["Dragon's Breath"],
["silence"] = L["Silences"],
["taunt"] = L["Taunts"],
}
-- Categories that have DR in PvE as well as PvP
Data.pveDR = {
["ctrlstun"] = true,
["rndstun"] = true,
["taunt"] = true,
["cyclone"] = true,
}
-- Public APIs
-- Category name in something usable
function Data:GetCategoryName(cat)
return cat and Data.categoryNames[cat] or nil
end
-- Spell list
function Data:GetSpells()
return Data.spells
end
-- Seconds before DR resets
function Data:GetResetTime()
return Data.RESET_TIME
end
-- Get the category of the spellID
function Data:GetSpellCategory(spellID)
return spellID and Data.spells[spellID] or nil
end
-- Does this category DR in PvE?
function Data:IsPVE(cat)
return cat and Data.pveDR[cat] or nil
end
-- List of categories
function Data:GetCategories()
return Data.categoryNames
end
-- Next DR, if it's 1.0, next is 0.50, if it's 0.[50] = "ctrlroot",next is 0.[25] = "ctrlroot",and such
function Data:NextDR(diminished)
if( diminished == 1 ) then
return 0.50
elseif( diminished == 0.50 ) then
return 0.25
end
return 0
end
--[[ EXAMPLES ]]--
-- This is how you would track DR easily, you're welcome to do whatever you want with the below functions
--[[
local trackedPlayers = {}
local function debuffGained(spellID, destName, destGUID, isEnemy, isPlayer)
-- Not a player, and this category isn't diminished in PVE, as well as make sure we want to track NPCs
local drCat = DRData:GetSpellCategory(spellID)
if( not isPlayer and not DRData:IsPVE(drCat) ) then
return
end
if( not trackedPlayers[destGUID] ) then
trackedPlayers[destGUID] = {}
end
-- See if we should reset it back to undiminished
local tracked = trackedPlayers[destGUID][drCat]
if( tracked and tracked.reset <= GetTime() ) then
tracked.diminished = 1.0
end
end
local function debuffFaded(spellID, destName, destGUID, isEnemy, isPlayer)
local drCat = DRData:GetSpellCategory(spellID)
if( not isPlayer and not DRData:IsPVE(drCat) ) then
return
end
if( not trackedPlayers[destGUID] ) then
trackedPlayers[destGUID] = {}
end
if( not trackedPlayers[destGUID][drCat] ) then
trackedPlayers[destGUID][drCat] = { reset = 0, diminished = 1.0 }
end
local time = GetTime()
local tracked = trackedPlayers[destGUID][drCat]
tracked.reset = time + DRData:GetResetTime()
tracked.diminished = DRData:NextDR(tracked.diminished)
-- Diminishing returns changed, now you can do an update
end
local function resetDR(destGUID)
-- Reset the tracked DRs for this person
if( trackedPlayers[destGUID] ) then
for cat in pairs(trackedPlayers[destGUID]) do
trackedPlayers[destGUID][cat].reset = 0
trackedPlayers[destGUID][cat].diminished = 1.0
end
end
end
local COMBATLOG_OBJECT_TYPE_PLAYER = COMBATLOG_OBJECT_TYPE_PLAYER
local COMBATLOG_OBJECT_REACTION_HOSTILE = COMBATLOG_OBJECT_REACTION_HOSTILE
local COMBATLOG_OBJECT_CONTROL_PLAYER = COMBATLOG_OBJECT_CONTROL_PLAYER
local eventRegistered = {["SPELL_AURA_APPLIED"] = true, ["SPELL_AURA_REFRESH"] = true, ["SPELL_AURA_REMOVED"] = true, ["PARTY_KILL"] = true, ["UNIT_DIED"] = true}
local function COMBAT_LOG_EVENT_UNFILTERED(self, event, timestamp, eventType, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, spellName, spellSchool, auraType)
if( not eventRegistered[eventType] ) then
return
end
-- Enemy gained a debuff
if( eventType == "SPELL_AURA_APPLIED" ) then
if( auraType == "DEBUFF" and DRData:GetSpellCategory(spellID) ) then
local isPlayer = ( bit.band(destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) ==
LOG_OBJECT_TYPE_PLAYER or bit.band(destFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER )
debuffGained(spellID, destName, destGUID, (bit.band(destFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE), isPlayer)
end
-- Enemy had a debuff refreshed before it faded, so fade + gain it quickly
elseif( eventType == "SPELL_AURA_REFRESH" ) then
if( auraType == "DEBUFF" and DRData:GetSpellCategory(spellID) ) then
local isPlayer = ( bit.band(destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(destFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER )
local isHostile = (bit.band(destFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE)
debuffFaded(spellID, destName, destGUID, isHostile, isPlayer)
debuffGained(spellID, destName, destGUID, isHostile, isPlayer)
end
-- Buff or debuff faded from an enemy
elseif( eventType == "SPELL_AURA_REMOVED" ) then
if( auraType == "DEBUFF" and DRData:GetSpellCategory(spellID) ) then
local isPlayer = ( bit.band(destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(destFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER )
debuffFaded(spellID, destName, destGUID, (bit.band(destFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE), isPlayer)
end
-- Don't use UNIT_DIED inside arenas due to accuracy issues, outside of arenas we don't care too much
elseif( ( eventType == "UNIT_DIED" and select(2, IsInInstance()) ~= "arena" ) or eventType == "PARTY_KILL" ) then
resetDR(destGUID)
end
end]]