Google employee predicts enemy deck content menu

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  1. #1
    Toalettduck's Avatar Member
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    Google employee predicts enemy deck content

    Hello guys, I just want to share this interesting article with you, if you haven't read it yet.

    Hearthstone hacked by Google's anti-hacking chief, but he won't release it | PC Gamer

    Google employee predicts enemy deck content
  2. #2
    spAnser's Avatar Sergeant
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    Sounds more like clever wording for creating a statistical list of how many players are using X card and how likely it is that it is in each class's deck.

    However here is the post on his own blog with a nice video.

    https://www.elie.net/blog/hearthston...g#.VAy7SvldU6w
    Last edited by spAnser; 09-07-2014 at 04:35 PM.

  3. #3
    Toalettduck's Avatar Member
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    Wait a second! "This prediction algorithm is one of the core functionalities of the game tracker that Celine will release this week." So this means they will release it altough it was said they wouldn't because of blizzards pressure. I never tought the day would come when I sign up for google+ but I want to know when it comes out Btw I think it's only half way depending on statistical data, the other part is logical exclusion depending on class, cards played so far etc. Man I am excited for this tool.

    Edit: Oh no they aren't. Then lets see if any bored coder gets to do it.
    Last edited by Toalettduck; 09-07-2014 at 06:11 PM.

  4. #4
    spAnser's Avatar Sergeant
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    I'm a bored coder but probably not enough of one to write the learning algorithm. Never done something like that before. The mana and card/hand advantage alone looks interesting just to see where you stand later in the game.

    *edit*

    Because I said I was bored.... Here you go

    https://i.imgur.com/2RQHkHg.png

    L: 0->94 meant the log file went from having 0 lines to 94 lines
    S: 0->5534 meant the log file went from being 0 bytes in size to 5534 bytes in size
    The date was obviously the time that it was changed and these lines were for me not something that would be in a final program

    The Advantage Bars aren't functional yet as you can probably tell. I haven't really worked on making it to pretty yet either. I forgot why I added the test label in the blue section :confused:
    Last edited by spAnser; 09-09-2014 at 07:27 PM.

  5. #5
    spAnser's Avatar Sergeant
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    If anyone wondered if I made any progress check this out

    http://puu.sh/bvkgX/c4e2fa943c.png

    It needs some work it is detecting hero powers being played twice. The mana advantage is semi implemented but seems to go haywire sometimes, but what can you expect from something I only spent a couple of days on with no C# experience prior.

  6. #6
    Chryst's Avatar Member
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    yes is better a statical list

  7. #7
    Iaccidentallytwink's Avatar Elite User
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    Originally Posted by spAnser View Post
    If anyone wondered if I made any progress check this out

    http://puu.sh/bvkgX/c4e2fa943c.png

    It needs some work it is detecting hero powers being played twice. The mana advantage is semi implemented but seems to go haywire sometimes, but what can you expect from something I only spent a couple of days on with no C# experience prior.
    This is EXCELLENT and you'll get your fair share of rep with me if you ever finish/release the code.


  8. #8
    Toalettduck's Avatar Member
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    Originally Posted by spAnser View Post
    If anyone wondered if I made any progress check this out

    http://puu.sh/bvkgX/c4e2fa943c.png

    It needs some work it is detecting hero powers being played twice. The mana advantage is semi implemented but seems to go haywire sometimes, but what can you expect from something I only spent a couple of days on with no C# experience prior.
    Cool mate keep it up

  9. #9
    spAnser's Avatar Sergeant
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    Originally Posted by Iaccidentallytwink View Post
    This is EXCELLENT and you'll get your fair share of rep with me if you ever finish/release the code.
    I'm not sure what features it will eventually contain but once I get the advantage bars worked out and a proper deck builder for your own deck I will probably release it then.

    I had someone offer to write some machine learning for it a few days ago but they never followed up so not sure about that aspect.

    edit

    Got to rewriting the way the program interprets the log files. I believe the advantage bars are 90% working now. I haven't tested cards that get returned to you hand yet. I made a short video to demonstrate what is currently working. I have horrible internet so it might not get posted immediately.

    edit two

    Apparently I forgot to make sure audio recording was enabled so it is a silent video. Also I sped up the video to 2x speed.

    https://www.youtube.com/watch?v=NX5oocQ59EY
    Last edited by spAnser; 09-14-2014 at 11:00 PM.

  10. #10
    spAnser's Avatar Sergeant
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    Been getting some things done on the program. Still working on the deck building portion of it. Nothing gets saved yet. The deck under My Deck is hard coded at the moment. The deck building is getting some basic functionality completed before working on saving the decks.

    http://puu.sh/bDjLa/6418c67e1d.jpg

  11. #11
    Toalettduck's Avatar Member
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    Originally Posted by spAnser View Post
    Been getting some things done on the program. Still working on the deck building portion of it. Nothing gets saved yet. The deck under My Deck is hard coded at the moment. The deck building is getting some basic functionality completed before working on saving the decks.

    http://puu.sh/bDjLa/6418c67e1d.jpg
    Looks great and fancy so far! ^^

  12. #12
    Piju's Avatar Contributor
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    If you need some beta tester for that program *cough*, just ask
    Peerblock and you - a simple guide to block Cross Realm Zones
    -> https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-exploits/453278-peerblock-you-guide-exploit-crz.html

  13. #13
    BlueAura's Avatar Member
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    Yeah, I'm keen to help out too! My coding skills are very limited however.

  14. #14
    spAnser's Avatar Sergeant
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    Originally Posted by Toalettduck View Post
    Looks great and fancy so far! ^^
    Thanks I have completed the deck database loading / saving from a file. The deck builder has a few bugs right now I need to fix.

    Remaining features before initial release:
    • Deck Selector on Main Window
    • Distinguish between games right now the program just lumps all data into the same game calculation.
    • There is a lot of bad code that needs optimizing since C# isn't something I've ever used before.


    Some unimportant features that might get in eventually
    • Statistics


    The enemy deck prediction is something I would like to do but do not know how to go about doing optimally. I'm sure I could code some that that worked but it would probably take so much calculation time from my inexperience in that field. So it is not going to be part of it initially if at all.

  15. #15
    lordimac's Avatar Member
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    How about contacting Epix37 and adding this to Hearthstone Deck Tracker?

    https://github.com/Epix37/Hearthstone-Deck-Tracker

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