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  1. #1
    Teh Canadian's Avatar Elite User CoreCoins Purchaser
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    Heathstone Tips and Tricks

    Hearthstone Tips and Tricks

    I did not create this list nor do I take credit for these tips and tricks. I wanted to share this information and fix some really poor mistakes.
    See Source: Liquid Hearth


    1: You can silence a taunt so you can get to your opponent, but did you know you can silence your own frozen minion to unfreeze it.

    2: Silence not only removes buffs from enemy minions it can remove debuffs on friendly minions.
    Example: Humility, Hunter's Mark, Corruption, Power Overwhelming, etc...
    Note: You can not silence a silence. You can buff minions that have been silenced. Silence does not negate the "minion-type" of the card.

    3: Due to the way buffs effecting health. Damage amounts equal to or less than the buff amount essentially are not applied if you then remove the buff.

    4: AoE (Area of Effect) and random target spells hit stealthed and spell immune minions.

    5: Battlecry affects can target immune minions.

    6: If an enraged minion is healed to full that minion will lose their enraged abilities.

    7: Use straight removal spells (cards that outright remove a minion, rather than deal damage) to bypass things like divine shield and Acolyte of Pain's card draw.

    8: Returning a minion to its owner's hand isn't entirely accurate, it actually returns the card to the controller's hand. Returning a minion to your hand under Shadow Madness will return it to your hand, effectively keeping it away from your opponent.
    Note: You can return tokens to controller's hands.

    9: Hexed 0/1 Frogs cost 0 mana to play if returned to players hand.

    10: Due to the "choose one" mechanic Keeper of the Grove 's silence and 2 damage abilities count as a spell so it will trigger things like Spellbender or Questing Adventureror Counterspell.

    11: Every time you "draw a card" while in fatigue it raises the damage by one. If you can force your opponent to draw cards while in fatigue you can use this to your advantage.

    12: The Auchenai Soulpriest turns all healing into damage, regardless of source (hero power, minions, or spells). That means Soulpriest turns Voodoo Doctor and Earthen Ring Shaman into *devastating* nukers.

    13: You can use Blessing of Wisdom on an opponent's minion and it'll draw cards for you.

    14: While a minion is controlled by Shadow Madness, you gain the benefit of any special abilities on the card.
    Examples:Harvest Golem's deathrattle will summon a damaged golem for you.

    15: Shadow Madness ignores summoning sickness. Mind Control and Cabal Shadow Priest controlled cards do have summoning sickness. However, they are able to attack the turn you take control if they have charge.

    16: Resurrecting a minion (With Redemption or Ancestral Spirit) will not restore it's battlecry effects or external buffs but all other effects will apply.
    Examples: Seatlh minions will re-stealth, Divine Shield minion will re-shield and charge minions will be able to attack once again.

    17: Coin count as a spell, thus can be countered and counts as a combo.

    18: Snakes count as beasts, use the snake trap secret in combination with the starving buzzard to draw 3 cards.

    19: Humility nor Aldor Peacekeeper bring a Light Elemental's attack to one as it always stays equal to it's heath.

    20: You can use Dark Iron Dwarf to boost the power of an enemy minion (unlike the Shattered Sun Cleric) to put it into range of Shadow Word:

    21: Spells that summon a minion, such as the hunter's Animal Companion, do not trigger secret's such as the mage's Mirror Entity, hunter's Snipe or paladin's Repentance.

    22: The druid card Wild Growth will give you a free card to draw a card when played at 10 mana crystals.

    23: Casting Betrayal on a Cobra destroys both adjacent minions.

    24: As a mage using a Leper Gnome you can ping it with your hero ability to kill it and deal the two damage to your opponent.This can be done the same turn you summon it or you can attack with it and then ping it.

    25: Crazed Alchemist will kill any minion with zero attack damage as it swaps attack damage and health points.

    26: If you use the Priest card: Mindgames and you happen to copy a Twilight Drake, it will show up as a 4/1.

    27: Alexstrasza can also be used to heal you back up to 15 health.

    28: If a priest uses Shadow Madness to gain control of a minion for a turn and then uses Faceless Manipulator to duplicate it, at the end of the turn you get both minions back (if they survive).

    29: Equality removes Enrage becayse the creature's max health is changed to 1, so it's no longer enraged as it's at max health.

    30: If you summon Faceless Manipulator vs a mage, he won't get the pre-battlecry 3/3; he'll get the post-battlecry creature that it turned into.

    31: Molten giant does not take into consideration all damage you have taken, it is actually cost = 20 - x, x being equal to your total health minus your current health.

    32: Don't forget! You should always attack with minions before you plan on returning them to your hand (brewmaster ie) or before you play Deathwing.

    33: Shaman's totem hero ability summons a random totem you do not already have on the board. If your opponent silences one of your totems other than Seering you can not get another one unless it is killed.

    34: If you use Shadow Madness to gain control of a Wild Pyromancer it's ability will still trigger from the Shadow Madness.

    35: Spell Damage also gives extra damage to Shadowflame (warlock) and Blade Flurry (rogue).

    36: You cannot play Lord Jaraxxus when your board is full of minions already, as he's technically a minion with battlecry. Lord Jaraxxus can be killed by sacrificial pact.

    37: If your opponent plays a Millhouse Manastorm than you play Lord Jaraxxus, Millhouse Manastorm effect will lose it's validity.

    38: Do not play Equality/Wild Pyromancer against a Stormwind Champion on the board to remove multiple minions. All other minions will be reduced to 1 health and then buffed back to 2 health allowing them to live.

    39: You can not go over 10 mana. If you would like to play a combination of cards costing more than 10 mana using Innervate you must spend mana before using innervate otherwise it does nothing.

    40: Minions can have multiple death rattles.

    41: You must cast a minion for its battlecry to occur.
    Example, Almaro-o-bot will not cause a minions battlecry to activate when swapped.

    42: You can use the priest's hero power twice in the same turn mana permitting with shadowform. Heal two damage, cast the spell and then deal two damage. Same thing applies with the second shadowform, you can deal two damage, shadowform deal three damage.
    Last edited by Teh Canadian; 08-21-2014 at 11:27 PM.

    Heathstone Tips and Tricks
  2. #2
    Schizophren's Avatar Member
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    nice very usefull

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