What's is the best approach to disable in-game render, find when it calls DirectDraw of each object?
Has anyone done that already?
What's is the best approach to disable in-game render, find when it calls DirectDraw of each object?
Has anyone done that already?
need this too
Wildstar doesn't use DirectDraw. DirectDraw is only 2D rendering, you're probably confusing it with Direct3D.
Check what calls IDXGISwapChain::Present, a few levels up from there you should end up in the games main application loop.
Patch the call to the world drawing function. I think there was a debug string for CWorld:raw a few builds ago.
As of build 6815 08/08/2014. Not rebased (0x00400000.)Code:CWorld::Draw 0067A530 CWorld::Update 0067A110
That's from x86 right? Can anyone upload the 32 bits exe if possible?
Thank you for the help after that i should be able to do it.
Yes it´s for x86 (0x400000 is the default base address for x86). I could upload x86 binaries only tomorrow, i'll do it if nobody does it.
is this Possible to create same tool like wow or D3?
http://www.ownedcore.com/forums/worl...pu-memory.html
Well is just patch you can do it like in that tool.
Here is 6815 x68 binaries.
Are you guys spoofing 64bit or does Carbine not ban for that anymore?
Building for both 32 and 64bit
I update the game and launch x86 myself, then patch IsWow64Process. Haven't used this for a while now, so I don't know if it's still sufficiently safe.
Edit: The patch -