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  1. #1
    Scler's Avatar Private
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    1.0.9.6780.A x64 Info Dump Thread

    Code:
    enum Global
    {
       GameManager = 0xAB68E8,
       LocalPlayerPosition = 0xACA940,
       VacuumFunctionClass = 0xAD7B58,
    }
    
    enum GameManager
    {
       LocalPlayer = 0x58,
       LimitedActionList = 0x1028,
       VacuumStructPtr = 0x8628,
       ActorListCount = 0x7470,
       ActorListFirst = 0x74A8,
       ClickToMoveStruct = 0x7640,
    }
    
    enum Functions
    {
       RegisterEvent = 0x179DD0,
       UnregisterEvent = 0x17A240,
       SetTarget = 0x4EF5E0,
       PerformAction = 0x455140,
       VacuumLoot = 0x378670,
       ClickToMove = 0x4832D0,
    }
    
    enum VacuumStruct
    {
       LootPoolCount = 0x10,
       TotalItemsCount = 0x20,
    }
    Last edited by Scler; 07-17-2014 at 10:04 PM. Reason: Add offsets

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  2. #2
    alcor75's Avatar Active Member
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    Tnx man, really appreciated, even if i can found most of the pointer (basic stuffs like hp, coord, actorlist, ecc) i found very hard (i miss many IDA knowledge, sadly) to locate many useful stuffs and post like this give the sprint to improve.
    Again tnx, i have many question but i'm trying to chose wisely among them, to rise my chance of an answer
    /bow

  3. #3
    Scler's Avatar Private
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    No worries. ^^

  4. #4
    Crotaphytus112's Avatar Master Sergeant
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    Thanks! I get how I can access things like my position but have can I use the functions? E.g. "SetTarget" and so forth?

  5. #5
    Scler's Avatar Private
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    SetTarget is a ThisCall function and it takes 1 argument, the ID of the unit you are targetting. The "this" is the GameManager. You call the function from your c/c++ dll or like myself from a c# dll.

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