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  1. #1
    MomoGunz's Avatar Master Sergeant
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    Quizz

    Hello !

    I'd like to know if it's possible to return "Right answer" at each question even if the answer wasn't correct.
    Here is the quizz : http://media.prizee.com/pz2/swf/jeux...z.xx.0701a.swf ; Original link : Jeu titre deco
    I already tried something but the length wasn't short enough so it wasn't working ._.

    Thank you

    Quizz
  2. #2
    thehiddenshop's Avatar Banned
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    doesnt work

  3. #3
    Augury13's Avatar Legendary
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  4. #4
    thehiddenshop's Avatar Banned
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    No my brain is so confused right now @_@ lol i think ill just slyly walk away.........

  5. #5
    MomoGunz's Avatar Master Sergeant
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    Yes, I tried something thanks to this guide but it wasn't successful :/

  6. #6
    Parog's Avatar Kitsune Da-O! M.L.G. CoreCoins Purchaser Authenticator enabled
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    I'm using a new computer and haven't reinstalled all the software in my guide so I can't attempt it at the moment. In a nutshell;

    The your answer is compared to the right answer. If it's good, it'll send true, if it's false it'll send false. False is 0x27 (27), all you have to do is find where it calls false on the check for the answer and replace it with true - 0x26 (26)

    That way the part of the code for choosing the right answer will be executed regardless of being a good answer or not.

    Let me know what you've tried, include the AS3 code + RAW you're going from using CODE /CODE box so it doesn't take pages and let me know what you did / are trying to achieve. - All this is theorical, I haven't looked at the AS3 dump.
    What's a Parog?
    Looking for competitive Valorant team!

  7. #7
    MomoGunz's Avatar Master Sergeant
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    Here is the function displayResult :
    Code:
    public function displayResult(param1:Boolean) : void
            {
                var _loc_2:* = null as BitmapData;
                if (param1)
                {
                    _loc_2 = new Right(0, 0);
                }
                else
                {
                    _loc_2 = new Wrong(0, 0);
                }
                var _loc_3:* = new Bitmap(_loc_2);
                _loc_3.x = 5;
                _loc_3.y = _scoreFields[_currentLevel].y + 7;
                _layerResult.addChild(_loc_3);
                return;
            }
    I thought that if i make the game always do a new Right(0, 0) it'd work but i was wrong.

    Here is RAW code :
    Code:
    public function displayResult(param1:Boolean) : void
            {
    1  0 1361  1 1431  2 150//d0 
    _as3_getlocal <0> 
    //30 
    _as3_pushscope 
    //20 
    _as3_pushnull 
    //86 43 
    _as3_astype flash.display::BitmapData
    //d6 
    _as3_setlocal <2> 
    //f1 90 0b 
    _as3_debugfile "src/game/PointsJauge.hx"
    //f0 88 01 
    _as3_debugline line number: 136
    //ef 01 c8 08 00 88 01 
    _as3_debug 1, 1096, 0, 136
    //f0 8f 01 
    _as3_debugline line number: 143
    //ef 01 7b 01 8f 01 
    _as3_debug 1, 123, 1, 143
    //f0 90 01 
    _as3_debugline line number: 144
    //d1 
    _as3_getlocal <1> 
    //12 15 00 00 
    _as3_iffalse offset: 21
    //f0 91 01 
    _as3_debugline line number: 145
    //5d dd 07 
    _as3_findpropstrict game::Right
    //24 00 
    _as3_pushbyte 0
    //24 00 
    _as3_pushbyte 0
    //4a dd 07 02 
    _as3_constructprop game::Right(param count:2)
    //80 43 
    _as3_coerce flash.display::BitmapData
    //d6 
    _as3_setlocal <2> 
    //10 14 00 00 
    _as3_jump offset: 20
    //f0 92 01 
    _as3_debugline line number: 146
    //f0 93 01 
    _as3_debugline line number: 147
    //5d dc 07 
    _as3_findpropstrict game::Wrong
    //24 00 
    _as3_pushbyte 0
    //24 00 
    _as3_pushbyte 0
    //4a dc 07 02 
    _as3_constructprop game::Wrong(param count:2)
    //80 43 
    _as3_coerce flash.display::BitmapData
    //d6 
    _as3_setlocal <2> 
    //f0 96 01 
    _as3_debugline line number: 150
    //ef 01 86 01 02 96 01 
    _as3_debug 1, 134, 2, 150
    //5d 65 
    _as3_findpropstrict flash.display::Bitmap
    //d2 
    _as3_getlocal <2> 
    //4a 65 01 
    _as3_constructprop flash.display::Bitmap(param count:1)
    //80 65 
    _as3_coerce flash.display::Bitmap
    //d7 
    _as3_setlocal <3> 
    //f0 97 01 
    _as3_debugline line number: 151
    //d3 
    _as3_getlocal <3> 
    //24 05 
    _as3_pushbyte 5
    //68 63 
    _as3_initproperty x
    //f0 98 01 
    _as3_debugline line number: 152
    //d3 
    _as3_getlocal <3> 
    //5e e1 07 
    _as3_findproperty _scoreFields
    //66 e1 07 
    _as3_getproperty _scoreFields
    //5e e2 07 
    _as3_findproperty _currentLevel
    //66 e2 07 
    _as3_getproperty _currentLevel
    //66 39 
    _as3_getproperty {}
    //80 81 03 
    _as3_coerce TextField
    //66 64 
    _as3_getproperty y
    //24 07 
    _as3_pushbyte 7
    //a0 
    _as3_add 
    //75 
    _as3_convert_d 
    //68 64 
    _as3_initproperty y
    //f0 9a 01 
    _as3_debugline line number: 154
    //5e eb 07 
    _as3_findproperty _layerResult
    //66 eb 07 
    _as3_getproperty _layerResult
    //d3 
    _as3_getlocal <3> 
    //4f 60 01 
    _as3_callpropvoid addChild(param count:1)
    //f0 9c 01 
    _as3_debugline line number: 156
    //47 
    _as3_returnvoid 
            }
    And here is what i did :

    Replace
    Code:
    d6 10 14 00 00 f0 92 01 f0 93 01 5d dc 07 24 00 24 00 4a dc 07 02 80 43
    by
    Code:
    d6 d1 12 15 00 00 f0 91 01 5d dd 07 24 00 24 00 4a dd 07 02 80 43 02 02
    I removed some instructions of "debug" because i thought it wouldn't make any difference and added "02 02" to not change the length

  8. #8
    Parog's Avatar Kitsune Da-O! M.L.G. CoreCoins Purchaser Authenticator enabled
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    displayResult - Could be used ONLY to display the image of Right or Wrong.

    Find where displayResult is called from in the SWF, and there should be a part that has something to do with your score from there.
    What's a Parog?
    Looking for competitive Valorant team!

  9. #9
    MomoGunz's Avatar Master Sergeant
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    Alright, thank you !

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