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  1. #1
    fusspawn's Avatar Sergeant
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    Wildstar 6760 Info Dump.

    Please do not forget. This is for x86.

    Offsets (all are rebased)


    Servers are still down. So these havent been checked.

    Code:
       enum class GameManager
       {
          CurrentManager          = 0x875138,
          CurrentZoneId           = 0x630C,
          IsMovingForward         = 0x6674,
          IsMoving                = 0x5FD0,
       };
    Code:
       enum class Functions
       {
          VacuumLoot           = 0x2C6D30,
          ClickToMove          = 0x3A3450,
          SetTarget            = 0x3FD210,
          GetDispositionTo     = 0x2EE3D0,
          HandleLuaEvent       = 0x892B0,
       };
    Code:
       enum class LuaState
       {
          LuaMgr               = 0x6078,
       };
    Code:
       //CTM Struct
       public static IntPtr CTMLocation = new IntPtr(0x5EC0);
       public static IntPtr CTMActive = new IntPtr(0x5EA4);

    Thanks to Midi12, JuceMMOCrawler
    Last edited by fusspawn; 07-04-2014 at 07:02 AM. Reason: Added CTM offsets

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  2. #2
    berryman13's Avatar Contributor
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    Servers are up here.
    PLEASE REMEMBER! A simple thanks can mean so much
    CHEAP GOLD ON [US] [ALLIANCE] STORMRAGE & KEL'THUZAD! -https://bit.ly/1nf04nF

    - BERRYMAN13

  3. #3
    fusspawn's Avatar Sergeant
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    Originally Posted by berryman13 View Post
    Servers are up here.
    EU made it up about 30 seconds after I posted >.>

  4. #4
    Midi12's Avatar Contributor
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    Correct GameManager = 0x875138, (rebased x86)

  5. #5
    fusspawn's Avatar Sergeant
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    Ooops. Updated thanks.

  6. #6
    JuceMMOCrawler's Avatar Sergeant
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    A few more..

    Code:
       enum class GameManager
       {
          CurrentManager          = 0x875138,
          CurrentZoneId           = 0x630C,
          IsMovingForward         = 0x6674,
          IsMoving                = 0x5FD0,
       };
    Code:
       enum class Functions
       {
          VacuumLoot           = 0x2C6D30,
          ClickToMove          = 0x3A3450,
          SetTarget            = 0x3FD210,
          GetDispositionTo     = 0x2EE3D0,
          HandleLuaEvent       = 0x892B0,
       };
    Code:
       enum class LuaState
       {
          LuaMgr               = 0x6078,
       };

  7. #7
    fusspawn's Avatar Sergeant
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    Originally Posted by JuceMMOCrawler View Post
    Snip
    Op Updated. Thanks.

  8. #8
    alcor75's Avatar Active Member
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    My little contrib:

    Code:
    enum class ObjectManager
       {
          NextObject              = 0x48,       // <int>
          FirstUnit               = 0x5d88,     // <int>
       };

  9. #9
    aeo's Avatar Contributor Authenticator enabled
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    Originally Posted by alcor75 View Post
    My little contrib:

    Code:
    enum class ObjectManager
       {
          NextObject              = 0x48,       // <int>
          FirstUnit               = 0x5d88,     // <int>
       };
    Just curious as to what function these values are found in in idea? Some of the unit script_xxxx functions?

  10. #10
    alcor75's Avatar Active Member
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    I dig them with CE, i'm not skilled enoght to find that with IDA Pro.

    But i would love some info on how to finde them with IDA Pro too.

  11. #11
    fusspawn's Avatar Sergeant
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    Anyone got the new CTM offsets? for a while I thought Id worked them out in IDA but those just crash the client Ill keep poking none the less. at least Im learning more about ASM as I go \o/

  12. #12
    JuceMMOCrawler's Avatar Sergeant
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    CTM Offset is in the first post?

  13. #13
    Midi12's Avatar Contributor
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    Just xref the call of clicktomove in Ida then look at arguments
    At Juce : i think he ask about the ctm struct
    Last edited by Midi12; 07-02-2014 at 09:25 AM.

  14. #14
    fusspawn's Avatar Sergeant
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    Originally Posted by JuceMMOCrawler View Post
    CTM Offset is in the first post?
    I was thinking about the CTM struct as Midi pointed out.

    Not sure why I hadnt considered Xrefing the function. Was just trying to reverse what was inside it :/
    Thanks for the hint.

  15. #15
    fusspawn's Avatar Sergeant
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    Finally worked it out. thanks for the hints. Offsets added to op.

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