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    [Wildstar] 1.0.8.6723 x86 Info Dump Thread

    Code:
    namespace GameManager
    	{
    		enum GameManager
    		{
    			s_currentManager = 0x86FFF4,
    			LocalPlayer = 0x3C,
    			ControlledUnit = 0x5630,
    			CanVacuum = 0x57E4,
    			CurrentWorldId = 0x5FE4,
    			CurrentZoneId = 0x62FC,
    			GearScore = 0x2C8,
    			InteractiveUnit = 0x5808,
    			Latency = 0x64EC,
    			Ping = 0x30,
    			WorldDifficulty = 0x55D8,
    			IsCharacterLoaded = 0x663C,
    			IsPvpServer = 0x632C,
    			AlternateTarget = 0x55C8,
    			IsClickToMoveEnabled = 0x5E90,
    			Lua = 0x6068,
    			Units = 0x5D64
    		};
    	}
    
    	namespace function
    	{
    		enum function
    		{
    			VacuumLoot = 0x2C42E0,
    			HandleLuaEvent = 0x88C20,
    			ClickToMove = 0x3A0500
    		};
    	}
    
    	namespace Unit
    	{
    		enum Unit
    		{
    			Id = 0x4,
    			Name = 0x8,
    			UNKNOWN_2 = 0xC, //not confirmed
    			UNKNOWN_1 = 0x18,					//BYTE (seems to be a flag)
    			Gender = 0x24,
    			Level = 0x28, //0x2C ?
    			NextUnit = 0x48,
    			Type = 0x58,
    			Vehicle = 0x7C, //id, hash, pointer ?
    			UnitRaceId = 0x88, //what for ?
    			RaceId = 0x8C,
    			ClassId = 0x90,
    			Target = 0xB0, //id, hash, pointer ?
    			UNKNOWN_0 = 0xB8,
    			TitleId = 0xEC,
    			Title = 0xF4, //id, string ?
    			StandState = 0x120, //not confirmed
    			Mana = 0x17C,
    			IsDead = 0x1A0,
    			IsInCombat = 0x1EC,
    			UnitOwner = 0x1F0,	//id, hash, pointer ?
    			InterruptArmorValue = 0x2E0,
    			PropertyTable = 0x3CC,
    			AssaultPower = 0x4E4,
    			SupportPower = 0x4EC,
    			InterruptArmorMax_0 = 0x52C,
    			PVPOffenseRating = 0x54C,
    			PVPDefenseRating = 0x554,
    			IgnoreArmorBase = 0x79C,
    			IgnoreShieldBase = 0x7A4,
    			ManaCostModifier = 0x804,
    			CooldownReductionModifier = 0x80C,
    			BaseLifeSteal = 0x814,
    			PhysicalMitigation = 0x84C,
    			TechMitigation = 0x854,
    			MagicMitigation = 0x85C,
    			CCDurationModifier = 0x8F4,
    			PhysicalMitigation_0 = 0x90C,
    			TechMitigation_0 = 0x91C,
    			MagicMitigation_0 = 0x91C,
    			ShieldRegenPercent = 0x94C,
    			ShieldTickTime = 0x954,
    			ShieldRebootTime = 0x95C,
    			InterruptArmorMax = 0xA74,
    			Facing = 0xE20,
    			Position = 0xEC0,
    			Heading = 0xFA0,
    			IsShieldOverloaded = 0x1270,
    			PlayerPathType = 0x2A58,
    			IsSettlerImprovement = 0x2A70,
    		};
    }
    Only few offsets have changed

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